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implement proposed osu!mania mod, Full Perfect
This commit is contained in:
parent
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commit
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@ -1,449 +1,449 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Filter;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Setup;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Argon;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaRuleset : Ruleset, ILegacyRuleset
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{
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/// <summary>
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/// The maximum number of supported keys in a single stage.
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/// </summary>
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public const int MAX_STAGE_KEYS = 10;
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
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public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator();
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public const string SHORT_NAME = "mania";
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
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public override IBeatmapVerifier CreateBeatmapVerifier() => new ManiaBeatmapVerifier();
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public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
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{
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switch (skin)
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{
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case TrianglesSkin:
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return new ManiaTrianglesSkinTransformer(skin, beatmap);
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case ArgonSkin:
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return new ManiaArgonSkinTransformer(skin, beatmap);
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case DefaultLegacySkin:
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return new ManiaClassicSkinTransformer(skin, beatmap);
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case LegacySkin:
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return new ManiaLegacySkinTransformer(skin, beatmap);
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}
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return null;
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}
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public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new ManiaModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new ManiaModDoubleTime();
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if (mods.HasFlag(LegacyMods.Perfect))
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yield return new ManiaModPerfect();
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else if (mods.HasFlag(LegacyMods.SuddenDeath))
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yield return new ManiaModSuddenDeath();
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if (mods.HasFlag(LegacyMods.Cinema))
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yield return new ManiaModCinema();
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else if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new ManiaModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new ManiaModEasy();
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if (mods.HasFlag(LegacyMods.FadeIn))
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yield return new ManiaModFadeIn();
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new ManiaModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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yield return new ManiaModHalfTime();
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if (mods.HasFlag(LegacyMods.HardRock))
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yield return new ManiaModHardRock();
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if (mods.HasFlag(LegacyMods.Hidden))
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yield return new ManiaModHidden();
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if (mods.HasFlag(LegacyMods.Key1))
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yield return new ManiaModKey1();
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if (mods.HasFlag(LegacyMods.Key2))
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yield return new ManiaModKey2();
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if (mods.HasFlag(LegacyMods.Key3))
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yield return new ManiaModKey3();
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if (mods.HasFlag(LegacyMods.Key4))
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yield return new ManiaModKey4();
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if (mods.HasFlag(LegacyMods.Key5))
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yield return new ManiaModKey5();
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if (mods.HasFlag(LegacyMods.Key6))
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yield return new ManiaModKey6();
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if (mods.HasFlag(LegacyMods.Key7))
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yield return new ManiaModKey7();
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if (mods.HasFlag(LegacyMods.Key8))
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yield return new ManiaModKey8();
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if (mods.HasFlag(LegacyMods.Key9))
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yield return new ManiaModKey9();
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if (mods.HasFlag(LegacyMods.KeyCoop))
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yield return new ManiaModDualStages();
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if (mods.HasFlag(LegacyMods.NoFail))
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yield return new ManiaModNoFail();
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if (mods.HasFlag(LegacyMods.Random))
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yield return new ManiaModRandom();
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if (mods.HasFlag(LegacyMods.Mirror))
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yield return new ManiaModMirror();
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if (mods.HasFlag(LegacyMods.ScoreV2))
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yield return new ModScoreV2();
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}
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public override LegacyMods ConvertToLegacyMods(Mod[] mods)
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{
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var value = base.ConvertToLegacyMods(mods);
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foreach (var mod in mods)
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{
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switch (mod)
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{
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case ManiaModKey1:
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value |= LegacyMods.Key1;
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break;
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case ManiaModKey2:
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value |= LegacyMods.Key2;
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break;
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case ManiaModKey3:
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value |= LegacyMods.Key3;
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break;
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case ManiaModKey4:
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value |= LegacyMods.Key4;
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break;
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case ManiaModKey5:
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value |= LegacyMods.Key5;
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break;
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case ManiaModKey6:
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value |= LegacyMods.Key6;
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break;
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case ManiaModKey7:
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value |= LegacyMods.Key7;
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break;
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case ManiaModKey8:
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value |= LegacyMods.Key8;
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break;
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case ManiaModKey9:
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value |= LegacyMods.Key9;
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break;
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case ManiaModDualStages:
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value |= LegacyMods.KeyCoop;
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break;
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case ManiaModFadeIn:
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value |= LegacyMods.FadeIn;
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value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
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break;
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case ManiaModMirror:
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value |= LegacyMods.Mirror;
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break;
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case ManiaModRandom:
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value |= LegacyMods.Random;
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break;
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}
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}
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return value;
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new ManiaModEasy(),
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new ManiaModNoFail(),
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new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
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new ManiaModNoRelease(),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new ManiaModHardRock(),
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new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
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new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
