mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into flag-fit
This commit is contained in:
commit
59dcdd41aa
@ -192,3 +192,6 @@ dotnet_diagnostic.IDE0052.severity = silent
|
||||
dotnet_diagnostic.IDE0067.severity = none
|
||||
dotnet_diagnostic.IDE0068.severity = none
|
||||
dotnet_diagnostic.IDE0069.severity = none
|
||||
|
||||
#Disable operator overloads requiring alternate named methods
|
||||
dotnet_diagnostic.CA2225.severity = none
|
@ -113,7 +113,7 @@ platform :ios do
|
||||
|
||||
souyuz(
|
||||
platform: "ios",
|
||||
plist_path: "../osu.iOS/Info.plist"
|
||||
plist_path: "osu.iOS/Info.plist"
|
||||
)
|
||||
end
|
||||
|
||||
@ -127,7 +127,7 @@ platform :ios do
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
options[:plist_path] = '../osu.iOS/Info.plist'
|
||||
options[:plist_path] = 'osu.iOS/Info.plist'
|
||||
app_version(options)
|
||||
end
|
||||
|
||||
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.814.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.819.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })]
|
||||
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
|
84
osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs
Normal file
84
osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs
Normal file
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
{
|
||||
public class TestSceneCatchModRelax : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestModRelax() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModRelax(),
|
||||
Autoplay = false,
|
||||
PassCondition = passCondition,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 0
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = 0,
|
||||
StartTime = 250
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
X = CatchPlayfield.WIDTH,
|
||||
StartTime = 500
|
||||
},
|
||||
new JuiceStream
|
||||
{
|
||||
X = CatchPlayfield.CENTER_X,
|
||||
StartTime = 750,
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
private bool passCondition()
|
||||
{
|
||||
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
||||
|
||||
switch (Player.ScoreProcessor.Combo.Value)
|
||||
{
|
||||
case 0:
|
||||
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomLeft);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomRight);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
|
||||
break;
|
||||
}
|
||||
|
||||
return Player.ScoreProcessor.Combo.Value >= 6;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
@ -38,7 +40,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
new Vector2(width, 0)
|
||||
}),
|
||||
StartTime = i * 2000,
|
||||
NewCombo = i % 8 == 0
|
||||
NewCombo = i % 8 == 0,
|
||||
Samples = new List<HitSampleInfo>(new[]
|
||||
{
|
||||
new HitSampleInfo { Bank = "normal", Name = "hitnormal", Volume = 100 }
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -20,19 +20,19 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
||||
AddStep($"show {rep}", () => SetContents(() => createDrawable(rep)));
|
||||
|
||||
AddStep("show droplet", () => SetContents(createDrawableDroplet));
|
||||
|
||||
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
||||
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
||||
|
||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
||||
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
|
||||
|
||||
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
||||
}
|
||||
|
||||
private Drawable createDrawableTinyDroplet()
|
||||
{
|
||||
var droplet = new TinyDroplet
|
||||
var droplet = new TestCatchTinyDroplet
|
||||
{
|
||||
StartTime = Clock.CurrentTime,
|
||||
Scale = 1.5f,
|
||||
};
|
||||
|
||||
@ -47,12 +47,12 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable createDrawableDroplet()
|
||||
private Drawable createDrawableDroplet(bool hyperdash = false)
|
||||
{
|
||||
var droplet = new Droplet
|
||||
var droplet = new TestCatchDroplet
|
||||
{
|
||||
StartTime = Clock.CurrentTime,
|
||||
Scale = 1.5f,
|
||||
HyperDashTarget = hyperdash ? new Banana() : null
|
||||
};
|
||||
|
||||
return new DrawableDroplet(droplet)
|
||||
@ -95,5 +95,21 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
public override FruitVisualRepresentation VisualRepresentation { get; }
|
||||
}
|
||||
|
||||
public class TestCatchDroplet : Droplet
|
||||
{
|
||||
public TestCatchDroplet()
|
||||
{
|
||||
StartTime = 1000000000000;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestCatchTinyDroplet : TinyDroplet
|
||||
{
|
||||
public TestCatchTinyDroplet()
|
||||
{
|
||||
StartTime = 1000000000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -18,22 +19,42 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
private int hyperDashCount;
|
||||
private bool inHyperDash;
|
||||
|
||||
[Test]
|
||||
public void TestHyperDash()
|
||||
{
|
||||
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
|
||||
AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
|
||||
|
||||
AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
AddStep("reset count", () =>
|
||||
{
|
||||
AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
|
||||
AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
|
||||
}
|
||||
}
|
||||
inHyperDash = false;
|
||||
hyperDashCount = 0;
|
||||
|
||||
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
|
||||
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
|
||||
Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
|
||||
{
|
||||
var catcher = Player.ChildrenOfType<CatcherArea>().FirstOrDefault()?.MovableCatcher;
|
||||
|
||||
if (catcher == null)
|
||||
return;
|
||||
|
||||
if (catcher.HyperDashing != inHyperDash)
|
||||
{
|
||||
inHyperDash = catcher.HyperDashing;
|
||||
if (catcher.HyperDashing)
|
||||
hyperDashCount++;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
int count = i + 1;
|
||||
AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
@ -46,6 +67,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
// Should produce a hyper-dash (edge case test)
|
||||
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
|
||||
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
|
||||
@ -63,6 +86,20 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
createObjects(() => new Fruit { X = right_x });
|
||||
createObjects(() => new TestJuiceStream(left_x), 1);
|
||||
|
||||
beatmap.ControlPointInfo.Add(startTime, new TimingControlPoint
|
||||
{
|
||||
BeatLength = 50
|
||||
});
|
||||
|
||||
createObjects(() => new TestJuiceStream(left_x)
|
||||
{
|
||||
Path = new SliderPath(new[]
|
||||
{
|
||||
new PathControlPoint(Vector2.Zero),
|
||||
new PathControlPoint(new Vector2(512, 0))
|
||||
})
|
||||
}, 1);
|
||||
|
||||
return beatmap;
|
||||
|
||||
void createObjects(Func<CatchHitObject> createObject, int count = 3)
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
if (position + amount < CatchPlayfield.WIDTH)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
@ -212,6 +212,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||
|
||||
// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
|
||||
// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
|
||||
// For now, to bring gameplay (and diffcalc!) completely in-line with stable, this code also uses the full catcher size.
