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Fix autopilot not working as expected on touch devices
Closes https://github.com/ppy/osu/issues/12731. I haven't tested this, but quite confident it should work. Will test later today unless someone else beats me.
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges.Events;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu
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namespace osu.Game.Rulesets.Osu
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@ -39,6 +40,17 @@ namespace osu.Game.Rulesets.Osu
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return base.Handle(e);
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return base.Handle(e);
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}
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}
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protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
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{
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if (!AllowUserCursorMovement)
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{
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// Still allow for forwarding of the "touch" part, but block the positional data.
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e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, null);
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}
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return base.HandleMouseTouchStateChange(e);
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}
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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{
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{
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public bool AllowUserPresses = true;
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public bool AllowUserPresses = true;
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