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Fix sound duplication due to checkbox
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commit
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@ -18,6 +18,11 @@ namespace osu.Game.Graphics.UserInterface
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public Color4 UncheckedColor { get; set; } = Color4.White;
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public int FadeDuration { get; set; }
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/// <summary>
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/// Whether to play sounds when the state changes as a result of user interaction.
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/// </summary>
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protected virtual bool PlaySoundsOnUserChange => true;
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public string LabelText
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{
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set
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@ -96,10 +101,14 @@ namespace osu.Game.Graphics.UserInterface
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protected override void OnUserChange(bool value)
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{
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base.OnUserChange(value);
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if (value)
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sampleChecked?.Play();
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else
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sampleUnchecked?.Play();
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if (PlaySoundsOnUserChange)
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{
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if (value)
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sampleChecked?.Play();
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else
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sampleUnchecked?.Play();
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}
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}
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}
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}
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@ -110,6 +110,8 @@ namespace osu.Game.Screens.OnlinePlay
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{
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public Action<bool> Changed;
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protected override bool PlaySoundsOnUserChange => false;
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protected override void OnUserChange(bool value)
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{
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base.OnUserChange(value);
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