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Update execution state change blocking logic in line with framework changes
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6922de12c6
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@ -24,6 +24,7 @@ using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.Input;
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@ -156,6 +157,8 @@ namespace osu.Game
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
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private IBindable<GameThreadState> updateThreadState;
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public OsuGameBase()
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{
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UseDevelopmentServer = DebugUtils.IsDebugBuild;
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@ -183,7 +186,8 @@ namespace osu.Game
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage));
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Host.UpdateThread.ThreadPausing += onUpdateThreadPausing;
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updateThreadState = Host.UpdateThread.State.GetBoundCopy();
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updateThreadState.BindValueChanged(updateThreadStateChanged);
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AddInternal(realmFactory);
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@ -359,10 +363,21 @@ namespace osu.Game
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Ruleset.BindValueChanged(onRulesetChanged);
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}
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private void onUpdateThreadPausing()
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private IDisposable blocking;
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private void updateThreadStateChanged(ValueChangedEvent<GameThreadState> state)
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{
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var blocking = realmFactory.BlockAllOperations();
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Schedule(() => blocking.Dispose());
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switch (state.NewValue)
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{
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case GameThreadState.Running:
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blocking.Dispose();
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blocking = null;
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break;
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case GameThreadState.Paused:
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blocking = realmFactory.BlockAllOperations();
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break;
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}
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}
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protected override void LoadComplete()
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@ -498,9 +513,6 @@ namespace osu.Game
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LocalConfig?.Dispose();
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contextFactory.FlushConnections();
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if (Host?.UpdateThread != null)
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Host.UpdateThread.ThreadPausing -= onUpdateThreadPausing;
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}
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}
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}
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