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Fix TestReplayExport
intermittent failure
The previous fix was not working as it was checking the path for the prefix `_`, not the filename. See https://github.com/ppy/osu/runs/17415814653#r0s2 which clearly shows this.
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -173,7 +174,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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string? filePath = null;
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string? filePath = null;
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// Files starting with _ are temporary, created by CreateFileSafely call.
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// Files starting with _ are temporary, created by CreateFileSafely call.
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AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !f.StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null);
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AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !Path.GetFileName(f).StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null);
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AddAssert("filesize is non-zero", () =>
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AddAssert("filesize is non-zero", () =>
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{
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{
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using (var stream = LocalStorage.GetStream(filePath))
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using (var stream = LocalStorage.GetStream(filePath))
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