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Fix sound duplication due to checkbox

This commit is contained in:
smoogipoo 2021-02-02 21:29:00 +09:00
parent f25535548a
commit 5a56e2ba4b
2 changed files with 15 additions and 4 deletions

View File

@ -18,6 +18,11 @@ namespace osu.Game.Graphics.UserInterface
public Color4 UncheckedColor { get; set; } = Color4.White;
public int FadeDuration { get; set; }
/// <summary>
/// Whether to play sounds when the state changes as a result of user interaction.
/// </summary>
protected virtual bool PlaySoundsOnUserChange => true;
public string LabelText
{
set
@ -96,10 +101,14 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnUserChange(bool value)
{
base.OnUserChange(value);
if (value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
if (PlaySoundsOnUserChange)
{
if (value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
}
}
}
}

View File

@ -110,6 +110,8 @@ namespace osu.Game.Screens.OnlinePlay
{
public Action<bool> Changed;
protected override bool PlaySoundsOnUserChange => false;
protected override void OnUserChange(bool value)
{
base.OnUserChange(value);