mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge branch 'master' into editor-timeline-hitobject-display
This commit is contained in:
commit
5738ef5fab
20
osu.Desktop/app.manifest
Normal file
20
osu.Desktop/app.manifest
Normal file
@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="osu!" />
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
</asmv1:assembly>
|
@ -8,6 +8,7 @@
|
||||
<Title>osu!lazer</Title>
|
||||
<Product>osu!lazer</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.0.0</Version>
|
||||
<FileVersion>0.0.0</FileVersion>
|
||||
</PropertyGroup>
|
||||
|
@ -49,7 +49,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
return this.GetAnimation(component.LookupName, true, false);
|
||||
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
return this.GetAnimation("sliderfollowcircle", true, true);
|
||||
var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
|
||||
if (followCircle != null)
|
||||
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
||||
followCircle.Scale *= 0.5f;
|
||||
return followCircle;
|
||||
|
||||
case OsuSkinComponents.SliderBall:
|
||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -19,6 +20,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
@ -55,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
beforeLoadAction?.Invoke();
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(Beatmap.Value.Track);
|
||||
|
||||
InputManager.Child = container = new TestPlayerLoaderContainer(
|
||||
loader = new TestPlayerLoader(() =>
|
||||
{
|
||||
@ -63,6 +68,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When <see cref="PlayerLoader"/> exits early, it has to wait for the player load task
|
||||
/// to complete before running disposal on player. This previously caused an issue where mod
|
||||
/// speed adjustments were undone too late, causing cross-screen pollution.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestEarlyExit()
|
||||
{
|
||||
AddStep("load dummy beatmap", () => ResetPlayer(false, () => Mods.Value = new[] { new OsuModNightcore() }));
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
|
||||
AddStep("exit loader", () => loader.Exit());
|
||||
AddUntilStep("wait for not current", () => !loader.IsCurrentScreen());
|
||||
AddAssert("player did not load", () => !player.IsLoaded);
|
||||
AddUntilStep("player disposed", () => loader.DisposalTask?.IsCompleted == true);
|
||||
AddAssert("mod rate still applied", () => Beatmap.Value.Track.Rate != 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlockLoadViaMouseMovement()
|
||||
{
|
||||
@ -196,6 +219,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public new VisualSettings VisualSettings => base.VisualSettings;
|
||||
|
||||
public new Task DisposalTask => base.DisposalTask;
|
||||
|
||||
public TestPlayerLoader(Func<Player> createPlayer)
|
||||
: base(createPlayer)
|
||||
{
|
||||
|
@ -168,7 +168,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
difficultyName.Text = beatmap.Version;
|
||||
starRating.Text = $"{beatmap.StarDifficulty:0.##}";
|
||||
difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating);
|
||||
difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 ForDifficultyRating(DifficultyRating difficulty)
|
||||
public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false)
|
||||
{
|
||||
switch (difficulty)
|
||||
{
|
||||
@ -56,10 +56,10 @@ namespace osu.Game.Graphics
|
||||
return Pink;
|
||||
|
||||
case DifficultyRating.Expert:
|
||||
return Purple;
|
||||
return useLighterColour ? PurpleLight : Purple;
|
||||
|
||||
case DifficultyRating.ExpertPlus:
|
||||
return Gray0;
|
||||
return useLighterColour ? Gray9 : Gray0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
return;
|
||||
|
||||
for (int i = 0; i < value.Count; i++)
|
||||
backgroundFlow.Add(new ScoreTableRowBackground(i));
|
||||
backgroundFlow.Add(new ScoreTableRowBackground(i, value[i]));
|
||||
|
||||
Columns = createHeaders(value[0]);
|
||||
Content = value.Select((s, i) => createContent(i, s)).ToArray().ToRectangular();
|
||||
|
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
@ -17,8 +19,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
private readonly Box hoveredBackground;
|
||||
private readonly Box background;
|
||||
|
||||
public ScoreTableRowBackground(int index)
|
||||
private readonly int index;
|
||||
private readonly ScoreInfo score;
|
||||
|
||||
public ScoreTableRowBackground(int index, ScoreInfo score)
|
||||
{
|
||||
this.index = index;
|
||||
this.score = score;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 25;
|
||||
|
||||
@ -37,16 +45,21 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
|
||||
if (index % 2 != 0)
|
||||
background.Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OsuColour colours, IAPIProvider api)
|
||||
{
|
||||
hoveredBackground.Colour = colours.Gray4;
|
||||
background.Colour = colours.Gray3;
|
||||
var isOwnScore = api.LocalUser.Value.Id == score.UserID;
|
||||
|
||||
if (isOwnScore)
|
||||
background.Colour = colours.GreenDarker;
|
||||
else if (index % 2 == 0)
|
||||
background.Colour = colours.Gray3;
|
||||
else
|
||||
background.Alpha = 0;
|
||||
|
||||
hoveredBackground.Colour = isOwnScore ? colours.GreenDark : colours.Gray4;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
@ -167,10 +167,6 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
SelectNext(1);
|
||||
break;
|
||||
|
||||
case MouseButton.Right:
|
||||
SelectNext(-1);
|
||||
break;
|
||||
@ -180,6 +176,13 @@ namespace osu.Game.Overlays.Mods
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
SelectNext(1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Select the next available mod in a specified direction.
