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Merge pull request #31637 from smoogipoo/room-management-lio

Create, join, and part multiplayer rooms only via the multiplayer server
This commit is contained in:
Dean Herbert
2025-03-04 13:13:55 +09:00
committed by GitHub
Unverified
45 changed files with 501 additions and 547 deletions
@@ -9,7 +9,6 @@ using osu.Framework.Testing;
using osu.Game.Extensions;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.NonVisual.Multiplayer
@@ -73,10 +72,6 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("create room initially in gameplay", () =>
{
var newRoom = new Room();
newRoom.CopyFrom(SelectedRoom.Value!);
newRoom.RoomID = null;
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
@@ -87,7 +82,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
});
};
RoomManager.CreateRoom(newRoom);
MultiplayerClient.JoinRoom(MultiplayerClient.ServerSideRooms.Single()).ConfigureAwait(false);
});
AddUntilStep("wait for room join", () => RoomJoined);