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Merge pull request #31637 from smoogipoo/room-management-lio
Create, join, and part multiplayer rooms only via the multiplayer server
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@@ -9,7 +9,6 @@ using osu.Framework.Testing;
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using osu.Game.Extensions;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Tests.Visual.Multiplayer;
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namespace osu.Game.Tests.NonVisual.Multiplayer
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@@ -73,10 +72,6 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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AddStep("create room initially in gameplay", () =>
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{
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var newRoom = new Room();
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newRoom.CopyFrom(SelectedRoom.Value!);
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newRoom.RoomID = null;
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MultiplayerClient.RoomSetupAction = room =>
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{
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room.State = MultiplayerRoomState.Playing;
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@@ -87,7 +82,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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});
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};
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RoomManager.CreateRoom(newRoom);
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MultiplayerClient.JoinRoom(MultiplayerClient.ServerSideRooms.Single()).ConfigureAwait(false);
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});
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AddUntilStep("wait for room join", () => RoomJoined);
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