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Fix legacy combo counter not fully hiding for rulesets that implement their own
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@ -68,6 +68,12 @@ namespace osu.Game.Screens.Play.HUD
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Scale = new Vector2(1.2f);
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InternalChildren = new[]
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{
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counterContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Children = new[]
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{
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popOutCount = new LegacySpriteText(LegacyFont.Combo)
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{
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@ -78,12 +84,6 @@ namespace osu.Game.Screens.Play.HUD
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Origin = Anchor.BottomLeft,
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BypassAutoSizeAxes = Axes.Both,
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},
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counterContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Children = new[]
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{
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displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
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{
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// Initial text and AlwaysPresent allow the counter to have a size before it first displays a combo.
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