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Add overflow padding in other multiplayer screen components
Added padding to Room Creation and Beatmap Selection in Multiplayer.
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parent
9fcefa7d69
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@ -79,7 +79,11 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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{
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new ScrollContainer
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new ScrollContainer
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{
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{
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Padding = new MarginPadding { Vertical = 10 },
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Padding = new MarginPadding
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{
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Horizontal = Multiplayer.OVERFLOW_PADDING,
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Vertical = 10
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},
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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Children = new[]
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{
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{
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@ -210,6 +214,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding { Vertical = 20 },
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Margin = new MarginPadding { Vertical = 20 },
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Padding = new MarginPadding { Horizontal = Multiplayer.OVERFLOW_PADDING },
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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ApplyButton = new CreateRoomButton
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ApplyButton = new CreateRoomButton
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@ -118,7 +118,11 @@ namespace osu.Game.Screens.Multi.Match
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},
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},
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};
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};
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header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect { Selected = addPlaylistItem });
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header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect
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{
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Selected = addPlaylistItem,
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Padding = new MarginPadding { Horizontal = Multiplayer.OVERFLOW_PADDING }
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});
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header.Tabs.Current.ValueChanged += t =>
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header.Tabs.Current.ValueChanged += t =>
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{
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{
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const float fade_duration = 500;
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const float fade_duration = 500;
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