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Add missing parentheses to RPM calculation

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Kaleb 2022-02-13 02:38:49 -05:00
parent f1535b74be
commit 585bd541f3
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time.
// for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here.
double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate;
float rotationSpeed = (float)(spinner.HitObject.SpinsRequired / spinner.HitObject.Duration / 1.01);
float rotationSpeed = (float)(spinner.HitObject.SpinsRequired / (spinner.HitObject.Duration / 1.01));
spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f));
}
}