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Add tracking of expansion states for groups and sets

This commit is contained in:
Dean Herbert 2025-02-04 17:11:09 +09:00
parent ccdb6e4c48
commit 58560f8acf
No known key found for this signature in database
4 changed files with 42 additions and 26 deletions

View File

@ -153,7 +153,8 @@ namespace osu.Game.Tests.Visual.SongSelect
var groupingFilter = Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single(); var groupingFilter = Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single();
GroupDefinition g = groupingFilter.GroupItems.Keys.ElementAt(group); GroupDefinition g = groupingFilter.GroupItems.Keys.ElementAt(group);
CarouselItem item = groupingFilter.GroupItems[g].ElementAt(panel); // offset by one because the group itself is included in the items list.
CarouselItem item = groupingFilter.GroupItems[g].ElementAt(panel + 1);
return ReferenceEquals(Carousel.CurrentSelection, item.Model); return ReferenceEquals(Carousel.CurrentSelection, item.Model);
}); });

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@ -105,12 +105,12 @@ namespace osu.Game.Screens.SelectV2
// Special case collapsing an open group. // Special case collapsing an open group.
if (lastSelectedGroup == group) if (lastSelectedGroup == group)
{ {
setVisibilityOfGroupItems(lastSelectedGroup, false); setExpansionStateOfGroup(lastSelectedGroup, false);
lastSelectedGroup = null; lastSelectedGroup = null;
return false; return false;
} }
setVisibleGroup(group); setExpandedGroup(group);
return false; return false;
case BeatmapSetInfo setInfo: case BeatmapSetInfo setInfo:
@ -127,11 +127,11 @@ namespace osu.Game.Screens.SelectV2
GroupDefinition? group = grouping.GroupItems.SingleOrDefault(kvp => kvp.Value.Any(i => ReferenceEquals(i.Model, beatmapInfo))).Key; GroupDefinition? group = grouping.GroupItems.SingleOrDefault(kvp => kvp.Value.Any(i => ReferenceEquals(i.Model, beatmapInfo))).Key;
if (group != null) if (group != null)
setVisibleGroup(group); setExpandedGroup(group);
} }
else else
{ {
setVisibleSet(beatmapInfo); setExpandedSet(beatmapInfo);
} }
return true; return true;
@ -158,37 +158,47 @@ namespace osu.Game.Screens.SelectV2
} }
} }
private void setVisibleGroup(GroupDefinition group) private void setExpandedGroup(GroupDefinition group)
{ {
if (lastSelectedGroup != null) if (lastSelectedGroup != null)
setVisibilityOfGroupItems(lastSelectedGroup, false); setExpansionStateOfGroup(lastSelectedGroup, false);
lastSelectedGroup = group; lastSelectedGroup = group;
setVisibilityOfGroupItems(group, true); setExpansionStateOfGroup(group, true);
} }
private void setVisibilityOfGroupItems(GroupDefinition group, bool visible) private void setExpansionStateOfGroup(GroupDefinition group, bool expanded)
{ {
if (grouping.GroupItems.TryGetValue(group, out var items)) if (grouping.GroupItems.TryGetValue(group, out var items))
{ {
foreach (var i in items) foreach (var i in items)
i.IsVisible = visible; {
if (i.Model is GroupDefinition)
i.IsExpanded = expanded;
else
i.IsVisible = expanded;
}
} }
} }
private void setVisibleSet(BeatmapInfo beatmapInfo) private void setExpandedSet(BeatmapInfo beatmapInfo)
{ {
if (lastSelectedBeatmap != null) if (lastSelectedBeatmap != null)
setVisibilityOfSetItems(lastSelectedBeatmap.BeatmapSet!, false); setExpansionStateOfSetItems(lastSelectedBeatmap.BeatmapSet!, false);
lastSelectedBeatmap = beatmapInfo; lastSelectedBeatmap = beatmapInfo;
setVisibilityOfSetItems(beatmapInfo.BeatmapSet!, true); setExpansionStateOfSetItems(beatmapInfo.BeatmapSet!, true);
} }
private void setVisibilityOfSetItems(BeatmapSetInfo set, bool visible) private void setExpansionStateOfSetItems(BeatmapSetInfo set, bool expanded)
{ {
if (grouping.SetItems.TryGetValue(set, out var items)) if (grouping.SetItems.TryGetValue(set, out var items))
{ {
foreach (var i in items) foreach (var i in items)
i.IsVisible = visible; {
if (i.Model is BeatmapSetInfo)
i.IsExpanded = expanded;
else
i.IsVisible = expanded;
}
} }
} }

View File

@ -65,7 +65,11 @@ namespace osu.Game.Screens.SelectV2
if (b.StarRating > starGroup) if (b.StarRating > starGroup)
{ {
starGroup = (int)Math.Floor(b.StarRating); starGroup = (int)Math.Floor(b.StarRating);
newItems.Add(new CarouselItem(new GroupDefinition($"{starGroup} - {++starGroup} *")) { DrawHeight = GroupPanel.HEIGHT }); var groupDefinition = new GroupDefinition($"{starGroup} - {++starGroup} *");
var groupItem = new CarouselItem(groupDefinition) { DrawHeight = GroupPanel.HEIGHT };
newItems.Add(groupItem);
groupItems[groupDefinition] = new HashSet<CarouselItem> { groupItem };
} }
newItems.Add(item); newItems.Add(item);
@ -91,14 +95,13 @@ namespace osu.Game.Screens.SelectV2
if (newBeatmapSet) if (newBeatmapSet)
{ {
newItems.Insert(i, new CarouselItem(beatmap.BeatmapSet!) { DrawHeight = BeatmapSetPanel.HEIGHT }); var setItem = new CarouselItem(beatmap.BeatmapSet!) { DrawHeight = BeatmapSetPanel.HEIGHT };
setItems[beatmap.BeatmapSet!] = new HashSet<CarouselItem> { setItem };
newItems.Insert(i, setItem);
i++; i++;
} }
if (!setItems.TryGetValue(beatmap.BeatmapSet!, out var related)) setItems[beatmap.BeatmapSet!].Add(item);
setItems[beatmap.BeatmapSet!] = related = new HashSet<CarouselItem>();
related.Add(item);
item.IsVisible = false; item.IsVisible = false;
} }
@ -121,10 +124,7 @@ namespace osu.Game.Screens.SelectV2
if (lastGroup != null) if (lastGroup != null)
{ {
if (!groupItems.TryGetValue(lastGroup, out var groupRelated)) groupItems[lastGroup].Add(item);
groupItems[lastGroup] = groupRelated = new HashSet<CarouselItem>();
groupRelated.Add(item);
item.IsVisible = false; item.IsVisible = false;
} }
} }

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@ -30,10 +30,15 @@ namespace osu.Game.Screens.SelectV2
public float DrawHeight { get; set; } = DEFAULT_HEIGHT; public float DrawHeight { get; set; } = DEFAULT_HEIGHT;
/// <summary> /// <summary>
/// Whether this item is visible or collapsed (hidden). /// Whether this item is visible or hidden.
/// </summary> /// </summary>
public bool IsVisible { get; set; } = true; public bool IsVisible { get; set; } = true;
/// <summary>
/// Whether this item is expanded or not. Should only be used for headers of groups.
/// </summary>
public bool IsExpanded { get; set; }
public CarouselItem(object model) public CarouselItem(object model)
{ {
Model = model; Model = model;