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Fix WatchUser being called asynchronously in BDL
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2896da499d
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@ -55,8 +55,6 @@ namespace osu.Game.Screens.Play.HUD
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foreach (var userId in playingUsers)
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foreach (var userId in playingUsers)
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{
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{
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spectatorClient.WatchUser(userId);
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// probably won't be required in the final implementation.
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// probably won't be required in the final implementation.
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var resolvedUser = userLookupCache.GetUserAsync(userId).Result;
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var resolvedUser = userLookupCache.GetUserAsync(userId).Result;
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@ -80,6 +78,8 @@ namespace osu.Game.Screens.Play.HUD
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// BindableList handles binding in a really bad way (Clear then AddRange) so we need to do this manually..
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// BindableList handles binding in a really bad way (Clear then AddRange) so we need to do this manually..
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foreach (int userId in playingUsers)
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foreach (int userId in playingUsers)
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{
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{
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spectatorClient.WatchUser(userId);
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if (!multiplayerClient.CurrentMatchPlayingUserIds.Contains(userId))
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if (!multiplayerClient.CurrentMatchPlayingUserIds.Contains(userId))
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usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { userId }));
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usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { userId }));
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}
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}
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