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mirror of https://github.com/ppy/osu.git synced 2025-01-28 22:06:08 +08:00

Merge branch 'master' of https://github.com/ppy/osu into Issue#9170

updated local source
This commit is contained in:
BananeVolante 2020-06-22 15:29:05 +02:00
commit 579d7cedcc
55 changed files with 1363 additions and 522 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.609.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.619.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -3,6 +3,7 @@
using System; using System;
using Android.App; using Android.App;
using Android.OS;
using osu.Game; using osu.Game;
using osu.Game.Updater; using osu.Game.Updater;
@ -18,9 +19,32 @@ namespace osu.Android
try try
{ {
// todo: needs checking before play store redeploy. // We store the osu! build number in the "VersionCode" field to better support google play releases.
string versionName = packageInfo.VersionName; // If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// undo play store version garbling // In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName = string.Empty;
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1))); return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
} }
catch catch
@ -33,4 +57,4 @@ namespace osu.Android
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
} }
} }

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@ -30,18 +30,16 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater"); private static readonly Logger logger = Logger.GetLogger("updater");
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game) private void load(NotificationOverlay notification)
{ {
notificationOverlay = notification; notificationOverlay = notification;
if (game.IsDeployedBuild) Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
{
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
} }
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{ {
// should we schedule a retry on completion of this check? // should we schedule a retry on completion of this check?
bool scheduleRecheck = true; bool scheduleRecheck = true;
@ -83,7 +81,7 @@ namespace osu.Desktop.Updater
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959) // could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas. // try again without deltas.
checkForUpdateAsync(false, notification); await checkForUpdateAsync(false, notification);
scheduleRecheck = false; scheduleRecheck = false;
} }
else else
@ -102,7 +100,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck) if (scheduleRecheck)
{ {
// check again in 30 minutes. // check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30); Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
} }
} }
} }

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@ -17,7 +17,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin"); var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store); var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
var skin = new CatchLegacySkinTransformer(rawSkin); var skinSource = new SkinProvidingContainer(rawSkin);
var skin = new CatchLegacySkinTransformer(skinSource);
Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value); Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value); Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);

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@ -2,26 +2,21 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using Humanizer; using Humanizer;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning namespace osu.Game.Rulesets.Catch.Skinning
{ {
public class CatchLegacySkinTransformer : ISkin public class CatchLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkin source; public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
public CatchLegacySkinTransformer(ISkin source)
{ {
this.source = source;
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (!(component is CatchSkinComponent catchSkinComponent)) if (!(component is CatchSkinComponent catchSkinComponent))
return null; return null;
@ -61,19 +56,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
return null; return null;
} }
public Texture GetTexture(string componentName) => source.GetTexture(componentName); public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
switch (lookup) switch (lookup)
{ {
case CatchSkinColour colour: case CatchSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour)); return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
} }
return source.GetConfig<TLookup, TValue>(lookup); return Source.GetConfig<TLookup, TValue>(lookup);
} }
} }
} }

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@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{ {
public class HoldNoteTickJudgement : ManiaJudgement public class HoldNoteTickJudgement : ManiaJudgement
{ {
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20; protected override int NumericResultFor(HitResult result) => 20;
protected override double HealthIncreaseFor(HitResult result) protected override double HealthIncreaseFor(HitResult result)

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@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 200; return 200;
case HitResult.Great: case HitResult.Great:
case HitResult.Perfect:
return 300; return 300;
case HitResult.Perfect:
return 320;
} }
} }
} }

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@ -44,6 +44,8 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject) private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
{ {
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L"; ?? $"mania-note{FallbackColumnIndex}L";
sprite = skin.GetAnimation(imageName, true, true).With(d => sprite = skin.GetAnimation(imageName, true, true).With(d =>

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@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string lightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LightImage, 0)?.Value string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
?? "mania-stage-light"; ?? "mania-stage-light";
float leftLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth) float leftLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
?.Value ?? 1; ?.Value ?? 1;
float rightLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth) float rightLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
?.Value ?? 1; ?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0; bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn; || isLastColumn;
float lightPosition = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
?? 0; ?? 0;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value Color4 lineColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White; ?? Color4.White;
Color4 backgroundColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value Color4 backgroundColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black; ?? Color4.Black;
Color4 lightColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White; ?? Color4.White;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]

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@ -26,10 +26,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
?? "lightingN"; ?? "lightingN";
float explosionScale = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value float explosionScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value
?? 1; ?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length. // Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.

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@ -14,7 +14,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class LegacyHitTarget : LegacyManiaElement public class LegacyHitTarget : CompositeDrawable
{ {
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -28,13 +28,13 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string targetImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
?? "mania-stage-hint"; ?? "mania-stage-hint";
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
?? true; ?? true;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
?? Color4.White; ?? Color4.White;
InternalChild = directionContainer = new Container InternalChild = directionContainer = new Container

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@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string upImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value string upImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
?? $"mania-key{FallbackColumnIndex}"; ?? $"mania-key{FallbackColumnIndex}";
string downImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value string downImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
?? $"mania-key{FallbackColumnIndex}D"; ?? $"mania-key{FallbackColumnIndex}D";
InternalChild = directionContainer = new Container InternalChild = directionContainer = new Container

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// <summary> /// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>. /// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
/// </summary> /// </summary>
public class LegacyManiaColumnElement : LegacyManiaElement public class LegacyManiaColumnElement : CompositeDrawable
{ {
[Resolved] [Resolved]
protected Column Column { get; private set; } protected Column Column { get; private set; }
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
} }
} }
protected override IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null) protected IBindable<T> GetColumnSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
=> base.GetManiaSkinConfig<T>(skin, lookup, index ?? Column.Index); => skin.GetManiaSkinConfig<T>(lookup, Column.Index);
} }
} }

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
break; break;
} }
string noteImage = GetManiaSkinConfig<string>(skin, lookup)?.Value string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
?? $"mania-note{FallbackColumnIndex}{suffix}"; ?? $"mania-note{FallbackColumnIndex}{suffix}";
return skin.GetTexture(noteImage); return skin.GetTexture(noteImage);

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@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class LegacyStageBackground : LegacyManiaElement public class LegacyStageBackground : CompositeDrawable
{ {
private Drawable leftSprite; private Drawable leftSprite;
private Drawable rightSprite; private Drawable rightSprite;
@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin)
{ {
string leftImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left"; ?? "mania-stage-left";
string rightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value string rightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
?? "mania-stage-right"; ?? "mania-stage-right";
InternalChildren = new[] InternalChildren = new[]

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@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class LegacyStageForeground : LegacyManiaElement public class LegacyStageForeground : CompositeDrawable
{ {
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo) private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{ {
string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom"; ?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>

