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Fix TestReplayExport intermittent failure

The previous fix was not working as it was checking the path for the
prefix `_`, not the filename.

See https://github.com/ppy/osu/runs/17415814653#r0s2 which clearly shows
this.
This commit is contained in:
Dean Herbert 2023-10-05 14:30:04 +09:00
parent 66824ce8ca
commit 5a0faaa0b1
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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.IO;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -173,7 +174,7 @@ namespace osu.Game.Tests.Visual.Gameplay
string? filePath = null; string? filePath = null;
// Files starting with _ are temporary, created by CreateFileSafely call. // Files starting with _ are temporary, created by CreateFileSafely call.
AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !f.StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null); AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !Path.GetFileName(f).StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null);
AddAssert("filesize is non-zero", () => AddAssert("filesize is non-zero", () =>
{ {
using (var stream = LocalStorage.GetStream(filePath)) using (var stream = LocalStorage.GetStream(filePath))