|
||||
halfCatcherWidth /= Catcher.ALLOWED_CATCH_RANGE;
|
||||
|
||||
int lastDirection = 0;
|
||||
double lastExcess = halfCatcherWidth;
|
||||
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X);
|
||||
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set => x = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this object can be placed on the catcher's plate.
|
||||
/// </summary>
|
||||
public virtual bool CanBePlated => false;
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// </summary>
|
||||
@ -100,6 +105,14 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a single object that can be caught by the catcher.
|
||||
/// </summary>
|
||||
public abstract class PalpableCatchHitObject : CatchHitObject
|
||||
{
|
||||
public override bool CanBePlated => true;
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
{
|
||||
Pear,
|
||||
|
@ -15,14 +15,12 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
|
||||
where TObject : CatchHitObject
|
||||
public abstract class PalpableDrawableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
|
||||
where TObject : PalpableCatchHitObject
|
||||
{
|
||||
public override bool CanBePlated => true;
|
||||
|
||||
protected Container ScaleContainer { get; private set; }
|
||||
|
||||
protected PalpableCatchHitObject(TObject hitObject)
|
||||
protected PalpableDrawableCatchHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
@ -65,9 +63,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||
{
|
||||
public virtual bool CanBePlated => false;
|
||||
|
||||
public virtual bool StaysOnPlate => CanBePlated;
|
||||
public virtual bool StaysOnPlate => HitObject.CanBePlated;
|
||||
|
||||
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
||||
|
||||
|
@ -4,12 +4,11 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
|
||||
public class DrawableDroplet : PalpableDrawableCatchHitObject<Droplet>
|
||||
{
|
||||
public override bool StaysOnPlate => false;
|
||||
|
||||
@ -21,11 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
|
||||
{
|
||||
Size = Size / 4,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
});
|
||||
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece());
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableFruit : PalpableCatchHitObject<Fruit>
|
||||
public class DrawableFruit : PalpableDrawableCatchHitObject<Fruit>
|
||||
{
|
||||
public DrawableFruit(Fruit h)
|
||||
: base(h)
|
||||
|
69
osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs
Normal file
69
osu.Game.Rulesets.Catch/Objects/Drawables/DropletPiece.cs
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DropletPiece : CompositeDrawable
|
||||
{
|
||||
public DropletPiece()
|
||||
{
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
|
||||
var hitObject = drawableCatchObject.HitObject;
|
||||
|
||||
InternalChild = new Pulp
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = { BindTarget = drawableObject.AccentColour }
|
||||
};
|
||||
|
||||
if (hitObject.HyperDash)
|
||||
{
|
||||
AddInternal(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(2f),
|
||||
Depth = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
BorderThickness = 6,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0.3f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -21,11 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public const float RADIUS_ADJUST = 1.1f;
|
||||
|
||||
private Circle border;
|
||||
|
||||
private CatchHitObject hitObject;
|
||||
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
public FruitPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -37,8 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
|
||||
hitObject = drawableCatchObject.HitObject;
|
||||
|
||||
accentColour.BindTo(drawableCatchObject.AccentColour);
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = Size.X / 2,
|
||||
Radius = DrawWidth / 2,
|
||||
Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f)
|
||||
};
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Droplet : CatchHitObject
|
||||
public class Droplet : PalpableCatchHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new CatchDropletJudgement();
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Fruit : CatchHitObject
|
||||
public class Fruit : PalpableCatchHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new CatchJudgement();
|
||||
}
|
||||
|
@ -0,0 +1,17 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 3368,
|
||||
"Objects": [{
|
||||
"StartTime": 3368,
|
||||
"Position": 374
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 3501,
|
||||
"Objects": [{
|
||||
"StartTime": 3501,
|
||||
"Position": 446
|
||||
}]
|
||||
}
|
||||
]
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4
|
||||
OverallDifficulty:9.6
|
||||
ApproachRate:9.6
|
||||
SliderMultiplier:1.9
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
2169,266.666666666667,4,2,1,70,1,0
|
||||
|
||||
[HitObjects]
|
||||
374,60,3368,1,0,0:0:0:0:
|
||||
410,146,3501,1,2,0:1:0:0:
|
@ -10,15 +10,21 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
private const float playfield_size_adjust = 0.8f;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public CatchPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
// because we are using centre anchor/origin, we will need to limit visibility in the future
|
||||
// to ensure tall windows do not get a readability advantage.
|
||||
// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
|
||||
// which are compatible with TopCentre alignment.