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@ -3,11 +3,8 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -15,9 +12,8 @@ using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class ManiaLegacySkinTransformer : ISkin public class ManiaLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkin source;
private readonly ManiaBeatmap beatmap; private readonly ManiaBeatmap beatmap;
/// <summary> /// <summary>
@ -59,24 +55,23 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Lazy<bool> hasKeyTexture; private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap) public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
: base(source)
{ {
this.source = source;
this.beatmap = (ManiaBeatmap)beatmap; this.beatmap = (ManiaBeatmap)beatmap;
source.SourceChanged += sourceChanged; Source.SourceChanged += sourceChanged;
sourceChanged(); sourceChanged();
} }
private void sourceChanged() private void sourceChanged()
{ {
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null); isLegacySkin = new Lazy<bool>(() => Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation( hasKeyTexture = new Lazy<bool>(() => Source.GetAnimation(
GetConfig<ManiaSkinConfigurationLookup, string>( this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null); ?? "mania-key1", true, true) != null);
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
switch (component) switch (component)
{ {
@ -128,23 +123,18 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Drawable getResult(HitResult result) private Drawable getResult(HitResult result)
{ {
string filename = GetConfig<ManiaSkinConfigurationLookup, string>( string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
new ManiaSkinConfigurationLookup(hitresult_mapping[result]) ?? default_hitresult_skin_filenames[result];
)?.Value ?? default_hitresult_skin_filenames[result];
return this.GetAnimation(filename, true, true); return this.GetAnimation(filename, true, true);
} }
public Texture GetTexture(string componentName) => source.GetTexture(componentName); public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
if (lookup is ManiaSkinConfigurationLookup maniaLookup) if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn)); return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return source.GetConfig<TLookup, TValue>(lookup); return Source.GetConfig<TLookup, TValue>(lookup);
} }
} }
} }

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@ -2,15 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
/// <summary> public static class ManiaSkinConfigExtensions
/// A mania legacy skin element.
/// </summary>
public class LegacyManiaElement : CompositeDrawable
{ {
/// <summary> /// <summary>
/// Retrieve a per-column-count skin configuration. /// Retrieve a per-column-count skin configuration.
@ -18,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// <param name="skin">The skin from which configuration is retrieved.</param> /// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param> /// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param> /// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null) public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>( => skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index)); new ManiaSkinConfigurationLookup(lookup, index));
} }

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@ -2,20 +2,15 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning namespace osu.Game.Rulesets.Osu.Skinning
{ {
public class OsuLegacySkinTransformer : ISkin public class OsuLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkin source;
private Lazy<bool> hasHitCircle; private Lazy<bool> hasHitCircle;
/// <summary> /// <summary>
@ -26,19 +21,18 @@ namespace osu.Game.Rulesets.Osu.Skinning
public const float LEGACY_CIRCLE_RADIUS = 64 - 5; public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
public OsuLegacySkinTransformer(ISkinSource source) public OsuLegacySkinTransformer(ISkinSource source)
: base(source)
{ {
this.source = source; Source.SourceChanged += sourceChanged;
source.SourceChanged += sourceChanged;
sourceChanged(); sourceChanged();
} }
private void sourceChanged() private void sourceChanged()
{ {
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null); hasHitCircle = new Lazy<bool>(() => Source.GetTexture("hitcircle") != null);
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (!(component is OsuSkinComponent osuComponent)) if (!(component is OsuSkinComponent osuComponent))
return null; return null;
@ -85,13 +79,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null; return null;
case OsuSkinComponents.Cursor: case OsuSkinComponents.Cursor:
if (source.GetTexture("cursor") != null) if (Source.GetTexture("cursor") != null)
return new LegacyCursor(); return new LegacyCursor();
return null; return null;
case OsuSkinComponents.CursorTrail: case OsuSkinComponents.CursorTrail:
if (source.GetTexture("cursortrail") != null) if (Source.GetTexture("cursortrail") != null)
return new LegacyCursorTrail(); return new LegacyCursorTrail();
return null; return null;
@ -102,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
return !hasFont(font) return !hasFont(font)
? null ? null
: new LegacySpriteText(source, font) : new LegacySpriteText(Source, font)
{ {
// stable applies a blanket 0.8x scale to hitcircle fonts // stable applies a blanket 0.8x scale to hitcircle fonts
Scale = new Vector2(0.8f), Scale = new Vector2(0.8f),
@ -113,16 +107,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null; return null;
} }
public Texture GetTexture(string componentName) => source.GetTexture(componentName); public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{ {
switch (lookup) switch (lookup)
{ {
case OsuSkinColour colour: case OsuSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour)); return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
case OsuSkinConfiguration osuLookup: case OsuSkinConfiguration osuLookup:
switch (osuLookup) switch (osuLookup)
@ -136,16 +126,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
case OsuSkinConfiguration.HitCircleOverlayAboveNumber: case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D // See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
// HitCircleOverlayAboveNumer (with typo) should still be supported for now. // HitCircleOverlayAboveNumer (with typo) should still be supported for now.
return source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ?? return Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer); Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
} }
break; break;
} }
return source.GetConfig<TLookup, TValue>(lookup); return Source.GetConfig<TLookup, TValue>(lookup);
} }
private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null; private bool hasFont(string fontName) => Source.GetTexture($"{fontName}-0") != null;
} }
} }

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@ -6,23 +6,20 @@ using System.Collections.Generic;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning namespace osu.Game.Rulesets.Taiko.Skinning
{ {
public class TaikoLegacySkinTransformer : ISkin public class TaikoLegacySkinTransformer : LegacySkinTransformer
{ {
private readonly ISkinSource source;
public TaikoLegacySkinTransformer(ISkinSource source) public TaikoLegacySkinTransformer(ISkinSource source)
: base(source)
{ {
this.source = source;
} }
public Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (!(component is TaikoSkinComponent taikoComponent)) if (!(component is TaikoSkinComponent taikoComponent))
return null; return null;
@ -100,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null; return null;
} }
return source.GetDrawableComponent(component); return Source.GetDrawableComponent(component);
} }
private string getHitName(TaikoSkinComponents component) private string getHitName(TaikoSkinComponents component)
@ -120,11 +117,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type"); throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
} }
public Texture GetTexture(string componentName) => source.GetTexture(componentName); public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
private class LegacyTaikoSampleInfo : ISampleInfo private class LegacyTaikoSampleInfo : ISampleInfo
{ {

View File

@ -3,6 +3,7 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -10,6 +11,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay namespace osu.Game.Tests.Gameplay
{ {
[HeadlessTest]
public class TestSceneGameplayClockContainer : OsuTestScene public class TestSceneGameplayClockContainer : OsuTestScene
{ {
[Test] [Test]

