diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs index 642acacefa..886c1120d4 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs @@ -66,11 +66,11 @@ namespace osu.Game.Tests.Visual foreach (var rulesetInfo in rulesets.AvailableRulesets) { var ruleset = rulesetInfo.CreateInstance(); - var beatmap = createTestBeatmap(rulesetInfo); + var testBeatmap = createTestBeatmap(rulesetInfo); - beatmaps.Add(beatmap); + beatmaps.Add(testBeatmap); - selectBeatmap(beatmap); + selectBeatmap(testBeatmap); // TODO: adjust cases once more info is shown for other gamemodes switch (ruleset)