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show beatmapsets with pending deletion in osu!direct

This commit is contained in:
Aergwyn 2018-01-19 17:25:32 +01:00
parent 64c32f5715
commit 596044e19d

View File

@ -298,13 +298,15 @@ namespace osu.Game.Overlays
Task.Run(() =>
{
var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).Select(r => r.OnlineBeatmapSetID).ToList();
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
var presentSets = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).ToList();
var responseSets = response.Select(r => r.ToBeatmapSet(rulesets)).ToList();
var finalSets = responseSets.Where(b => !presentSets.Any(s => s.OnlineBeatmapSetID == b.OnlineBeatmapSetID && !s.DeletePending)).ToList();
// may not need scheduling; loads async internally.
Schedule(() =>
{
BeatmapSets = sets;
BeatmapSets = finalSets;
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
});
});