View File

@ -1,52 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Skinning; using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.Gameplay;
using osu.Game.Users;
namespace osu.Game.Tests.Gameplay namespace osu.Game.Tests.Gameplay
{ {
[HeadlessTest] [HeadlessTest]
public class TestSceneHitObjectSamples : OsuPlayerTestScene public class TestSceneHitObjectSamples : HitObjectSampleTest
{ {
private readonly SkinInfo userSkinInfo = new SkinInfo(); protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Metadata = new BeatmapMetadata
{
Author = User.SYSTEM_USER
}
};
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
protected override bool HasCustomSteps => true;
private SkinSourceDependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
/// <summary> /// <summary>
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin. /// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
@ -56,11 +25,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-skin-sample.osu"); CreateTestWithBeatmap("hitobject-skin-sample.osu");
assertUserLookup(expected_sample); AssertUserLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -71,11 +40,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-sample.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -86,11 +55,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(null, expected_sample); SetupSkins(null, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-sample.osu");
assertUserLookup(expected_sample); AssertUserLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -102,11 +71,11 @@ namespace osu.Game.Tests.Gameplay
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample) public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{ {
setupSkins(expectedSample, expectedSample); SetupSkins(expectedSample, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertBeatmapLookup(expectedSample); AssertBeatmapLookup(expectedSample);
} }
/// <summary> /// <summary>
@ -118,11 +87,11 @@ namespace osu.Game.Tests.Gameplay
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{ {
setupSkins(string.Empty, expectedSample); SetupSkins(string.Empty, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu"); CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertUserLookup(expectedSample); AssertUserLookup(expectedSample);
} }
/// <summary> /// <summary>
@ -133,11 +102,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "hit_1.wav"; const string expected_sample = "hit_1.wav";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("file-beatmap-sample.osu"); CreateTestWithBeatmap("file-beatmap-sample.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -148,11 +117,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-skin-sample.osu"); CreateTestWithBeatmap("controlpoint-skin-sample.osu");
assertUserLookup(expected_sample); AssertUserLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -163,11 +132,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal"; const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-beatmap-sample.osu"); CreateTestWithBeatmap("controlpoint-beatmap-sample.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
} }
/// <summary> /// <summary>
@ -177,11 +146,11 @@ namespace osu.Game.Tests.Gameplay
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName) public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{ {
setupSkins(sampleName, sampleName); SetupSkins(sampleName, sampleName);
createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu"); CreateTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
assertBeatmapLookup(sampleName); AssertBeatmapLookup(sampleName);
} }
/// <summary> /// <summary>
@ -192,149 +161,11 @@ namespace osu.Game.Tests.Gameplay
{ {
const string expected_sample = "normal-hitnormal3"; const string expected_sample = "normal-hitnormal3";
setupSkins(expected_sample, expected_sample); SetupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu"); CreateTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
assertBeatmapLookup(expected_sample); AssertBeatmapLookup(expected_sample);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
private IBeatmap currentTestBeatmap;
private void createTestWithBeatmap(string filename)
{
CreateTest(() =>
{
AddStep("clear performed lookups", () =>
{
userSkinResourceStore.PerformedLookups.Clear();
beatmapSkinResourceStore.PerformedLookups.Clear();
});
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
});
});
}
private void setupSkins(string beatmapFile, string userFile)
{
AddStep("setup skins", () =>
{
userSkinInfo.Files = new List<SkinFileInfo>
{
new SkinFileInfo
{
Filename = userFile,
FileInfo = new IO.FileInfo { Hash = userFile }
}
};
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
{
new BeatmapSetFileInfo
{
Filename = beatmapFile,
FileInfo = new IO.FileInfo { Hash = beatmapFile }
}
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
});
}
private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
private readonly IReadOnlyDependencyContainer fallback;
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
{
this.fallback = fallback;
}
public object Get(Type type)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
// Never used directly
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
public readonly List<string> PerformedLookups = new List<string>();
public byte[] Get(string name)
{
markLookup(name);
return Array.Empty<byte>();
}
public Task<byte[]> GetAsync(string name)
{
markLookup(name);
return Task.FromResult(Array.Empty<byte>());
}
public Stream GetStream(string name)
{
markLookup(name);
return new MemoryStream();
}
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
public void Dispose()
{
}
}
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
double length = 60000)
: base(beatmap, storyboard, referenceClock, audio, length)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
} }
} }
} }

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@ -87,11 +87,11 @@ namespace osu.Game.Tests.Gameplay
this.resourceName = resourceName; this.resourceName = resourceName;
} }
public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/test-sample.mp3") : null; public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null;
public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/test-sample.mp3") : null; public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3") : null;
public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/test-sample.mp3") : null; public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null;
public IEnumerable<string> GetAvailableResources() => new[] { resourceName }; public IEnumerable<string> GetAvailableResources() => new[] { resourceName };

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Testing
{
/// <summary>
/// A test scene ensuring the dependencies for the
/// provided ruleset below are cached at the base implementation.
/// </summary>
[HeadlessTest]
public class TestSceneRulesetDependencies : OsuTestScene
{
protected override Ruleset CreateRuleset() => new TestRuleset();
[Test]
public void TestRetrieveTexture()
{
AddAssert("ruleset texture retrieved", () =>
Dependencies.Get<TextureStore>().Get(@"test-image") != null);
}
[Test]
public void TestRetrieveSample()
{
AddAssert("ruleset sample retrieved", () =>
Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
}
[Test]
public void TestResolveConfigManager()
{
AddAssert("ruleset config resolved", () =>
Dependencies.Get<TestRulesetConfigManager>() != null);
}
private class TestRuleset : Ruleset
{
public override string Description => string.Empty;
public override string ShortName => string.Empty;
public TestRuleset()
{
// temporary ID to let RulesetConfigCache pass our
// config manager to the ruleset dependencies.
RulesetInfo.ID = -1;
}
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
}
private class TestRulesetConfigManager : IRulesetConfigManager
{
public void Load()
{
}
public bool Save() => true;
public TrackedSettings CreateTrackedSettings() => new TrackedSettings();
public void LoadInto(TrackedSettings settings)
{
}
public void Dispose()
{
}
}
}
}

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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK.Graphics; using osuTK.Graphics;
@ -100,6 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
public new BeatmapManager BeatmapManager => base.BeatmapManager; public new BeatmapManager BeatmapManager => base.BeatmapManager;
public new ScoreManager ScoreManager => base.ScoreManager;
public new SettingsPanel Settings => base.Settings; public new SettingsPanel Settings => base.Settings;
public new MusicController MusicController => base.MusicController; public new MusicController MusicController => base.MusicController;

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@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePresentScore : OsuGameTestScene
{
private BeatmapSetInfo beatmap;
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("import beatmap", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = "import"
};
beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 1 * 1024,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = 1 * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
}
}).Result;
});
}
[Test]
public void TestFromMainMenu([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3);
presentAndConfirm(secondimport, type);
}
[Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport, type);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
{
ScoreInfo imported = null;
AddStep($"import score {i}", () =>
{
imported = Game.ScoreManager.Import(new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineScoreID = i,
Beatmap = beatmap.Beatmaps.First(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
}).Result;
});
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
{
AddStep("present score", () => Game.PresentScore(getImport(), type));
switch (type)
{
case ScorePresentType.Results:
AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
case ScorePresentType.Gameplay:
AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
}
}
}
}