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
Size = new Vector2(playfield_size_adjust);
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
@ -27,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 4f / 3,
|
||||
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
|
||||
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, }
|
||||
};
|
||||
}
|
||||
|
||||
@ -40,8 +46,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// in stable, fruit fall vertically from -100 to 340.
|
||||
// to emulate this, we want to make our playfield 440 gameplay pixels high.
|
||||
// we then offset it -100 vertically in the position set below.
|
||||
const float stable_v_offset_ratio = 440 / 384f;
|
||||
|
||||
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
|
||||
Size = Vector2.Divide(Vector2.One, Scale);
|
||||
Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
|
||||
Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
|
||||
/// </summary>
|
||||
private const float allowed_catch_range = 0.8f;
|
||||
public const float ALLOWED_CATCH_RANGE = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// The drawable catcher for <see cref="CurrentState"/>.
|
||||
@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
/// <param name="scale">The scale of the catcher.</param>
|
||||
internal static float CalculateCatchWidth(Vector2 scale)
|
||||
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
|
||||
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
@ -216,6 +216,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
if (!fruit.CanBePlated)
|
||||
return false;
|
||||
|
||||
var halfCatchWidth = catchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
@ -226,9 +229,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||
|
||||
// only update hyperdash state if we are catching a fruit.
|
||||
// exceptions are Droplets and JuiceStreams.
|
||||
if (!(fruit is Fruit)) return validCatch;
|
||||
// only update hyperdash state if we are not catching a tiny droplet.
|
||||
if (fruit is TinyDroplet) return validCatch;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
lastPlateableFruit.OnLoadComplete += _ => action();
|
||||
}
|
||||
|
||||
if (result.IsHit && fruit.CanBePlated)
|
||||
if (result.IsHit && fruit.HitObject.CanBePlated)
|
||||
{
|
||||
// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
|
||||
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
|
||||
|
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public class TestSceneManiaModInvert : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestInversion() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new ManiaModInvert(),
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2
|
||||
});
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
@ -15,7 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
AccentColour.Value = colours.Yellow;
|
||||
|
||||
Background.Alpha = 0.5f;
|
||||
Foreground.Alpha = 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Drawable CreateForeground() => base.CreateForeground().With(d => d.Alpha = 0);
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
{
|
||||
public class HoldNoteTickJudgement : ManiaJudgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result) => 20;
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
|
@ -220,6 +220,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
new ManiaModDifficultyAdjust(),
|
||||
new ManiaModInvert(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
76
osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs
Normal file
76
osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModInvert : Mod, IApplicableAfterBeatmapConversion
|
||||
{
|
||||
public override string Name => "Invert";
|
||||
|
||||
public override string Acronym => "IN";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override string Description => "Hold the keys. To the beat.";
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.YinYang;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
var newObjects = new List<ManiaHitObject>();
|
||||
|
||||
foreach (var column in maniaBeatmap.HitObjects.GroupBy(h => h.Column))
|
||||
{
|
||||
var newColumnObjects = new List<ManiaHitObject>();
|
||||
|
||||
var locations = column.OfType<Note>().Select(n => (startTime: n.StartTime, samples: n.Samples))
|
||||
.Concat(column.OfType<HoldNote>().SelectMany(h => new[]
|
||||
{
|
||||
(startTime: h.StartTime, samples: h.GetNodeSamples(0)),
|
||||
(startTime: h.EndTime, samples: h.GetNodeSamples(1))
|
||||
}))
|
||||
.OrderBy(h => h.startTime).ToList();
|
||||
|
||||
for (int i = 0; i < locations.Count - 1; i++)
|
||||
{
|
||||
// Full duration of the hold note.
|
||||
double duration = locations[i + 1].startTime - locations[i].startTime;
|
||||
|
||||
// Beat length at the end of the hold note.
|
||||
double beatLength = beatmap.ControlPointInfo.TimingPointAt(locations[i + 1].startTime).BeatLength;
|
||||
|
||||
// Decrease the duration by at most a 1/4 beat to ensure there's no instantaneous notes.
