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Merge branch 'nested-hitobject-pooling' into osu-hitobject-pooling
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commit
57ca192c8e
@ -57,6 +57,14 @@ namespace osu.Game.Rulesets.UI
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lifetimeManager.EntryBecameDead += entryBecameDead;
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}
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protected override void LoadAsyncComplete()
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{
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base.LoadAsyncComplete();
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// Application of hitobjects during load() may have changed their start times, so ensure the correct sorting order.
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SortInternal();
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}
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#region Pooling support
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public void Add(HitObjectLifetimeEntry entry) => lifetimeManager.AddEntry(entry);
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@ -163,7 +171,12 @@ namespace osu.Game.Rulesets.UI
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private void bindStartTime(DrawableHitObject hitObject)
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{
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var bindable = hitObject.StartTimeBindable.GetBoundCopy();
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bindable.BindValueChanged(_ => SortInternal());
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bindable.BindValueChanged(_ =>
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{
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if (LoadState >= LoadState.Ready)
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SortInternal();
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});
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startTimeMap[hitObject] = bindable;
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}
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