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new MultiMod(new ManiaModFadeIn(), new ManiaModHidden(), new ManiaModCover()),
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new ManiaModFlashlight(),
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new ModAccuracyChallenge(),
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};
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case ModType.Conversion:
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return new Mod[]
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{
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new ManiaModRandom(),
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new ManiaModDualStages(),
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new ManiaModMirror(),
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new ManiaModDifficultyAdjust(),
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new ManiaModClassic(),
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new ManiaModInvert(),
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new ManiaModConstantSpeed(),
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new ManiaModHoldOff(),
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new MultiMod(
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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new ManiaModKey10()
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),
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};
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case ModType.Automation:
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return new Mod[]
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{
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new MultiMod(new ManiaModAutoplay(), new ManiaModCinema()),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new ManiaModMuted(),
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new ModAdaptiveSpeed()
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};
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case ModType.System:
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return new Mod[]
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{
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new ModScoreV2(),
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};
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default:
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return Array.Empty<Mod>();
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}
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}
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public override string Description => "osu!mania";
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public override string ShortName => SHORT_NAME;
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public override string PlayingVerb => "Smashing keys";
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap);
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public int LegacyID => 3;
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public ILegacyScoreSimulator CreateLegacyScoreSimulator() => new ManiaLegacyScoreSimulator();
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
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public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
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public override IEnumerable<int> AvailableVariants
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{
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get
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{
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for (int i = 1; i <= MAX_STAGE_KEYS; i++)
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yield return (int)PlayfieldType.Single + i;
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for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2)
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yield return (int)PlayfieldType.Dual + i;
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}
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}
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
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{
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switch (getPlayfieldType(variant))
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{
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case PlayfieldType.Single:
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return new SingleStageVariantGenerator(variant).GenerateMappings();
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case PlayfieldType.Dual:
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return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings();
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}
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return Array.Empty<KeyBinding>();
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}
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public override LocalisableString GetVariantName(int variant)
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{
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switch (getPlayfieldType(variant))
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{
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default:
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return $"{variant}K";
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case PlayfieldType.Dual:
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{
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int keys = getDualStageKeyCount(variant);
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return $"{keys}K + {keys}K";
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}
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}
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}
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/// <summary>
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/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
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/// </summary>
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/// <param name="variant">The variant.</param>
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private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
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/// <summary>
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/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
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/// </summary>
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/// <param name="variant">The variant value.</param>
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/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
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private PlayfieldType getPlayfieldType(int variant)
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{
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return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderDescending().First(v => variant >= v);
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}
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protected override IEnumerable<HitResult> GetValidHitResults()
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{
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return new[]
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{
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HitResult.Perfect,
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HitResult.Great,
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HitResult.Good,
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HitResult.Ok,
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HitResult.Meh,
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// HitResult.SmallBonus is used for awarding perfect bonus score but is not included here as
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// it would be a bit redundant to show this to the user.
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};
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}
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public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}),
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new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(score.HitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 250
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}, true),
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new StatisticItem("Statistics", () => new SimpleStatisticTable(2, new SimpleStatisticItem[]
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{
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new AverageHitError(score.HitEvents),
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new UnstableRate(score.HitEvents)
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}), true)
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};
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public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
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{
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return new ManiaFilterCriteria();
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}
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public override IEnumerable<Drawable> CreateEditorSetupSections() =>
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[
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new MetadataSection(),
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new ManiaDifficultySection(),
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new ResourcesSection(),
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new DesignSection(),
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];
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public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
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=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
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}
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public enum PlayfieldType
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{
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/// <summary>
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/// Columns are grouped into a single stage.
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/// Number of columns in this stage lies at (item - Single).
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/// </summary>
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Single = 0,
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/// <summary>
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/// Columns are grouped into two stages.
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/// Overall number of columns lies at (item - Dual), further computation is required for
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/// number of columns in each individual stage.