|
||||
duration = Math.Max(duration / 2, duration - beatLength / 4);
|
||||
|
||||
newColumnObjects.Add(new HoldNote
|
||||
{
|
||||
Column = column.Key,
|
||||
StartTime = locations[i].startTime,
|
||||
Duration = duration,
|
||||
NodeSamples = new List<IList<HitSampleInfo>> { locations[i].samples, Array.Empty<HitSampleInfo>() }
|
||||
});
|
||||
}
|
||||
|
||||
newObjects.AddRange(newColumnObjects);
|
||||
}
|
||||
|
||||
maniaBeatmap.HitObjects = newObjects.OrderBy(h => h.StartTime).ToList();
|
||||
|
||||
// No breaks
|
||||
maniaBeatmap.Breaks.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private readonly Container<DrawableHoldNoteTail> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
private readonly Drawable bodyPiece;
|
||||
private readonly SkinnableDrawable bodyPiece;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
AddRangeInternal(new[]
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
|
||||
{
|
||||
@ -135,6 +135,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
// Samples are played by the head/tail notes.
|
||||
}
|
||||
|
||||
public override void OnKilled()
|
||||
{
|
||||
base.OnKilled();
|
||||
(bodyPiece.Drawable as IHoldNoteBody)?.Recycle();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -19,24 +19,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
/// <summary>
|
||||
/// Represents length-wise portion of a hold note.
|
||||
/// </summary>
|
||||
public class DefaultBodyPiece : CompositeDrawable
|
||||
public class DefaultBodyPiece : CompositeDrawable, IHoldNoteBody
|
||||
{
|
||||
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
protected Drawable Background { get; private set; }
|
||||
protected BufferedContainer Foreground { get; private set; }
|
||||
|
||||
private BufferedContainer subtractionContainer;
|
||||
private Container subtractionLayer;
|
||||
private Container foregroundContainer;
|
||||
|
||||
public DefaultBodyPiece()
|
||||
{
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
AddLayout(subtractionCache);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -45,7 +38,54 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
InternalChildren = new[]
|
||||
{
|
||||
Background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
Foreground = new BufferedContainer
|
||||
foregroundContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
AccentColour.BindTo(drawableObject.AccentColour);
|
||||
IsHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(onAccentChanged, true);
|
||||
|
||||
Recycle();
|
||||
}
|
||||
|
||||
public void Recycle() => foregroundContainer.Child = CreateForeground();
|
||||
|
||||
protected virtual Drawable CreateForeground() => new ForegroundPiece
|
||||
{
|
||||
AccentColour = { BindTarget = AccentColour },
|
||||
IsHitting = { BindTarget = IsHitting }
|
||||
};
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent) => Background.Colour = accent.NewValue.Opacity(0.7f);
|
||||
|
||||
private class ForegroundPiece : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
public readonly IBindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
|
||||
|
||||
private BufferedContainer foregroundBuffer;
|
||||
private BufferedContainer subtractionBuffer;
|
||||
private Container subtractionLayer;
|
||||
|
||||
public ForegroundPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddLayout(subtractionCache);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = foregroundBuffer = new BufferedContainer
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -53,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box { RelativeSizeAxes = Axes.Both },
|
||||
subtractionContainer = new BufferedContainer
|
||||
subtractionBuffer = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// This is needed because we're blending with another object
|
||||
@ -77,36 +117,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
AccentColour.BindTo(drawableObject.AccentColour);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(onAccentChanged, true);
|
||||
isHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent<Color4>(AccentColour.Value, AccentColour.Value)), true);
|
||||
IsHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent<Color4>(AccentColour.Value, AccentColour.Value)), true);
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
Foreground.Colour = accent.NewValue.Opacity(0.5f);
|
||||
Background.Colour = accent.NewValue.Opacity(0.7f);
|
||||
foregroundBuffer.Colour = accent.NewValue.Opacity(0.5f);
|
||||
|
||||
const float animation_length = 50;
|
||||
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
foregroundBuffer.ClearTransforms(false, nameof(foregroundBuffer.Colour));
|
||||
|
||||
if (isHitting.Value)
|
||||
if (IsHitting.Value)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
Foreground.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
||||
using (foregroundBuffer.BeginDelayedSequence(synchronisedOffset))
|
||||
foregroundBuffer.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(foregroundBuffer.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
@ -127,11 +157,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
Radius = DrawWidth
|
||||
};
|
||||
|
||||
Foreground.ForceRedraw();
|
||||
subtractionContainer.ForceRedraw();
|
||||
foregroundBuffer.ForceRedraw();
|
||||
subtractionBuffer.ForceRedraw();
|
||||
|
||||
subtractionCache.Validate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for mania hold note bodies.
|
||||
/// </summary>
|
||||
public interface IHoldNoteBody
|
||||
{
|
||||
/// <summary>
|
||||
/// Recycles the contents of this <see cref="IHoldNoteBody"/> to free used resources.
