diff --git a/osu.Game/Tests/Visual/TestCaseEditorMiniTimeline.cs b/osu.Game/Tests/Visual/TestCaseEditorSummaryTimeline.cs similarity index 95% rename from osu.Game/Tests/Visual/TestCaseEditorMiniTimeline.cs rename to osu.Game/Tests/Visual/TestCaseEditorSummaryTimeline.cs index 4e81ee1990..0f170e7a6e 100644 --- a/osu.Game/Tests/Visual/TestCaseEditorMiniTimeline.cs +++ b/osu.Game/Tests/Visual/TestCaseEditorSummaryTimeline.cs @@ -24,16 +24,16 @@ using osu.Game.Graphics; namespace osu.Game.Tests.Visual { - internal class TestCaseEditorMiniTimeline : OsuTestCase + internal class TestCaseEditorSummaryTimeline : OsuTestCase { private const int length = 60000; private readonly Random random; - public TestCaseEditorMiniTimeline() + public TestCaseEditorSummaryTimeline() { random = new Random(1337); - Add(new MiniTimeline + Add(new SummaryTimeline { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -93,7 +93,7 @@ namespace osu.Game.Tests.Visual /// /// The timeline that sits at the bottom of the editor. /// - private class MiniTimeline : CompositeDrawable + private class SummaryTimeline : CompositeDrawable { private const float corner_radius = 5; private const float contents_padding = 15; @@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual private readonly Bindable beatmap = new Bindable(); - public MiniTimeline() + public SummaryTimeline() { Masking = true; CornerRadius = 5; @@ -238,7 +238,7 @@ namespace osu.Game.Tests.Visual } /// - /// Seeks the to the time closest to a position on the screen relative to the . + /// Seeks the to the time closest to a position on the screen relative to the . /// /// The position in screen coordinates. private void seekToPosition(Vector2 screenPosition) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index facbc525e5..fde6133aac 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -733,7 +733,7 @@ - +