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tournament.Screens;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneStablePathSelectScreen : TournamentTestScene
{
public TestSceneStablePathSelectScreen()
{
AddStep("Add screen", () => Add(new StablePathSelectTestScreen()));
}
private class StablePathSelectTestScreen : StablePathSelectScreen
{
protected override void ChangePath()
{
Expire();
}
protected override void AutoDetect()
{
Expire();
}
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tournament.Components
{
public class IPCErrorDialog : PopupDialog
{
public IPCErrorDialog(string headerText, string bodyText)
{
Icon = FontAwesome.Regular.SadTear;
HeaderText = headerText;
BodyText = bodyText;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Alright.",
Action = () => Expire()
}
};
}
}
}

View File

@ -4,6 +4,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using Microsoft.Win32; using Microsoft.Win32;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Logging; using osu.Framework.Logging;
@ -20,6 +21,8 @@ namespace osu.Game.Tournament.IPC
{ {
public class FileBasedIPC : MatchIPCInfo public class FileBasedIPC : MatchIPCInfo
{ {
public Storage IPCStorage { get; private set; }
[Resolved] [Resolved]
protected IAPIProvider API { get; private set; } protected IAPIProvider API { get; private set; }
@ -32,45 +35,46 @@ namespace osu.Game.Tournament.IPC
[Resolved] [Resolved]
private LadderInfo ladder { get; set; } private LadderInfo ladder { get; set; }
[Resolved]
private StableInfo stableInfo { get; set; }
private int lastBeatmapId; private int lastBeatmapId;
private ScheduledDelegate scheduled; private ScheduledDelegate scheduled;
private GetBeatmapRequest beatmapLookupRequest; private GetBeatmapRequest beatmapLookupRequest;
public Storage Storage { get; private set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
LocateStableStorage(); var stablePath = stableInfo.StablePath ?? findStablePath();
initialiseIPCStorage(stablePath);
} }
public Storage LocateStableStorage() [CanBeNull]
private Storage initialiseIPCStorage(string path)
{ {
scheduled?.Cancel(); scheduled?.Cancel();
Storage = null; IPCStorage = null;
try try
{ {
var path = findStablePath();
if (string.IsNullOrEmpty(path)) if (string.IsNullOrEmpty(path))
return null; return null;
Storage = new DesktopStorage(path, host as DesktopGameHost); IPCStorage = new DesktopStorage(path, host as DesktopGameHost);
const string file_ipc_filename = "ipc.txt"; const string file_ipc_filename = "ipc.txt";
const string file_ipc_state_filename = "ipc-state.txt"; const string file_ipc_state_filename = "ipc-state.txt";
const string file_ipc_scores_filename = "ipc-scores.txt"; const string file_ipc_scores_filename = "ipc-scores.txt";
const string file_ipc_channel_filename = "ipc-channel.txt"; const string file_ipc_channel_filename = "ipc-channel.txt";
if (Storage.Exists(file_ipc_filename)) if (IPCStorage.Exists(file_ipc_filename))
{ {
scheduled = Scheduler.AddDelayed(delegate scheduled = Scheduler.AddDelayed(delegate
{ {
try try
{ {
using (var stream = Storage.GetStream(file_ipc_filename)) using (var stream = IPCStorage.GetStream(file_ipc_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
var beatmapId = int.Parse(sr.ReadLine()); var beatmapId = int.Parse(sr.ReadLine());
@ -104,7 +108,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = Storage.GetStream(file_ipc_channel_filename)) using (var stream = IPCStorage.GetStream(file_ipc_channel_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
ChatChannel.Value = sr.ReadLine(); ChatChannel.Value = sr.ReadLine();
@ -117,7 +121,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = Storage.GetStream(file_ipc_state_filename)) using (var stream = IPCStorage.GetStream(file_ipc_state_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine()); State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
@ -130,7 +134,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = Storage.GetStream(file_ipc_scores_filename)) using (var stream = IPCStorage.GetStream(file_ipc_scores_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
Score1.Value = int.Parse(sr.ReadLine()); Score1.Value = int.Parse(sr.ReadLine());
@ -149,54 +153,106 @@ namespace osu.Game.Tournament.IPC
Logger.Error(e, "Stable installation could not be found; disabling file based IPC"); Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
} }
return Storage; return IPCStorage;
} }
/// <summary>
/// Manually sets the path to the directory used for inter-process communication with a cutting-edge install.
/// </summary>
/// <param name="path">Path to the IPC directory</param>
/// <returns>Whether the supplied path was a valid IPC directory.</returns>
public bool SetIPCLocation(string path)
{
if (path == null || !ipcFileExistsInDirectory(path))
return false;
var newStorage = initialiseIPCStorage(stableInfo.StablePath = path);
if (newStorage == null)
return false;
stableInfo.SaveChanges();
return true;
}
/// <summary>
/// Tries to automatically detect the path to the directory used for inter-process communication
/// with a cutting-edge install.
/// </summary>
/// <returns>Whether an IPC directory was successfully auto-detected.</returns>
public bool AutoDetectIPCLocation() => SetIPCLocation(findStablePath());
private static bool ipcFileExistsInDirectory(string p) => p != null && File.Exists(Path.Combine(p, "ipc.txt"));
[CanBeNull]
private string findStablePath() private string findStablePath()
{ {
static bool checkExists(string p) => File.Exists(Path.Combine(p, "ipc.txt")); var stableInstallPath = findFromEnvVar() ??
findFromRegistry() ??
findFromLocalAppData() ??
findFromDotFolder();
string stableInstallPath = string.Empty; Logger.Log($"Stable path for tourney usage: {stableInstallPath}");
return stableInstallPath;
}
private string findFromEnvVar()
{
try
{
Logger.Log("Trying to find stable with environment variables");
string stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
if (ipcFileExistsInDirectory(stableInstallPath))
return stableInstallPath;
}
catch
{
}
return null;
}
private string findFromLocalAppData()
{
Logger.Log("Trying to find stable in %LOCALAPPDATA%");
string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (ipcFileExistsInDirectory(stableInstallPath))
return stableInstallPath;
return null;
}
private string findFromDotFolder()
{
Logger.Log("Trying to find stable in dotfolders");
string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (ipcFileExistsInDirectory(stableInstallPath))
return stableInstallPath;
return null;
}
private string findFromRegistry()
{
Logger.Log("Trying to find stable in registry");
try try
{ {
try string stableInstallPath;
{
stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
if (checkExists(stableInstallPath)) using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
return stableInstallPath; stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
}
catch
{
}
try if (ipcFileExistsInDirectory(stableInstallPath))
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath; return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
} }
finally catch
{ {
Logger.Log($"Stable path for tourney usage: {stableInstallPath}");
} }
return null;
} }
} }
} }