|
||||
/// </summary>
|
||||
void Recycle();
|
||||
}
|
||||
}
|
@ -102,14 +102,14 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples(0),
|
||||
Samples = GetNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new TailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
}
|
||||
|
||||
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -20,9 +21,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly bool isLastColumn;
|
||||
|
||||
private Container borderLineContainer;
|
||||
private Container lightContainer;
|
||||
private Sprite light;
|
||||
|
||||
private float hitPosition;
|
||||
|
||||
public LegacyColumnBackground(bool isLastColumn)
|
||||
{
|
||||
this.isLastColumn = isLastColumn;
|
||||
@ -44,6 +48,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
|| isLastColumn;
|
||||
|
||||
hitPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HitPosition)?.Value
|
||||
?? Stage.HIT_TARGET_POSITION;
|
||||
|
||||
float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
|
||||
?? 0;
|
||||
|
||||
@ -63,6 +70,11 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour
|
||||
},
|
||||
borderLineContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
@ -80,6 +92,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
Scale = new Vector2(0.740f, 1),
|
||||
Colour = lineColour,
|
||||
Alpha = hasRightLine ? 1 : 0
|
||||
}
|
||||
}
|
||||
},
|
||||
lightContainer = new Container
|
||||
{
|
||||
@ -109,11 +123,15 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
lightContainer.Anchor = Anchor.TopCentre;
|
||||
lightContainer.Scale = new Vector2(1, -1);
|
||||
|
||||
borderLineContainer.Padding = new MarginPadding { Top = hitPosition };
|
||||
}
|
||||
else
|
||||
{
|
||||
lightContainer.Anchor = Anchor.BottomCentre;
|
||||
lightContainer.Scale = Vector2.One;
|
||||
|
||||
borderLineContainer.Padding = new MarginPadding { Bottom = hitPosition };
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
@ -66,6 +67,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
public void Animate(JudgementResult result)
|
||||
{
|
||||
if (result.Judgement is HoldNoteTickJudgement)
|
||||
return;
|
||||
|
||||
(explosion as IFramedAnimation)?.GotoFrame(0);
|
||||
|
||||
explosion?.FadeInFromZero(80)
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
|
||||
}
|
||||
|
41
osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs
Normal file
41
osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneScoreProcessor : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestNoScoreIncreaseFromMiss()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject> { HitObjects = { new TestHitObject() } };
|
||||
|
||||
var scoreProcessor = new ScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(beatmap);
|
||||
|
||||
// Apply a miss judgement
|
||||
scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss });
|
||||
|
||||
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
|
||||
}
|
||||
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TestJudgement();
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result) => 100;
|
||||
}
|
||||
}
|
||||
}
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyDrainRateQueries()
|
||||
public void TestApplyDrainRateQueriesByDrKeyword()
|
||||
{
|
||||
const string query = "dr>2 quite specific dr<:6";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
@ -73,6 +73,20 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyDrainRateQueriesByHpKeyword()
|
||||
{
|
||||
const string query = "hp>2 quite specific hp<=6";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual("quite specific", filterCriteria.SearchText.Trim());
|
||||
Assert.AreEqual(2, filterCriteria.SearchTerms.Length);
|
||||
Assert.Greater(filterCriteria.DrainRate.Min, 2.0f);
|
||||
Assert.Less(filterCriteria.DrainRate.Min, 2.1f);
|
||||
Assert.Greater(filterCriteria.DrainRate.Max, 6.0f);
|
||||
Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyBPMQueries()
|
||||
{
|
||||
|
@ -20,7 +20,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
TextSize = 40,
|
||||
Margin = new MarginPadding(20),
|
||||
};
|
||||
Add(score);
|
||||
@ -30,7 +29,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding(10),
|
||||
TextSize = 40,
|
||||
};
|
||||
Add(comboCounter);
|
||||
|
||||
|
@ -4,8 +4,10 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Input;
|
||||
@ -15,7 +17,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[TestFixture]
|
||||
public class TestSceneToolbar : OsuManualInputManagerTestScene
|
||||
{
|
||||
private Toolbar toolbar;
|
||||
private TestToolbar toolbar;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
@ -23,7 +25,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = toolbar = new Toolbar { State = { Value = Visibility.Visible } };
|
||||
Child = toolbar = new TestToolbar { State = { Value = Visibility.Visible } };
|
||||
});
|
||||
|
||||
[Test]
|
||||
@ -72,5 +74,24 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(OverlayActivation.All)]
|
||||
[TestCase(OverlayActivation.Disabled)]
|
||||
public void TestRespectsOverlayActivation(OverlayActivation mode)
|
||||
{
|
||||
AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
|
||||
AddStep("hide toolbar", () => toolbar.Hide());
|
||||
AddStep("try to show toolbar", () => toolbar.Show());
|
||||
|
||||
if (mode == OverlayActivation.Disabled)
|
||||
AddAssert("toolbar still hidden", () => toolbar.State.Value == Visibility.Hidden);
|
||||
else
|
||||
AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
public class TestToolbar : Toolbar
|
||||
{
|
||||
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -10,11 +12,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController { get; set; } = new MusicController();
|
||||
|
||||
public TestSceneMultiScreen()
|
||||
{
|
||||
Screens.Multi.Multiplayer multi = new Screens.Multi.Multiplayer();
|
||||
|
||||
AddStep(@"show", () => LoadScreen(multi));
|
||||
AddStep("show", () => LoadScreen(multi));
|
||||
