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Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied

This commit is contained in:
Dean Herbert 2020-09-25 18:26:54 +09:00
parent ab03be5336
commit 59bfa08684

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@ -186,6 +186,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void onDefaultsApplied(HitObject hitObject) private void onDefaultsApplied(HitObject hitObject)
{ {
apply(hitObject); apply(hitObject);
updateState(state.Value, true);
DefaultsApplied?.Invoke(this); DefaultsApplied?.Invoke(this);
} }