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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Update a few more instances of 0.96f scale constants

This commit is contained in:
Dean Herbert 2023-05-03 18:20:12 +09:00
parent 453143813f
commit 5757eb7529
2 changed files with 5 additions and 5 deletions

View File

@ -131,7 +131,7 @@ namespace osu.Game.Screens.Menu
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Colour = Color4.DarkBlue, Colour = Color4.DarkBlue,
Size = new Vector2(0.96f) Size = OsuLogo.SCALE_ADJUST,
}, },
new Circle new Circle
{ {

View File

@ -39,7 +39,7 @@ namespace osu.Game.Screens.Menu
/// The osu! logo sprite has a shadow included in its texture. /// The osu! logo sprite has a shadow included in its texture.
/// This adjustment vector is used to match the precise edge of the border of the logo. /// This adjustment vector is used to match the precise edge of the border of the logo.
/// </summary> /// </summary>
private static readonly Vector2 scale_adjust = new Vector2(0.96f); public static readonly Vector2 SCALE_ADJUST = new Vector2(0.96f);
private readonly Sprite logo; private readonly Sprite logo;
private readonly CircularContainer logoContainer; private readonly CircularContainer logoContainer;
@ -156,7 +156,7 @@ namespace osu.Game.Screens.Menu
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Alpha = visualizer_default_alpha, Alpha = visualizer_default_alpha,
Size = scale_adjust Size = SCALE_ADJUST
}, },
new Container new Container
{ {
@ -168,7 +168,7 @@ namespace osu.Game.Screens.Menu
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Scale = scale_adjust, Scale = SCALE_ADJUST,
Masking = true, Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -412,7 +412,7 @@ namespace osu.Game.Screens.Menu
public void Impact() public void Impact()
{ {
impactContainer.FadeOutFromOne(250, Easing.In); impactContainer.FadeOutFromOne(250, Easing.In);
impactContainer.ScaleTo(0.96f); impactContainer.ScaleTo(SCALE_ADJUST);
impactContainer.ScaleTo(1.12f, 250); impactContainer.ScaleTo(1.12f, 250);
} }