AddUntilStep("wait for loaded", () => multi.IsLoaded);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -68,22 +68,22 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[Test]
|
||||
public void TestClearButtonOnBindings()
|
||||
{
|
||||
KeyBindingRow backBindingRow = null;
|
||||
KeyBindingRow multiBindingRow = null;
|
||||
|
||||
AddStep("click back binding row", () =>
|
||||
AddStep("click first row with two bindings", () =>
|
||||
{
|
||||
backBindingRow = panel.ChildrenOfType<KeyBindingRow>().ElementAt(10);
|
||||
InputManager.MoveMouseTo(backBindingRow);
|
||||
multiBindingRow = panel.ChildrenOfType<KeyBindingRow>().First(row => row.Defaults.Count() > 1);
|
||||
InputManager.MoveMouseTo(multiBindingRow);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
clickClearButton();
|
||||
|
||||
AddAssert("first binding cleared", () => string.IsNullOrEmpty(backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().Text.Text));
|
||||
AddAssert("first binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().Text.Text));
|
||||
|
||||
AddStep("click second binding", () =>
|
||||
{
|
||||
var target = backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1);
|
||||
var target = multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1);
|
||||
|
||||
InputManager.MoveMouseTo(target);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
@ -91,13 +91,13 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
|
||||
clickClearButton();
|
||||
|
||||
AddAssert("second binding cleared", () => string.IsNullOrEmpty(backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1).Text.Text));
|
||||
AddAssert("second binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1).Text.Text));
|
||||
|
||||
void clickClearButton()
|
||||
{
|
||||
AddStep("click clear button", () =>
|
||||
{
|
||||
var clearButton = backBindingRow.ChildrenOfType<KeyBindingRow.ClearButton>().Single();
|
||||
var clearButton = multiBindingRow.ChildrenOfType<KeyBindingRow.ClearButton>().Single();
|
||||
|
||||
InputManager.MoveMouseTo(clearButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
@ -108,20 +108,20 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[Test]
|
||||
public void TestClickRowSelectsFirstBinding()
|
||||
{
|
||||
KeyBindingRow backBindingRow = null;
|
||||
KeyBindingRow multiBindingRow = null;
|
||||
|
||||
AddStep("click back binding row", () =>
|
||||
AddStep("click first row with two bindings", () =>
|
||||
{
|
||||
backBindingRow = panel.ChildrenOfType<KeyBindingRow>().ElementAt(10);
|
||||
InputManager.MoveMouseTo(backBindingRow);
|
||||
multiBindingRow = panel.ChildrenOfType<KeyBindingRow>().First(row => row.Defaults.Count() > 1);
|
||||
InputManager.MoveMouseTo(multiBindingRow);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("first binding selected", () => backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
|
||||
AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
|
||||
|
||||
AddStep("click second binding", () =>
|
||||
{
|
||||
var target = backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1);
|
||||
var target = multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(1);
|
||||
|
||||
InputManager.MoveMouseTo(target);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
@ -129,12 +129,12 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
|
||||
AddStep("click back binding row", () =>
|
||||
{
|
||||
backBindingRow = panel.ChildrenOfType<KeyBindingRow>().ElementAt(10);
|
||||
InputManager.MoveMouseTo(backBindingRow);
|
||||
multiBindingRow = panel.ChildrenOfType<KeyBindingRow>().ElementAt(10);
|
||||
InputManager.MoveMouseTo(multiBindingRow);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("first binding selected", () => backBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
|
||||
AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osu.Game.Tournament.Models;
|
||||
@ -127,21 +128,29 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
|
||||
private class MatchScoreCounter : ScoreCounter
|
||||
{
|
||||
private OsuSpriteText displayedSpriteText;
|
||||
|
||||
public MatchScoreCounter()
|
||||
{
|
||||
Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
|
||||
|
||||
Winning = false;
|
||||
|
||||
DisplayedCountSpriteText.Spacing = new Vector2(-6);
|
||||
}
|
||||
|
||||
public bool Winning
|
||||
{
|
||||
set => DisplayedCountSpriteText.Font = value
|
||||
set => updateFont(value);
|
||||
}
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
|
||||
{
|
||||
displayedSpriteText = s;
|
||||
displayedSpriteText.Spacing = new Vector2(-6);
|
||||
updateFont(false);
|
||||
});
|
||||
|
||||
private void updateFont(bool winning)
|
||||
=> displayedSpriteText.Font = winning
|
||||
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50, fixedWidth: true)
|
||||
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40, fixedWidth: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ namespace osu.Game.Tournament
|
||||
public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff");
|
||||
private Drawable heightWarning;
|
||||
private Bindable<Size> windowSize;
|
||||
private Bindable<WindowMode> windowMode;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
@ -43,6 +44,12 @@ namespace osu.Game.Tournament
|
||||
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
||||
}), true);
|
||||
|
||||
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
|
||||
windowMode.BindValueChanged(mode => ScheduleAfterChildren(() =>
|
||||
{
|
||||
windowMode.Value = WindowMode.Windowed;
|
||||
}), true);
|
||||
|
||||
AddRange(new[]
|
||||
{
|
||||
new Container
|
||||
|
@ -109,6 +109,15 @@ namespace osu.Game.Beatmaps
|
||||
// Convert
|
||||
IBeatmap converted = converter.Convert();
|
||||
|
||||
// Apply conversion mods to the result
|
||||
foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
|
||||
{
|
||||
if (cancellationSource.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToBeatmap(converted);
|
||||
}
|
||||
|
||||
// Apply difficulty mods
