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Add second level menu for skin editors

This commit is contained in:
Dean Herbert
2023-11-24 10:56:59 +09:00
Unverified
parent 340227a06d
commit 5905ca6492
4 changed files with 28 additions and 5 deletions
+17 -2
View File
@@ -13,6 +13,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@@ -40,7 +41,8 @@ namespace osu.Game.Screens.Menu
private readonly IBindable<bool> isIdle = new BindableBool();
public Action OnEdit;
public Action OnEditBeatmap;
public Action OnEditSkin;
public Action OnExit;
public Action OnBeatmapListing;
public Action OnSolo;
@@ -84,6 +86,7 @@ namespace osu.Game.Screens.Menu
private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsEdit = new List<MainMenuButton>();
private Sample sampleBackToLogo;
private Sample sampleLogoSwoosh;
@@ -105,6 +108,11 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(new Drawable[]
{
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
{
VisibleState = ButtonSystemState.Edit,
},
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
{
@@ -133,14 +141,19 @@ namespace osu.Game.Screens.Menu
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsEdit.Add(new MainMenuButton(CommonStrings.Beatmaps.ToLower(), @"button-default-select", FontAwesome.Solid.User, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
buttonsEdit.Add(new MainMenuButton(CommonStrings.Skins.ToLower(), @"button-default-select", FontAwesome.Solid.Users, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsEdit);
buttonArea.AddRange(buttonsTopLevel);
buttonArea.ForEach(b =>
@@ -270,6 +283,7 @@ namespace osu.Game.Screens.Menu
return true;
case ButtonSystemState.Edit:
case ButtonSystemState.Play:
StopSamplePlayback();
backButton.TriggerClick();
@@ -414,6 +428,7 @@ namespace osu.Game.Screens.Menu
Initial,
TopLevel,
Play,
Edit,
EnteringMode,
}
}