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Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied
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@ -186,6 +186,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void onDefaultsApplied(HitObject hitObject)
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private void onDefaultsApplied(HitObject hitObject)
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{
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{
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apply(hitObject);
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apply(hitObject);
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updateState(state.Value, true);
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DefaultsApplied?.Invoke(this);
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DefaultsApplied?.Invoke(this);
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}
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}
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