|
||||
if (mods.Any(m => m is IApplicableToDifficulty))
|
||||
{
|
||||
|
@ -74,9 +74,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override Color4 SelectionColour => new Color4(249, 90, 255, 255);
|
||||
|
||||
protected override void OnTextAdded(string added)
|
||||
protected override void OnUserTextAdded(string added)
|
||||
{
|
||||
base.OnTextAdded(added);
|
||||
base.OnUserTextAdded(added);
|
||||
|
||||
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
||||
capsTextAddedSample?.Play();
|
||||
@ -84,9 +84,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
textAddedSamples[RNG.Next(0, 3)]?.Play();
|
||||
}
|
||||
|
||||
protected override void OnTextRemoved(string removed)
|
||||
protected override void OnUserTextRemoved(string removed)
|
||||
{
|
||||
base.OnTextRemoved(removed);
|
||||
base.OnUserTextRemoved(removed);
|
||||
|
||||
textRemovedSample?.Play();
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -23,12 +25,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public PercentageCounter()
|
||||
{
|
||||
DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(fixedWidth: true);
|
||||
Current.Value = DisplayedCount = 1.0f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override string FormatCount(double count) => count.FormatAccuracy();
|
||||
|
||||
@ -37,6 +38,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true));
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
|
@ -7,12 +7,12 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class RollingCounter<T> : Container, IHasAccentColour
|
||||
public abstract class RollingCounter<T> : Container
|
||||
where T : struct, IEquatable<T>
|
||||
{
|
||||
/// <summary>
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public Bindable<T> Current = new Bindable<T>();
|
||||
|
||||
protected SpriteText DisplayedCountSpriteText;
|
||||
private SpriteText displayedCountSpriteText;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the roll-up duration will be proportional to change in value.
|
||||
@ -46,57 +46,39 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public virtual T DisplayedCount
|
||||
{
|
||||
get => displayedCount;
|
||||
|
||||
set
|
||||
{
|
||||
if (EqualityComparer<T>.Default.Equals(displayedCount, value))
|
||||
return;
|
||||
|
||||
displayedCount = value;
|
||||
DisplayedCountSpriteText.Text = FormatCount(value);
|
||||
if (displayedCountSpriteText != null)
|
||||
displayedCountSpriteText.Text = FormatCount(value);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get => DisplayedCountSpriteText.Font.Size;
|
||||
set => DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: value);
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => DisplayedCountSpriteText.Colour;
|
||||
set => DisplayedCountSpriteText.Colour = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Skeleton of a numeric counter which value rolls over time.
|
||||
/// </summary>
|
||||
protected RollingCounter()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DisplayedCountSpriteText = new OsuSpriteText { Font = OsuFont.Numeric }
|
||||
};
|
||||
|
||||
TextSize = 40;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
DisplayedCount = Current.Value;
|
||||
|
||||
Current.ValueChanged += val =>
|
||||
{
|
||||
if (IsLoaded) TransformCount(displayedCount, val.NewValue);
|
||||
if (IsLoaded)
|
||||
TransformCount(DisplayedCount, val.NewValue);
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current.Value);
|
||||
displayedCountSpriteText = CreateSpriteText();
|
||||
displayedCountSpriteText.Text = FormatCount(DisplayedCount);
|
||||
Child = displayedCountSpriteText;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -167,5 +149,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing);
|
||||
}
|
||||
|
||||
protected virtual OsuSpriteText CreateSpriteText() => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40f),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -24,12 +25,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <param name="leading">How many leading zeroes the counter will have.</param>
|
||||
public ScoreCounter(uint leading = 0)
|
||||
{
|
||||
DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(fixedWidth: true);
|
||||
LeadingZeroes = leading;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
{
|
||||
@ -49,6 +49,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return ((long)count).ToString(format);
|
||||
}
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override string FormatCount(int count)
|
||||
{
|
||||
@ -35,5 +37,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
|
||||
}
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
private const double transition_time = 500;
|
||||
|
||||
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
|
||||
// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
@ -89,14 +89,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
|
||||
rulesetSelector.Current.BindTo(parentRuleset);
|
||||
|
||||
State.ValueChanged += visibility =>
|
||||
{
|
||||
if (overlayActivationMode.Value == OverlayActivation.Disabled)
|
||||
Hide();
|
||||
};
|
||||
|
||||
if (osuGame != null)
|
||||
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
}
|
||||
|
||||
public class ToolbarBackground : Container
|
||||
@ -137,6 +131,17 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ValueChangedEvent<Visibility> state)
|
||||
{
|
||||
if (state.NewValue == Visibility.Visible && OverlayActivationMode.Value == OverlayActivation.Disabled)
|
||||
{
|
||||
State.Value = Visibility.Hidden;
|
||||
return;
|
||||
}
|
||||
|
||||
base.UpdateState(state);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, transition_time, Easing.OutQuint);
|
||||
|
19
osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs
Normal file
19
osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for a <see cref="Mod"/> that applies changes to the <see cref="IBeatmap"/> generated by the <see cref="BeatmapConverter{TObject}"/>.
