diff --git a/osu.Game/Tests/Visual/TestCaseEditorMiniTimeline.cs b/osu.Game/Tests/Visual/TestCaseEditorSummaryTimeline.cs
similarity index 95%
rename from osu.Game/Tests/Visual/TestCaseEditorMiniTimeline.cs
rename to osu.Game/Tests/Visual/TestCaseEditorSummaryTimeline.cs
index 4e81ee1990..0f170e7a6e 100644
--- a/osu.Game/Tests/Visual/TestCaseEditorMiniTimeline.cs
+++ b/osu.Game/Tests/Visual/TestCaseEditorSummaryTimeline.cs
@@ -24,16 +24,16 @@ using osu.Game.Graphics;
namespace osu.Game.Tests.Visual
{
- internal class TestCaseEditorMiniTimeline : OsuTestCase
+ internal class TestCaseEditorSummaryTimeline : OsuTestCase
{
private const int length = 60000;
private readonly Random random;
- public TestCaseEditorMiniTimeline()
+ public TestCaseEditorSummaryTimeline()
{
random = new Random(1337);
- Add(new MiniTimeline
+ Add(new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -93,7 +93,7 @@ namespace osu.Game.Tests.Visual
///
/// The timeline that sits at the bottom of the editor.
///
- private class MiniTimeline : CompositeDrawable
+ private class SummaryTimeline : CompositeDrawable
{
private const float corner_radius = 5;
private const float contents_padding = 15;
@@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual
private readonly Bindable beatmap = new Bindable();
- public MiniTimeline()
+ public SummaryTimeline()
{
Masking = true;
CornerRadius = 5;
@@ -238,7 +238,7 @@ namespace osu.Game.Tests.Visual
}
///
- /// Seeks the to the time closest to a position on the screen relative to the .
+ /// Seeks the to the time closest to a position on the screen relative to the .
///
/// The position in screen coordinates.
private void seekToPosition(Vector2 screenPosition)
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index facbc525e5..fde6133aac 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -733,7 +733,7 @@
-
+