|
||||
/// </summary>
|
||||
|
@ -3,16 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -36,21 +34,21 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool DimMainContent => false; // dimming is handled by main overlay
|
||||
|
||||
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
|
||||
private class BackButton : OsuButton
|
||||
{
|
||||
private AspectContainer aspect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(Sidebar.DEFAULT_WIDTH);
|
||||
Children = new Drawable[]
|
||||
|
||||
BackgroundColour = Color4.Black;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
aspect = new AspectContainer
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
@ -71,34 +69,8 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,10 +214,13 @@ namespace osu.Game.Screens.Play
|
||||
base.Update();
|
||||
}
|
||||
|
||||
private bool speedAdjustmentsApplied;
|
||||
|
||||
private void updateRate()
|
||||
{
|
||||
if (sourceClock == null) return;
|
||||
|
||||
speedAdjustmentsApplied = true;
|
||||
sourceClock.ResetSpeedAdjustments();
|
||||
|
||||
if (sourceClock is IHasTempoAdjust tempo)
|
||||
@ -239,7 +242,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void removeSourceClockAdjustments()
|
||||
{
|
||||
sourceClock.ResetSpeedAdjustments();
|
||||
if (speedAdjustmentsApplied)
|
||||
{
|
||||
sourceClock.ResetSpeedAdjustments();
|
||||
speedAdjustmentsApplied = false;
|
||||
}
|
||||
|
||||
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool PlayResumeSound => false;
|
||||
|
||||
private Task loadTask;
|
||||
protected Task LoadTask { get; private set; }
|
||||
|
||||
protected Task DisposalTask { get; private set; }
|
||||
|
||||
private InputManager inputManager;
|
||||
private IdleTracker idleTracker;
|
||||
@ -159,7 +161,7 @@ namespace osu.Game.Screens.Play
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
loadTask = LoadComponentAsync(player, _ => info.Loading = false);
|
||||
LoadTask = LoadComponentAsync(player, _ => info.Loading = false);
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
@ -250,7 +252,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
loadTask = null;
|
||||
LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
@ -301,7 +303,7 @@ namespace osu.Game.Screens.Play
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
loadTask?.ContinueWith(_ => player.Dispose());
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,13 +29,13 @@ namespace osu.Game.Skinning
|
||||
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
|
||||
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
|
||||
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
|
||||
public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: this(component, allowFallback, confineMode)
|
||||
{
|
||||
createDefault = defaultImplementation;
|
||||
}
|
||||
|
||||
protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: base(allowFallback)
|
||||
{
|
||||
this.component = component;
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Skinning
|
||||
[Resolved]
|
||||
private TextureStore textures { get; set; }
|
||||
|
||||
public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: base(new SpriteComponent(textureName), allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableSpriteText : SkinnableDrawable, IHasText
|
||||
{
|
||||
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: base(component, defaultImplementation, allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user