|
||||
/// </summary>
|
||||
public interface IApplicableAfterBeatmapConversion : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="Mod"/> to the <see cref="IBeatmap"/> after conversion has taken place.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The converted <see cref="IBeatmap"/>.</param>
|
||||
void ApplyToBeatmap(IBeatmap beatmap);
|
||||
}
|
||||
}
|
@ -133,17 +133,19 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
|
||||
|
||||
if (result.Judgement.IsBonus)
|
||||
{
|
||||
if (result.IsHit)
|
||||
bonusScore += result.Judgement.NumericResultFor(result);
|
||||
bonusScore += scoreIncrease;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (result.HasResult)
|
||||
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
|
||||
|
||||
baseScore += result.Judgement.NumericResultFor(result);
|
||||
baseScore += scoreIncrease;
|
||||
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
||||
}
|
||||
|
||||
@ -169,17 +171,19 @@ namespace osu.Game.Rulesets.Scoring
|
||||
if (result.FailedAtJudgement)
|
||||
return;
|
||||
|
||||
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
|
||||
|
||||
if (result.Judgement.IsBonus)
|
||||
{
|
||||
if (result.IsHit)
|
||||
bonusScore -= result.Judgement.NumericResultFor(result);
|
||||
bonusScore -= scoreIncrease;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (result.HasResult)
|
||||
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
|
||||
|
||||
baseScore -= result.Judgement.NumericResultFor(result);
|
||||
baseScore -= scoreIncrease;
|
||||
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
|
||||
}
|
||||
|
||||
|
@ -232,7 +232,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
TextSize = 20,
|
||||
BypassAutoSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopRight,
|
||||
@ -241,14 +240,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
{
|
||||
TextSize = 40,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
};
|
||||
|
||||
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
|
||||
{
|
||||
TextSize = 20,
|
||||
BypassAutoSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopLeft,
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
using osu.Game.Utils;
|
||||
@ -43,16 +44,16 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
|
||||
protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
|
||||
|
||||
public Counter()
|
||||
{
|
||||
DisplayedCountSpriteText.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
DisplayedCountSpriteText.Spacing = new Vector2(-2, 0);
|
||||
}
|
||||
|
||||
protected override string FormatCount(double count) => count.FormatAccuracy();
|
||||
|
||||
public override void Increment(double amount)
|
||||
=> Current.Value += amount;
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
|
||||
{
|
||||
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-2, 0);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
using osuTK;
|
||||
@ -43,11 +44,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
|
||||
protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
|
||||
|
||||
public Counter()
|
||||
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
|
||||
{
|
||||
DisplayedCountSpriteText.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
DisplayedCountSpriteText.Spacing = new Vector2(-2, 0);
|
||||
}
|
||||
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-2, 0);
|
||||
});
|
||||
|
||||
public override void Increment(int amount)
|
||||
=> Current.Value += amount;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
using osuTK;
|
||||
@ -23,15 +24,19 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
// Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
DisplayedCountSpriteText.Anchor = Anchor.TopCentre;
|
||||
DisplayedCountSpriteText.Origin = Anchor.TopCentre;
|
||||
|
||||
DisplayedCountSpriteText.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
|
||||
DisplayedCountSpriteText.Spacing = new Vector2(-5, 0);
|
||||
}
|
||||
|
||||
protected override string FormatCount(long count) => count.ToString("N0");
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
|
||||
{
|
||||
s.Anchor = Anchor.TopCentre;
|
||||
s.Origin = Anchor.TopCentre;
|
||||
|
||||
s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-5, 0);
|
||||
});
|
||||
|
||||
public override void Increment(long amount)
|
||||
=> Current.Value += amount;
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select
|
||||
internal static class FilterQueryParser
|
||||
{
|
||||
private static readonly Regex query_syntax_regex = new Regex(
|
||||
@"\b(?<key>stars|ar|dr|cs|divisor|length|objects|bpm|status|creator|artist)(?<op>[=:><]+)(?<value>("".*"")|(\S*))",
|
||||
@"\b(?<key>stars|ar|dr|hp|cs|divisor|length|objects|bpm|status|creator|artist)(?<op>[=:><]+)(?<value>("".*"")|(\S*))",
|
||||
RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
|
||||
internal static void ApplyQueries(FilterCriteria criteria, string query)
|
||||
@ -43,6 +43,7 @@ namespace osu.Game.Screens.Select
|
||||
break;
|
||||
|
||||
case "dr" when parseFloatWithPoint(value, out var dr):
|
||||
case "hp" when parseFloatWithPoint(value, out dr):
|
||||
updateCriteriaRange(ref criteria.DrainRate, op, dr, 0.1f / 2);
|
||||
break;
|
||||
|
||||
|
@ -76,6 +76,8 @@ namespace osu.Game.Storyboards.Drawables
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Channel?.Stop();
|
||||
Channel = null;
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.814.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.5" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.814.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.814.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.819.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user