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Fix weirdness around spurious adjustments firing due to overloaded bindable
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commit
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -43,16 +44,16 @@ namespace osu.Game.Screens.Edit.Timing
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if (!isRebinding) ChangeHandler?.SaveState();
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if (!isRebinding) ChangeHandler?.SaveState();
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}
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}
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bpmTextEntry.Bindable.BindValueChanged(val =>
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bpmTextEntry.OnCommit = (oldBeatLength, _) =>
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{
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{
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if (!Beatmap.AdjustNotesOnOffsetBPMChange.Value || ControlPoint.Value == null)
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if (!Beatmap.AdjustNotesOnOffsetBPMChange.Value || ControlPoint.Value == null)
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return;
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return;
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Beatmap.BeginChange();
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Beatmap.BeginChange();
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TimingSectionAdjustments.SetHitObjectBPM(Beatmap, ControlPoint.Value, val.OldValue);
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TimingSectionAdjustments.SetHitObjectBPM(Beatmap, ControlPoint.Value, oldBeatLength);
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Beatmap.UpdateAllHitObjects();
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Beatmap.UpdateAllHitObjects();
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Beatmap.EndChange();
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Beatmap.EndChange();
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});
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};
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}
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}
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private bool isRebinding;
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private bool isRebinding;
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@ -85,6 +86,8 @@ namespace osu.Game.Screens.Edit.Timing
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private partial class BPMTextBox : LabelledTextBox
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private partial class BPMTextBox : LabelledTextBox
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{
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{
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public new Action<double, double>? OnCommit { get; set; }
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private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
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private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
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public BPMTextBox()
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public BPMTextBox()
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@ -92,10 +95,12 @@ namespace osu.Game.Screens.Edit.Timing
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Label = "BPM";
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Label = "BPM";
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SelectAllOnFocus = true;
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SelectAllOnFocus = true;
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OnCommit += (_, isNew) =>
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base.OnCommit += (_, isNew) =>
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{
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{
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if (!isNew) return;
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if (!isNew) return;
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double oldBeatLength = beatLengthBindable.Value;
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try
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try
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{
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{
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if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0)
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if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0)
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@ -109,6 +114,7 @@ namespace osu.Game.Screens.Edit.Timing
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// This is run regardless of parsing success as the parsed number may not actually trigger a change
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// This is run regardless of parsing success as the parsed number may not actually trigger a change
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// due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state.
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// due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state.
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beatLengthBindable.TriggerChange();
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beatLengthBindable.TriggerChange();
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OnCommit?.Invoke(oldBeatLength, beatLengthBindable.Value);
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};
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};
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beatLengthBindable.BindValueChanged(val =>
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beatLengthBindable.BindValueChanged(val =>
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