View File

@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using Newtonsoft.Json;
using osu.Framework.Platform;
namespace osu.Game.Tournament.Models
{
/// <summary>
/// Holds the path to locate the osu! stable cutting-edge installation.
/// </summary>
[Serializable]
public class StableInfo
{
/// <summary>
/// Path to the IPC directory used by the stable (cutting-edge) install.
/// </summary>
public string StablePath { get; set; }
/// <summary>
/// Fired whenever stable info is successfully saved to file.
/// </summary>
public event Action OnStableInfoSaved;
private const string config_path = "tournament/stable.json";
private readonly Storage storage;
public StableInfo(Storage storage)
{
this.storage = storage;
if (!storage.Exists(config_path))
return;
using (Stream stream = storage.GetStream(config_path, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
{
JsonConvert.PopulateObject(sr.ReadToEnd(), this);
}
}
public void SaveChanges()
{
using (var stream = storage.GetStream(config_path, FileAccess.Write, FileMode.Create))
using (var sw = new StreamWriter(stream))
{
sw.Write(JsonConvert.SerializeObject(this,
new JsonSerializerSettings
{
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
}));
}
OnStableInfoSaved?.Invoke();
}
}
}

View File

@ -15,6 +15,7 @@ using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Tournament.IPC; using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -30,12 +31,18 @@ namespace osu.Game.Tournament.Screens
[Resolved] [Resolved]
private MatchIPCInfo ipc { get; set; } private MatchIPCInfo ipc { get; set; }
[Resolved]
private StableInfo stableInfo { get; set; }
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
[Resolved] [Resolved]
private RulesetStore rulesets { get; set; } private RulesetStore rulesets { get; set; }
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
private Bindable<Size> windowSize; private Bindable<Size> windowSize;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -53,6 +60,7 @@ namespace osu.Game.Tournament.Screens
}; };
api.LocalUser.BindValueChanged(_ => Schedule(reload)); api.LocalUser.BindValueChanged(_ => Schedule(reload));
stableInfo.OnStableInfoSaved += () => Schedule(reload);
reload(); reload();
} }
@ -62,21 +70,16 @@ namespace osu.Game.Tournament.Screens
private void reload() private void reload()
{ {
var fileBasedIpc = ipc as FileBasedIPC; var fileBasedIpc = ipc as FileBasedIPC;
fillFlow.Children = new Drawable[] fillFlow.Children = new Drawable[]
{ {
new ActionableInfo new ActionableInfo
{ {
Label = "Current IPC source", Label = "Current IPC source",
ButtonText = "Refresh", ButtonText = "Change source",
Action = () => Action = () => sceneManager?.SetScreen(new StablePathSelectScreen()),
{ Value = fileBasedIpc?.IPCStorage?.GetFullPath(string.Empty) ?? "Not found",
fileBasedIpc?.LocateStableStorage(); Failing = fileBasedIpc?.IPCStorage == null,
reload(); Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation."
},
Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
Failing = fileBasedIpc?.Storage == null,
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
}, },
new ActionableInfo new ActionableInfo
{ {

View File

@ -0,0 +1,164 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Components;
using osuTK;
namespace osu.Game.Tournament.Screens
{
public class StablePathSelectScreen : TournamentScreen
{
[Resolved]
private GameHost host { get; set; }
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
[Resolved]
private MatchIPCInfo ipc { get; set; }
private DirectorySelector directorySelector;
private DialogOverlay overlay;
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuColour colours)
{
var initialStorage = (ipc as FileBasedIPC)?.IPCStorage ?? storage;
var initialPath = new DirectoryInfo(initialStorage.GetFullPath(string.Empty)).Parent?.FullName;
AddRangeInternal(new Drawable[]
{
new Container
{
Masking = true,
CornerRadius = 10,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.5f, 0.8f),
Children = new Drawable[]
{
new Box
{
Colour = colours.GreySeafoamDark,
RelativeSizeAxes = Axes.Both,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Relative, 0.8f),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Please select a new location",
Font = OsuFont.Default.With(size: 40)
},
},
new Drawable[]
{
directorySelector = new DirectorySelector(initialPath)
{
RelativeSizeAxes = Axes.Both,
}
},
new Drawable[]
{
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20),
Children = new Drawable[]
{
new TriangleButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 300,
Text = "Select stable path",
Action = ChangePath
},
new TriangleButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 300,
Text = "Auto detect",
Action = AutoDetect
},
}
}
}
}
}
},
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
State = { Value = Visibility.Visible },
Action = () => sceneManager?.SetScreen(typeof(SetupScreen))
}
});
}
protected virtual void ChangePath()
{
var target = directorySelector.CurrentDirectory.Value.FullName;
var fileBasedIpc = ipc as FileBasedIPC;
Logger.Log($"Changing Stable CE location to {target}");
if (!fileBasedIpc?.SetIPCLocation(target) ?? true)
{
overlay = new DialogOverlay();
overlay.Push(new IPCErrorDialog("This is an invalid IPC Directory", "Select a directory that contains an osu! stable cutting edge installation and make sure it has an empty ipc.txt file in it."));
AddInternal(overlay);
Logger.Log("Folder is not an osu! stable CE directory");
return;
}
sceneManager?.SetScreen(typeof(SetupScreen));
}
protected virtual void AutoDetect()
{
var fileBasedIpc = ipc as FileBasedIPC;
if (!fileBasedIpc?.AutoDetectIPCLocation() ?? true)
{
overlay = new DialogOverlay();
overlay.Push(new IPCErrorDialog("Failed to auto detect", "An osu! stable cutting-edge installation could not be auto detected.\nPlease try and manually point to the directory."));
AddInternal(overlay);
}
else
{
sceneManager?.SetScreen(typeof(SetupScreen));
}
}
}
}

View File

@ -53,6 +53,8 @@ namespace osu.Game.Tournament
ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
dependencies.CacheAs(new StableInfo(storage));
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC()); dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc); Add(ipc);
} }

View File

@ -13,7 +13,6 @@ using JetBrains.Annotations;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osuTK.Input;
using osu.Framework.Utils; using osu.Framework.Utils;
namespace osu.Game.Graphics.Cursor namespace osu.Game.Graphics.Cursor
@ -74,17 +73,15 @@ namespace osu.Game.Graphics.Cursor
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
// only trigger animation for main mouse buttons // only trigger animation for main mouse buttons
if (e.Button <= MouseButton.Right) activeCursor.Scale = new Vector2(1);
{ activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
activeCursor.Scale = new Vector2(1);
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
activeCursor.AdditiveLayer.Alpha = 0; activeCursor.AdditiveLayer.Alpha = 0;
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
}
if (e.Button == MouseButton.Left && cursorRotate.Value) if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating)
{ {
// if cursor is already rotating don't reset its rotate origin
dragRotationState = DragRotationState.DragStarted; dragRotationState = DragRotationState.DragStarted;
positionMouseDown = e.MousePosition; positionMouseDown = e.MousePosition;
} }
@ -94,17 +91,16 @@ namespace osu.Game.Graphics.Cursor
protected override void OnMouseUp(MouseUpEvent e) protected override void OnMouseUp(MouseUpEvent e)
{ {
if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right)) if (!e.HasAnyButtonPressed)
{ {
activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
activeCursor.ScaleTo(1, 500, Easing.OutElastic); activeCursor.ScaleTo(1, 500, Easing.OutElastic);
}
if (e.Button == MouseButton.Left) if (dragRotationState != DragRotationState.NotDragging)
{ {
if (dragRotationState == DragRotationState.Rotating)
activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf); activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
dragRotationState = DragRotationState.NotDragging; dragRotationState = DragRotationState.NotDragging;
}
} }
base.OnMouseUp(e); base.OnMouseUp(e);

