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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:47:24 +08:00

Don't use osu! mode parser for other game modes for now (convert still works).

This commit is contained in:
Dean Herbert 2017-02-15 12:36:47 +09:00
parent f2b0fd4de0
commit 580584a015
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
5 changed files with 18 additions and 3 deletions

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@ -24,6 +24,6 @@ namespace osu.Game.Modes.Catch
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
}
}

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@ -25,6 +25,6 @@ namespace osu.Game.Modes.Mania
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
}
}

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@ -25,6 +25,6 @@ namespace osu.Game.Modes.Taiko
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
}
}

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@ -0,0 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Objects
{
/// <summary>
/// Returns null HitObjects but at least allows us to run.
/// </summary>
public class NullHitObjectParser : HitObjectParser
{
public override HitObject Parse(string text) => null;
}
}

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@ -77,6 +77,7 @@
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Modes\Objects\HitObjectParser.cs" />
<Compile Include="Modes\Objects\NullHitObjectParser.cs" />
<Compile Include="Modes\Score.cs" />
<Compile Include="Modes\ScoreProcesssor.cs" />
<Compile Include="Modes\UI\HealthDisplay.cs" />