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/// </summary>
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Dual = 1000,
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Filter;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Setup;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Argon;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum number of supported keys in a single stage.
|
||||
/// </summary>
|
||||
public const int MAX_STAGE_KEYS = 10;
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
|
||||
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime);
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator() => new ManiaPerformanceCalculator();
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new ManiaBeatmapVerifier();
|
||||
|
||||
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
{
|
||||
switch (skin)
|
||||
{
|
||||
case TrianglesSkin:
|
||||
return new ManiaTrianglesSkinTransformer(skin, beatmap);
|
||||
|
||||
case ArgonSkin:
|
||||
return new ManiaArgonSkinTransformer(skin, beatmap);
|
||||
|
||||
case DefaultLegacySkin:
|
||||
return new ManiaClassicSkinTransformer(skin, beatmap);
|
||||
|
||||
case LegacySkin:
|
||||
return new ManiaLegacySkinTransformer(skin, beatmap);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new ManiaModNightcore();
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new ManiaModDoubleTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new ManiaModCinema();
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new ManiaModEasy();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.FadeIn))
|
||||
yield return new ManiaModFadeIn();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new ManiaModFlashlight();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new ManiaModHalfTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new ManiaModHardRock();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new ManiaModHidden();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key1))
|
||||
yield return new ManiaModKey1();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key2))
|
||||
yield return new ManiaModKey2();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key3))
|
||||
yield return new ManiaModKey3();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key4))
|
||||
yield return new ManiaModKey4();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key5))
|
||||
yield return new ManiaModKey5();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key6))
|
||||
yield return new ManiaModKey6();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key7))
|
||||
yield return new ManiaModKey7();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key8))
|
||||
yield return new ManiaModKey8();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Key9))
|
||||
yield return new ManiaModKey9();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.KeyCoop))
|
||||
yield return new ManiaModDualStages();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
||||
yield return new ManiaModMirror();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
|
||||
{
|
||||
var value = base.ConvertToLegacyMods(mods);
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
switch (mod)
|
||||
{
|
||||
case ManiaModKey1:
|
||||
value |= LegacyMods.Key1;
|
||||
break;
|
||||
|
||||
case ManiaModKey2:
|
||||
value |= LegacyMods.Key2;
|
||||
break;
|
||||
|
||||
case ManiaModKey3:
|
||||
value |= LegacyMods.Key3;
|
||||
break;
|
||||
|
||||
case ManiaModKey4:
|
||||
value |= LegacyMods.Key4;
|
||||
break;
|
||||
|
||||
case ManiaModKey5:
|
||||
value |= LegacyMods.Key5;
|
||||
break;
|
||||
|
||||
case ManiaModKey6:
|
||||
value |= LegacyMods.Key6;
|
||||
break;
|
||||
|
||||
case ManiaModKey7:
|
||||
value |= LegacyMods.Key7;
|
||||
break;
|
||||
|
||||
case ManiaModKey8:
|
||||
value |= LegacyMods.Key8;
|
||||
break;
|
||||
|
||||
case ManiaModKey9:
|
||||
value |= LegacyMods.Key9;
|
||||
break;
|
||||
|
||||
case ManiaModDualStages:
|
||||
value |= LegacyMods.KeyCoop;
|
||||
break;
|
||||
|
||||
case ManiaModFadeIn:
|
||||
value |= LegacyMods.FadeIn;
|
||||
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
|
||||
break;
|
||||
|
||||
case ManiaModMirror:
|
||||
value |= LegacyMods.Mirror;
|
||||
break;
|
||||
|
||||
case ManiaModRandom:
|
||||
value |= LegacyMods.Random;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ModType.DifficultyReduction:
|
||||
return new Mod[]
|
||||
{
|
||||
new ManiaModEasy(),
|
||||
new ManiaModNoFail(),
|
||||
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||
new ManiaModNoRelease(),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
{
|
||||
new ManiaModHardRock(),
|
||||
new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect(), new ManiaModFullPerfect()),
|
||||
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
|
||||
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden(), new ManiaModCover()),
|
||||
new ManiaModFlashlight(),
|
||||
new ModAccuracyChallenge(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
return new Mod[]
|
||||
{
|
||||
new ManiaModRandom(),
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
new ManiaModDifficultyAdjust(),
|
||||
new ManiaModClassic(),
|
||||
new ManiaModInvert(),
|
||||
new ManiaModConstantSpeed(),
|
||||
new ManiaModHoldOff(),
|
||||
new MultiMod(
|
||||
new ManiaModKey1(),
|
||||
new ManiaModKey2(),
|
||||
new ManiaModKey3(),
|
||||
new ManiaModKey4(),
|
||||
new ManiaModKey5(),
|
||||
