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Fix legacy combo counter not fully hiding for rulesets that implement their own

This commit is contained in:
Bartłomiej Dach 2021-12-26 16:44:59 +01:00
parent 34b0101ff4
commit 5a591713ae
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@ -68,6 +68,12 @@ namespace osu.Game.Screens.Play.HUD
Scale = new Vector2(1.2f);
InternalChildren = new[]
{
counterContainer = new Container
{
AutoSizeAxes = Axes.Both,
AlwaysPresent = true,
Children = new[]
{
popOutCount = new LegacySpriteText(LegacyFont.Combo)
{
@ -78,12 +84,6 @@ namespace osu.Game.Screens.Play.HUD
Origin = Anchor.BottomLeft,
BypassAutoSizeAxes = Axes.Both,
},
counterContainer = new Container
{
AutoSizeAxes = Axes.Both,
AlwaysPresent = true,
Children = new[]
{
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
{
// Initial text and AlwaysPresent allow the counter to have a size before it first displays a combo.