diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
index 5880a227c2..4d9dbbbc5f 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
@@ -72,10 +72,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap)
{
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
- {
halfCatcherWidth = catcher.CatchWidth * 0.5f;
- halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
- }
return new Skill[]
{
diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs
index 8fa9c61b6f..13935e036b 100644
--- a/osu.Game.Rulesets.Catch/UI/Catcher.cs
+++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs
@@ -37,10 +37,15 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherAnimationState CurrentState { get; private set; }
+ ///
+ /// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
+ ///
+ private const float allowed_catch_range = 0.8f;
+
///
/// Width of the area that can be used to attempt catches during gameplay.
///
- internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
+ internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
protected bool Dashing
{