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Variant 3: cannot change history, cannot reset index (the "default")
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Change text", () => box.Text = "New message");
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AddStep("Change text", () => box.Text = "New message");
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AddStep("Move down", () => InputManager.Key(Key.Down));
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AddStep("Move down", () => InputManager.Key(Key.Down));
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AddStep("Move up", () => InputManager.Key(Key.Up));
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AddStep("Move up", () => InputManager.Key(Key.Up));
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AddAssert("Changes kept", () => box.Text == "New message");
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AddAssert("Changes lost", () => box.Text == "Message 2");
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}
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}
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[Test]
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[Test]
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@ -45,8 +45,6 @@ namespace osu.Game.Graphics.UserInterface
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if (selectedIndex == HistoryCount)
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if (selectedIndex == HistoryCount)
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originalMessage = Text;
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originalMessage = Text;
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else if (!string.IsNullOrEmpty(Text))
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messageHistory[selectedIndex] = Text;
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Text = messageHistory[--selectedIndex];
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Text = messageHistory[--selectedIndex];
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@ -56,9 +54,6 @@ namespace osu.Game.Graphics.UserInterface
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if (selectedIndex == HistoryCount)
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if (selectedIndex == HistoryCount)
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return true;
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return true;
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if (!string.IsNullOrEmpty(Text))
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messageHistory[selectedIndex] = Text;
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if (selectedIndex == HistoryCount - 1)
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if (selectedIndex == HistoryCount - 1)
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{
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{
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selectedIndex = HistoryCount;
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selectedIndex = HistoryCount;
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