View File

@ -35,7 +35,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -43,6 +42,8 @@ using osuTK.Graphics;
using osu.Game.Overlays.Volume; using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Game.Utils; using osu.Game.Utils;
@ -360,7 +361,7 @@ namespace osu.Game
/// Present a score's replay immediately. /// Present a score's replay immediately.
/// The user should have already requested this interactively. /// The user should have already requested this interactively.
/// </summary> /// </summary>
public void PresentScore(ScoreInfo score) public void PresentScore(ScoreInfo score, ScorePresentType presentType = ScorePresentType.Results)
{ {
// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database // The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
// to ensure all the required data for presenting a replay are present. // to ensure all the required data for presenting a replay are present.
@ -392,9 +393,19 @@ namespace osu.Game
PerformFromScreen(screen => PerformFromScreen(screen =>
{ {
Ruleset.Value = databasedScore.ScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap); Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
screen.Push(new ReplayPlayerLoader(databasedScore)); switch (presentType)
{
case ScorePresentType.Gameplay:
screen.Push(new ReplayPlayerLoader(databasedScore));
break;
case ScorePresentType.Results:
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo));
break;
}
}, validScreens: new[] { typeof(PlaySongSelect) }); }, validScreens: new[] { typeof(PlaySongSelect) });
} }
@ -611,6 +622,9 @@ namespace osu.Game
loadComponentSingleFile(screenshotManager, Add); loadComponentSingleFile(screenshotManager, Add);
// dependency on notification overlay, dependent by settings overlay
loadComponentSingleFile(CreateUpdateManager(), Add, true);
// overlay elements // overlay elements
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true); loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true); loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
@ -643,7 +657,6 @@ namespace osu.Game
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible; chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener()); Add(externalLinkOpener = new ExternalLinkOpener());
Add(CreateUpdateManager()); // dependency on notification overlay
// side overlays which cancel each other. // side overlays which cancel each other.
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications }; var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
@ -1000,4 +1013,10 @@ namespace osu.Game
Exit(); Exit();
} }
} }
public enum ScorePresentType
{
Results,
Gameplay
}
} }

View File

@ -78,19 +78,10 @@ namespace osu.Game.Overlays.Chat.Tabs
/// <param name="channel">The channel that is going to be removed.</param> /// <param name="channel">The channel that is going to be removed.</param>
public void RemoveChannel(Channel channel) public void RemoveChannel(Channel channel)
{ {
if (Current.Value == channel)
{
var allChannels = TabContainer.AllTabItems.Select(tab => tab.Value).ToList();
var isNextTabSelector = allChannels[allChannels.IndexOf(channel) + 1] == selectorTab.Value;
// selectorTab is not switchable, so we have to explicitly select it if it's the only tab left
if (isNextTabSelector && allChannels.Count == 2)
SelectTab(selectorTab);
else
SwitchTab(isNextTabSelector ? -1 : 1);
}
RemoveItem(channel); RemoveItem(channel);
if (SelectedTab == null)
SelectTab(selectorTab);
} }
protected override void SelectTab(TabItem<Channel> tab) protected override void SelectTab(TabItem<Channel> tab)

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@ -1,19 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General namespace osu.Game.Overlays.Settings.Sections.General
{ {
public class UpdateSettings : SettingsSubsection public class UpdateSettings : SettingsSubsection
{ {
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override string Header => "Updates"; protected override string Header => "Updates";
private SettingsButton checkForUpdatesButton;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game) private void load(Storage storage, OsuConfigManager config, OsuGame game)
{ {
@ -23,6 +30,19 @@ namespace osu.Game.Overlays.Settings.Sections.General
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream), Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
}); });
if (updateManager?.CanCheckForUpdate == true)
{
Add(checkForUpdatesButton = new SettingsButton
{
Text = "Check for updates",
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
}
});
}
if (RuntimeInfo.IsDesktop) if (RuntimeInfo.IsDesktop)
{ {
Add(new SettingsButton Add(new SettingsButton

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@ -44,6 +44,7 @@ namespace osu.Game.Rulesets.Scoring
private double gameplayEndTime; private double gameplayEndTime;
private readonly double drainStartTime; private readonly double drainStartTime;
private readonly double drainLenience;
private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>(); private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>();
private double targetMinimumHealth; private double targetMinimumHealth;
@ -55,9 +56,14 @@ namespace osu.Game.Rulesets.Scoring
/// Creates a new <see cref="DrainingHealthProcessor"/>. /// Creates a new <see cref="DrainingHealthProcessor"/>.
/// </summary> /// </summary>
/// <param name="drainStartTime">The time after which draining should begin.</param> /// <param name="drainStartTime">The time after which draining should begin.</param>
public DrainingHealthProcessor(double drainStartTime) /// <param name="drainLenience">A lenience to apply to the default drain rate.<br />
/// A value of 0 uses the default drain rate.<br />
/// A value of 0.5 halves the drain rate.<br />
/// A value of 1 completely removes drain.</param>
public DrainingHealthProcessor(double drainStartTime, double drainLenience = 0)
{ {
this.drainStartTime = drainStartTime; this.drainStartTime = drainStartTime;
this.drainLenience = drainLenience;
} }
protected override void Update() protected override void Update()
@ -96,6 +102,12 @@ namespace osu.Game.Rulesets.Scoring
targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target); targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target);
// Add back a portion of the amount of HP to be drained, depending on the lenience requested.
targetMinimumHealth += drainLenience * (1 - targetMinimumHealth);
// Ensure the target HP is within an acceptable range.
targetMinimumHealth = Math.Clamp(targetMinimumHealth, 0, 1);
base.ApplyBeatmap(beatmap); base.ApplyBeatmap(beatmap);
} }

