From 5a7ea1f9d5afb41a8095641594c8f04f7ca5079e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 9 Jun 2026 01:56:28 -0700 Subject: [PATCH] Fix Windows platform offsets not being applied (#38025) - Closes https://github.com/ppy/osu/issues/37959 --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index beb924353a..2e4664c797 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -99,7 +99,7 @@ namespace osu.Game.Beatmaps userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true); experimentalAudio = audioManager.UseExperimentalWasapi.GetBoundCopy(); - experimentalAudio.BindValueChanged(_ => updatePlatformOffset()); + experimentalAudio.BindValueChanged(_ => updatePlatformOffset(), true); // TODO: this doesn't update when using ChangeSource() to change beatmap. beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(