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Fix nullref error on re-importing a DeletePending beatmap
Callback was expecting the beatmap to be populated where it wasn't being.
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@ -178,6 +178,8 @@ namespace osu.Game.Database
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if (existing != null)
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if (existing != null)
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{
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{
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GetChildren(existing);
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if (existing.DeletePending)
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if (existing.DeletePending)
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{
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{
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existing.DeletePending = false;
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existing.DeletePending = false;
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