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@ -11,20 +11,13 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.IO.Stores;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
@ -63,10 +56,6 @@ namespace osu.Game.Rulesets.UI
private readonly Lazy<Playfield> playfield; private readonly Lazy<Playfield> playfield;
private TextureStore textureStore;
private ISampleStore localSampleStore;
/// <summary> /// <summary>
/// The playfield. /// The playfield.
/// </summary> /// </summary>
@ -113,6 +102,8 @@ namespace osu.Game.Rulesets.UI
private OnScreenDisplay onScreenDisplay; private OnScreenDisplay onScreenDisplay;
private DrawableRulesetDependencies dependencies;
/// <summary> /// <summary>
/// Creates a ruleset visualisation for the provided ruleset and beatmap. /// Creates a ruleset visualisation for the provided ruleset and beatmap.
/// </summary> /// </summary>
@ -147,30 +138,13 @@ namespace osu.Game.Rulesets.UI
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent));
var resources = Ruleset.CreateResourceStore(); Config = dependencies.RulesetConfigManager;
if (resources != null)
{
textureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, "Textures")));
textureStore.AddStore(dependencies.Get<TextureStore>());
dependencies.Cache(textureStore);
localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples"));
localSampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
dependencies.CacheAs<ISampleStore>(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
}
onScreenDisplay = dependencies.Get<OnScreenDisplay>(); onScreenDisplay = dependencies.Get<OnScreenDisplay>();
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
if (Config != null) if (Config != null)
{
dependencies.Cache(Config);
onScreenDisplay?.BeginTracking(this, Config); onScreenDisplay?.BeginTracking(this, Config);
}
return dependencies; return dependencies;
} }
@ -362,13 +336,14 @@ namespace osu.Game.Rulesets.UI
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
localSampleStore?.Dispose();
if (Config != null) if (Config != null)
{ {
onScreenDisplay?.StopTracking(this, Config); onScreenDisplay?.StopTracking(this, Config);
Config = null; Config = null;
} }
// Dispose the components created by this dependency container.
dependencies?.Dispose();
} }
} }
@ -524,62 +499,4 @@ namespace osu.Game.Rulesets.UI
{ {
} }
} }
/// <summary>
/// A sample store which adds a fallback source.
/// </summary>
/// <remarks>
/// This is a temporary implementation to workaround ISampleStore limitations.
/// </remarks>
public class FallbackSampleStore : ISampleStore
{
private readonly ISampleStore primary;
private readonly ISampleStore secondary;
public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
{
this.primary = primary;
this.secondary = secondary;
}
public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public BindableNumber<double> Volume => throw new NotSupportedException();
public BindableNumber<double> Balance => throw new NotSupportedException();
public BindableNumber<double> Frequency => throw new NotSupportedException();
public BindableNumber<double> Tempo => throw new NotSupportedException();
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
public IBindable<double> AggregateVolume => throw new NotSupportedException();
public IBindable<double> AggregateBalance => throw new NotSupportedException();
public IBindable<double> AggregateFrequency => throw new NotSupportedException();
public IBindable<double> AggregateTempo => throw new NotSupportedException();
public int PlaybackConcurrency
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public void Dispose()
{
}
}
} }

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@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.UI
{
public class DrawableRulesetDependencies : DependencyContainer, IDisposable
{
/// <summary>
/// The texture store to be used for the ruleset.
/// </summary>
public TextureStore TextureStore { get; }
/// <summary>
/// The sample store to be used for the ruleset.
/// </summary>
/// <remarks>
/// This is the local sample store pointing to the ruleset sample resources,
/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
/// this store and falls back to the parent store if this store doesn't have the requested sample.
/// </remarks>
public ISampleStore SampleStore { get; }
/// <summary>
/// The ruleset config manager.
/// </summary>
public IRulesetConfigManager RulesetConfigManager { get; private set; }
public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent)
: base(parent)
{
var resources = ruleset.CreateResourceStore();
if (resources != null)
{
TextureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
TextureStore.AddStore(parent.Get<TextureStore>());
Cache(TextureStore);
SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
CacheAs<ISampleStore>(new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
}
RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
if (RulesetConfigManager != null)
Cache(RulesetConfigManager);
}
#region Disposal
~DrawableRulesetDependencies()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected void Dispose(bool disposing)
{
if (isDisposed)
return;
isDisposed = true;
SampleStore?.Dispose();
RulesetConfigManager = null;
}
#endregion
}
/// <summary>
/// A sample store which adds a fallback source.
/// </summary>
/// <remarks>
/// This is a temporary implementation to workaround ISampleStore limitations.
/// </remarks>
public class FallbackSampleStore : ISampleStore
{
private readonly ISampleStore primary;
private readonly ISampleStore secondary;
public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
{
this.primary = primary;
this.secondary = secondary;
}
public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public BindableNumber<double> Volume => throw new NotSupportedException();
public BindableNumber<double> Balance => throw new NotSupportedException();
public BindableNumber<double> Frequency => throw new NotSupportedException();
public BindableNumber<double> Tempo => throw new NotSupportedException();
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
public IBindable<double> AggregateVolume => throw new NotSupportedException();
public IBindable<double> AggregateBalance => throw new NotSupportedException();
public IBindable<double> AggregateFrequency => throw new NotSupportedException();
public IBindable<double> AggregateTempo => throw new NotSupportedException();
public int PlaybackConcurrency
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public void Dispose()
{
}
}
}

View File

@ -16,7 +16,10 @@ namespace osu.Game.Scoring
{ {
ScoreInfo = score; ScoreInfo = score;
var replayFilename = score.Files.First(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath; var replayFilename = score.Files.FirstOrDefault(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
if (replayFilename == null)
return;
using (var stream = store.GetStream(replayFilename)) using (var stream = store.GetStream(replayFilename))
Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay; Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay;

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@ -127,6 +127,8 @@ namespace osu.Game.Screens.Play
private GameplayBeatmap gameplayBeatmap; private GameplayBeatmap gameplayBeatmap;
private ScreenSuspensionHandler screenSuspension;
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -181,6 +183,7 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime); InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap)); AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
dependencies.CacheAs(gameplayBeatmap); dependencies.CacheAs(gameplayBeatmap);
@ -633,12 +636,16 @@ namespace osu.Game.Screens.Play
public override void OnSuspending(IScreen next) public override void OnSuspending(IScreen next)
{ {
screenSuspension?.Expire();
fadeOut(); fadeOut();
base.OnSuspending(next); base.OnSuspending(next);
} }
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
screenSuspension?.Expire();
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed) if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
{ {
// proceed to result screen if beatmap already finished playing // proceed to result screen if beatmap already finished playing

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@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play
{ {
public class ReplayPlayerLoader : PlayerLoader public class ReplayPlayerLoader : PlayerLoader
{ {
private readonly ScoreInfo scoreInfo; public readonly ScoreInfo Score;
public ReplayPlayerLoader(Score score) public ReplayPlayerLoader(Score score)
: base(() => new ReplayPlayer(score)) : base(() => new ReplayPlayer(score))
@ -17,14 +17,14 @@ namespace osu.Game.Screens.Play
if (score.Replay == null) if (score.Replay == null)
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score)); throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
scoreInfo = score.ScoreInfo; Score = score.ScoreInfo;
} }
public override void OnEntering(IScreen last) public override void OnEntering(IScreen last)
{ {
// these will be reverted thanks to PlayerLoader's lease. // these will be reverted thanks to PlayerLoader's lease.
Mods.Value = scoreInfo.Mods; Mods.Value = Score.Mods;
Ruleset.Value = scoreInfo.Ruleset; Ruleset.Value = Score.Ruleset;
base.OnEntering(last); base.OnEntering(last);
} }

