From 57b9ed0f547fdcccd23aa66b5fdbe2f1e0aebd47 Mon Sep 17 00:00:00 2001 From: MrTheMake Date: Sat, 20 May 2017 18:56:50 +0200 Subject: [PATCH] Do not pause a running replay if the window is not focused. --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index f9307595d2..3efc85d743 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -150,7 +150,7 @@ namespace osu.Game.Screens.Play FramedClock = offsetClock, OnRetry = Restart, OnQuit = Exit, - CheckCanPause = () => ValidForResume && !HasFailed, + CheckCanPause = () => ValidForResume && !HasFailed && !HitRenderer.HasReplayLoaded, Retries = RestartCount, OnPause = () => { hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;