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CI Fixes.
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@ -17,7 +17,6 @@ using osu.Framework.Input;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -298,7 +297,7 @@ namespace osu.Game.Screens.Select
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carousel.SelectBeatmap(beatmap?.BeatmapInfo);
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}
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ScheduledDelegate selectionChangedDebounce;
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private ScheduledDelegate selectionChangedDebounce;
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// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
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private BeatmapInfo selectionChangeNoBounce;
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