new ManiaModKey6(),
|
||||
new ManiaModKey7(),
|
||||
new ManiaModKey8(),
|
||||
new ManiaModKey9(),
|
||||
new ManiaModKey10()
|
||||
),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ManiaModAutoplay(), new ManiaModCinema()),
|
||||
};
|
||||
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new ManiaModMuted(),
|
||||
new ModAdaptiveSpeed()
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
return new Mod[]
|
||||
{
|
||||
new ModScoreV2(),
|
||||
};
|
||||
|
||||
default:
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
}
|
||||
|
||||
public override string Description => "osu!mania";
|
||||
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override string PlayingVerb => "Smashing keys";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public int LegacyID => 3;
|
||||
|
||||
public ILegacyScoreSimulator CreateLegacyScoreSimulator() => new ManiaLegacyScoreSimulator();
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||
|
||||
public override IEnumerable<int> AvailableVariants
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int i = 1; i <= MAX_STAGE_KEYS; i++)
|
||||
yield return (int)PlayfieldType.Single + i;
|
||||
for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2)
|
||||
yield return (int)PlayfieldType.Dual + i;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
|
||||
{
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
case PlayfieldType.Single:
|
||||
return new SingleStageVariantGenerator(variant).GenerateMappings();
|
||||
|
||||
case PlayfieldType.Dual:
|
||||
return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings();
|
||||
}
|
||||
|
||||
return Array.Empty<KeyBinding>();
|
||||
}
|
||||
|
||||
public override LocalisableString GetVariantName(int variant)
|
||||
{
|
||||
switch (getPlayfieldType(variant))
|
||||
{
|
||||
default:
|
||||
return $"{variant}K";
|
||||
|
||||
case PlayfieldType.Dual:
|
||||
{
|
||||
int keys = getDualStageKeyCount(variant);
|
||||
return $"{keys}K + {keys}K";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
|
||||
/// </summary>
|
||||
/// <param name="variant">The variant.</param>
|
||||
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
|
||||
/// </summary>
|
||||
/// <param name="variant">The variant value.</param>
|
||||
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
|
||||
private PlayfieldType getPlayfieldType(int variant)
|
||||
{
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderDescending().First(v => variant >= v);
|
||||
}
|
||||
|
||||
protected override IEnumerable<HitResult> GetValidHitResults()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
HitResult.Perfect,
|
||||
HitResult.Great,
|
||||
HitResult.Good,
|
||||
HitResult.Ok,
|
||||
HitResult.Meh,
|
||||
|
||||
// HitResult.SmallBonus is used for awarding perfect bonus score but is not included here as
|
||||
// it would be a bit redundant to show this to the user.
|
||||
};
|
||||
}
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
{
|
||||
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}),
|
||||
new StatisticItem("Timing Distribution", () => new HitEventTimingDistributionGraph(score.HitEvents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}, true),
|
||||
new StatisticItem("Statistics", () => new SimpleStatisticTable(2, new SimpleStatisticItem[]
|
||||
{
|
||||
new AverageHitError(score.HitEvents),
|
||||
new UnstableRate(score.HitEvents)
|
||||
}), true)
|
||||
};
|
||||
|
||||
public override IRulesetFilterCriteria CreateRulesetFilterCriteria()
|
||||
{
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
|
||||
[
|
||||
new MetadataSection(),
|
||||
new ManiaDifficultySection(),
|
||||
new ResourcesSection(),
|
||||
new DesignSection(),
|
||||
];
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
|
||||
}
|
||||
|
||||
public enum PlayfieldType
|
||||
{
|
||||
/// <summary>
|
||||
/// Columns are grouped into a single stage.
|
||||
/// Number of columns in this stage lies at (item - Single).
|
||||
/// </summary>
|
||||
Single = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Columns are grouped into two stages.
|
||||
/// Overall number of columns lies at (item - Dual), further computation is required for
|
||||
/// number of columns in each individual stage.
|
||||
/// </summary>
|
||||
Dual = 1000,
|
||||
}
|
||||
}
|
||||
|
40
osu.Game.Rulesets.Mania/Mods/ManiaModFullPerfect.cs
Normal file
40
osu.Game.Rulesets.Mania/Mods/ManiaModFullPerfect.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.4
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModFullPerfect : ManiaModPerfect
|
||||
{
|
||||
|
||||
public override string Name => "Full Perfect";
|
||||
public override string Acronym => "FP";
|
||||
public override LocalisableString Description => @"Placeholder";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
|
||||
{
|
||||
typeof(ManiaModPerfect),
|
||||
}).ToArray();
|
||||
|
||||
|
||||
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
|
||||
{
|
||||
if (!isRelevantResult(result.Judgement.MinResult) && !isRelevantResult(result.Judgement.MaxResult) && !isRelevantResult(result.Type))
|
||||
return false;
|
||||
|
||||
if (result.Judgement.MaxResult == HitResult.Perfect)
|
||||
return result.Type < HitResult.Perfect;
|
||||
|
||||
return result.Type != result.Judgement.MaxResult;
|
||||
}
|
||||
|
||||
private bool isRelevantResult(HitResult result) => result.AffectsAccuracy() || result.AffectsCombo();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user