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Add some xmldocs + nullable parameter

This commit is contained in:
smoogipoo 2020-04-03 11:55:52 +09:00
parent 1f797207f7
commit 571748d105
2 changed files with 26 additions and 2 deletions

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@ -1,15 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents> public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{ {
public readonly int TargetColumn; /// <summary>
/// The intended <see cref="Column"/> index for this component.
/// May be null if the component does not exist in a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn;
public ManiaSkinComponent(ManiaSkinComponents component, int targetColumn) /// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
: base(component) : base(component)
{ {
TargetColumn = targetColumn; TargetColumn = targetColumn;

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class ManiaSkinConfigurationLookup public class ManiaSkinConfigurationLookup
{ {
/// <summary>
/// The configuration lookup value.
/// </summary>
public readonly LegacyManiaSkinConfigurationLookups Lookup; public readonly LegacyManiaSkinConfigurationLookups Lookup;
/// <summary>
/// The intended <see cref="Column"/> index for the configuration.
/// May be null if the configuration does not apply to a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn; public readonly int? TargetColumn;
/// <summary>
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
/// </summary>
/// <param name="lookup">The lookup value.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null) public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
{ {
Lookup = lookup; Lookup = lookup;