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Add basic layout for player
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@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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@ -81,6 +82,8 @@ namespace osu.Game.Screens.Play
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protected DimmableStoryboard DimmableStoryboard { get; private set; }
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protected DimmableStoryboard DimmableStoryboard { get; private set; }
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protected VideoSprite Video { get; private set; }
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[Cached]
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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@ -143,6 +146,14 @@ namespace osu.Game.Screens.Play
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private void addUnderlayComponents(Container target)
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private void addUnderlayComponents(Container target)
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{
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{
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target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
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target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
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var video = Beatmap.Value.Video;
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if (video != null)
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{
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target.Add(Video = video);
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Video.RelativeSizeAxes = Axes.Both;
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}
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}
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}
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private void addGameplayComponents(Container target, WorkingBeatmap working)
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private void addGameplayComponents(Container target, WorkingBeatmap working)
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