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Reduce low AR bonus

This commit is contained in:
StanR 2022-07-12 10:52:44 +03:00
parent 4f77637946
commit 58c687172b

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@ -52,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (score.Mods.Any(h => h is OsuModRelax)) if (score.Mods.Any(h => h is OsuModRelax))
{ {
// https://www.desmos.com/calculator/bc9eybdthb // https://www.desmos.com/calculator/bc9eybdthb
// we use OD13.3 as maximum since it's the value at which great hitwidow becomes 0
// this is well beyond currently maximum achievable OD which is 12.17 (DTx2 + DA with OD11)
double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0); double okMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 1.8) : 1.0);
double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0); double mehMultiplier = Math.Max(0.0, osuAttributes.OverallDifficulty > 0.0 ? 1 - Math.Pow(osuAttributes.OverallDifficulty / 13.33, 5) : 1.0);
@ -107,7 +109,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (attributes.ApproachRate > 10.33) if (attributes.ApproachRate > 10.33)
approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33); approachRateFactor = 0.3 * (attributes.ApproachRate - 10.33);
else if (attributes.ApproachRate < 8.0) else if (attributes.ApproachRate < 8.0)
approachRateFactor = 0.1 * (8.0 - attributes.ApproachRate); approachRateFactor = 0.05 * (8.0 - attributes.ApproachRate);
if (score.Mods.Any(h => h is OsuModRelax)) if (score.Mods.Any(h => h is OsuModRelax))
approachRateFactor = 0.0; approachRateFactor = 0.0;