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mirror of https://github.com/ppy/osu.git synced 2025-02-16 15:43:18 +08:00

Simplify glowing icons in break overlay

This commit is contained in:
Andrei Zavatski 2024-03-31 01:30:08 +03:00
parent 54472e6452
commit 58a68e94af
2 changed files with 23 additions and 78 deletions

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@ -1,52 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Play.Break namespace osu.Game.Screens.Play.Break
{ {
public partial class BlurredIcon : BufferedContainer public partial class BlurredIcon : GlowIcon
{ {
private readonly SpriteIcon icon;
public IconUsage Icon
{
set => icon.Icon = value;
get => icon.Icon;
}
public override Vector2 Size
{
set
{
icon.Size = value;
base.Size = value + BlurSigma * 5;
ForceRedraw();
}
get => base.Size;
}
public BlurredIcon() public BlurredIcon()
: base(cachedFrameBuffer: true)
{ {
RelativePositionAxes = Axes.X; EffectBlending = BlendingParameters.Additive;
Child = icon = new SpriteIcon DrawOriginal = false;
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
} }
} }
} }

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@ -3,64 +3,45 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
namespace osu.Game.Screens.Play.Break namespace osu.Game.Screens.Play.Break
{ {
public partial class GlowIcon : Container public partial class GlowIcon : GlowingDrawable
{ {
private readonly SpriteIcon spriteIcon; private SpriteIcon icon = null!;
private readonly BlurredIcon blurredIcon;
public override Vector2 Size
{
get => base.Size;
set
{
blurredIcon.Size = spriteIcon.Size = value;
blurredIcon.ForceRedraw();
}
}
public Vector2 BlurSigma
{
get => blurredIcon.BlurSigma;
set => blurredIcon.BlurSigma = value;
}
public IconUsage Icon public IconUsage Icon
{ {
get => spriteIcon.Icon; set => icon.Icon = value;
set => spriteIcon.Icon = blurredIcon.Icon = value; get => icon.Icon;
}
public new Vector2 Size
{
set => icon.Size = value;
get => icon.Size;
} }
public GlowIcon() public GlowIcon()
{ {
RelativePositionAxes = Axes.X; RelativePositionAxes = Axes.X;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
blurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
spriteIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
}
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
blurredIcon.Colour = colours.Blue; GlowColour = colours.BlueLighter;
} }
protected override Drawable CreateDrawable() => icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
} }
} }