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perf: Do not draw sectoins that are less than 1px

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tsrk 2023-01-11 11:11:31 +01:00
parent 21073f3601
commit 578d16f2bc
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@ -194,7 +194,7 @@ namespace osu.Game.Graphics.UserInterface
shader = Source.shader;
drawSize = Source.DrawSize;
segments.Clear();
segments.AddRange(Source.segments);
segments.AddRange(Source.segments.Where(s => s.Length * drawSize.X > 1));
}
public override void Draw(IRenderer renderer)