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Ensures screen is not suspended / dimmed while gameplay is active.
/// </summary>
public class ScreenSuspensionHandler : Component
{
private readonly GameplayClockContainer gameplayClockContainer;
private Bindable<bool> isPaused;
[Resolved]
private GameHost host { get; set; }
public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer)
{
this.gameplayClockContainer = gameplayClockContainer ?? throw new ArgumentNullException(nameof(gameplayClockContainer));
}
protected override void LoadComplete()
{
base.LoadComplete();
// This is the only usage game-wide of suspension changes.
// Assert to ensure we don't accidentally forget this in the future.
Debug.Assert(host.AllowScreenSuspension.Value);
isPaused = gameplayClockContainer.IsPaused.GetBoundCopy();
isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
isPaused?.UnbindAll();
if (host != null)
host.AllowScreenSuspension.Value = true;
}
}
}

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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking
switch (State.Value) switch (State.Value)
{ {
case DownloadState.LocallyAvailable: case DownloadState.LocallyAvailable:
game?.PresentScore(Model.Value); game?.PresentScore(Model.Value, ScorePresentType.Gameplay);
break; break;
case DownloadState.NotDownloaded: case DownloadState.NotDownloaded:

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : ISkin
{
/// <summary>
/// Source of the <see cref="ISkin"/> which is being transformed.
/// </summary>
protected ISkinSource Source { get; }
protected LegacySkinTransformer(ISkinSource source)
{
Source = source;
}
public abstract Drawable GetDrawableComponent(ISkinComponent component);
public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
public virtual SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(sampleInfo);
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
}
}

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@ -0,0 +1,184 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Beatmaps
{
public abstract class HitObjectSampleTest : PlayerTestScene
{
protected abstract IResourceStore<byte[]> Resources { get; }
private readonly SkinInfo userSkinInfo = new SkinInfo();
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Metadata = new BeatmapMetadata
{
Author = User.SYSTEM_USER
}
};
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
private SkinSourceDependencyContainer dependencies;
private IBeatmap currentTestBeatmap;
protected sealed override bool HasCustomSteps => true;
protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
protected void CreateTestWithBeatmap(string filename)
{
CreateTest(() =>
{
AddStep("clear performed lookups", () =>
{
userSkinResourceStore.PerformedLookups.Clear();
beatmapSkinResourceStore.PerformedLookups.Clear();
});
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
});
});
}
protected void SetupSkins(string beatmapFile, string userFile)
{
AddStep("setup skins", () =>
{
userSkinInfo.Files = new List<SkinFileInfo>
{
new SkinFileInfo
{
Filename = userFile,
FileInfo = new IO.FileInfo { Hash = userFile }
}
};
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
{
new BeatmapSetFileInfo
{
Filename = beatmapFile,
FileInfo = new IO.FileInfo { Hash = beatmapFile }
}
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
});
}
protected void AssertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
private readonly IReadOnlyDependencyContainer fallback;
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
{
this.fallback = fallback;
}
public object Get(Type type)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
// Never used directly
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
public readonly List<string> PerformedLookups = new List<string>();
public byte[] Get(string name)
{
markLookup(name);
return Array.Empty<byte>();
}
public Task<byte[]> GetAsync(string name)
{
markLookup(name);
return Task.FromResult(Array.Empty<byte>());
}
public Stream GetStream(string name)
{
markLookup(name);
return new MemoryStream();
}
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
public void Dispose()
{
}
}
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
double length = 60000)
: base(beatmap, storyboard, referenceClock, audio, length)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
}
}
}

View File

@ -22,6 +22,7 @@ using osu.Game.Database;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -38,6 +39,8 @@ namespace osu.Game.Tests.Visual
protected new OsuScreenDependencies Dependencies { get; private set; } protected new OsuScreenDependencies Dependencies { get; private set; }
private DrawableRulesetDependencies rulesetDependencies;
private Lazy<Storage> localStorage; private Lazy<Storage> localStorage;
protected Storage LocalStorage => localStorage.Value; protected Storage LocalStorage => localStorage.Value;
@ -66,7 +69,13 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent)); var baseDependencies = base.CreateChildDependencies(parent);
var providedRuleset = CreateRuleset();
if (providedRuleset != null)
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
Dependencies = new OsuScreenDependencies(false, baseDependencies);
Beatmap = Dependencies.Beatmap; Beatmap = Dependencies.Beatmap;
Beatmap.SetDefault(); Beatmap.SetDefault();
@ -153,6 +162,8 @@ namespace osu.Game.Tests.Visual
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
rulesetDependencies?.Dispose();
if (Beatmap?.Value.TrackLoaded == true) if (Beatmap?.Value.TrackLoaded == true)
Beatmap.Value.Track.Stop(); Beatmap.Value.Track.Stop();

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@ -28,12 +28,9 @@ namespace osu.Game.Updater
private void load(OsuGameBase game) private void load(OsuGameBase game)
{ {
version = game.Version; version = game.Version;
if (game.IsDeployedBuild)
Schedule(() => Task.Run(checkForUpdateAsync));
} }
private async void checkForUpdateAsync() protected override async Task PerformUpdateCheck()
{ {
try try
{ {

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -16,6 +17,13 @@ namespace osu.Game.Updater
/// </summary> /// </summary>
public class UpdateManager : CompositeDrawable public class UpdateManager : CompositeDrawable
{ {
/// <summary>
/// Whether this UpdateManager should be or is capable of checking for updates.
/// </summary>
public bool CanCheckForUpdate => game.IsDeployedBuild &&
// only implementations will actually check for updates.
GetType() != typeof(UpdateManager);
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } private OsuConfigManager config { get; set; }
@ -29,7 +37,10 @@ namespace osu.Game.Updater
{ {
base.LoadComplete(); base.LoadComplete();
Schedule(() => Task.Run(CheckForUpdateAsync));
var version = game.Version; var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version); var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion) if (game.IsDeployedBuild && version != lastVersion)
@ -44,6 +55,28 @@ namespace osu.Game.Updater
config.Set(OsuSetting.Version, version); config.Set(OsuSetting.Version, version);
} }
private readonly object updateTaskLock = new object();
private Task updateCheckTask;
public async Task CheckForUpdateAsync()
{
if (!CanCheckForUpdate)
return;
Task waitTask;
lock (updateTaskLock)
waitTask = (updateCheckTask ??= PerformUpdateCheck());
await waitTask;
lock (updateTaskLock)
updateCheckTask = null;
}
protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
private class UpdateCompleteNotification : SimpleNotification private class UpdateCompleteNotification : SimpleNotification
{ {
private readonly string version; private readonly string version;

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@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.609.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.619.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
<PackageReference Include="Sentry" Version="2.1.3" /> <PackageReference Include="Sentry" Version="2.1.3" />
<PackageReference Include="SharpCompress" Version="0.25.1" /> <PackageReference Include="SharpCompress" Version="0.25.1" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.609.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.619.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.609.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.619.0" />
<PackageReference Include="SharpCompress" Version="0.25.1" /> <PackageReference Include="SharpCompress" Version="0.25.1" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />