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Ensure players are always on both leaderboard teams
In a very rare case, the randomisation may cause all users to be on one team, causing a test failure. The odds make it basically impossible, but if adjusting the number of users in the test scene this can more readily be hit.
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@ -3,7 +3,6 @@
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using System.Linq;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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@ -14,12 +13,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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public class TestSceneMultiplayerGameplayLeaderboardTeams : MultiplayerGameplayLeaderboardTestScene
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public class TestSceneMultiplayerGameplayLeaderboardTeams : MultiplayerGameplayLeaderboardTestScene
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{
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{
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private int team;
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protected override MultiplayerRoomUser CreateUser(int userId)
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protected override MultiplayerRoomUser CreateUser(int userId)
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{
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{
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var user = base.CreateUser(userId);
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var user = base.CreateUser(userId);
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user.MatchState = new TeamVersusUserState
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user.MatchState = new TeamVersusUserState
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{
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{
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TeamID = RNG.Next(0, 2)
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TeamID = team++ % 2
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};
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};
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return user;
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return user;
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}
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}
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