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Merge remote-tracking branch 'origin/master' into mask-separation
# Conflicts: # osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderMask.cs
This commit is contained in:
commit
5712a52817
@ -5,13 +5,11 @@ using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
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{
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public override string Name => "Dual Stages";
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public override string ShortenedName => "DS";
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@ -34,22 +32,21 @@ namespace osu.Game.Rulesets.Mania.Mods
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mbc.TargetColumns *= 2;
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}
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public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
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{
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var mrc = (ManiaRulesetContainer)rulesetContainer;
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// Although this can work, for now let's not allow keymods for mania-specific beatmaps
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if (isForCurrentRuleset)
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return;
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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var newDefinitions = new List<StageDefinition>();
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foreach (var existing in mrc.Beatmap.Stages)
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foreach (var existing in maniaBeatmap.Stages)
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{
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newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
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newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
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}
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mrc.Beatmap.Stages = newDefinitions;
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maniaBeatmap.Stages = newDefinitions;
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}
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public PlayfieldType PlayfieldType => PlayfieldType.Dual;
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|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public readonly DrawableHitCircle HeadCircle;
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public readonly DrawableSliderTail TailCircle;
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public readonly SliderBody Body;
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public readonly SnakingSliderBody Body;
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public readonly SliderBall Ball;
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public DrawableSlider(Slider s)
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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InternalChildren = new Drawable[]
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{
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Body = new SliderBody(s)
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Body = new SnakingSliderBody(s)
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{
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PathWidth = s.Scale * 64,
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},
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|
@ -0,0 +1,20 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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/// <summary>
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/// A <see cref="SliderBody"/> with the ability to set the drawn vertices manually.
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/// </summary>
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public class ManualSliderBody : SliderBody
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{
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public new void SetVertices(IReadOnlyList<Vector2> vertices)
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{
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base.SetVertices(vertices);
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Size = Path.Size;
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}
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}
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}
|
@ -4,7 +4,6 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class NumberPiece : Container
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{
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private readonly SpriteText number;
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private readonly SkinnableSpriteText number;
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public string Text
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{
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@ -41,15 +40,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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},
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Child = new Box()
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}, s => s.GetTexture("Play/osu/hitcircle") == null),
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number = new OsuSpriteText
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number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
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{
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Text = @"1",
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Font = @"Venera",
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UseFullGlyphHeight = false,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 40,
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Alpha = 1
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}, restrictSize: false)
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{
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Text = @"1"
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}
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};
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}
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|
@ -1,24 +1,22 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using OpenTK.Graphics.ES30;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.ES30;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBody : Container, ISliderProgress
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public abstract class SliderBody : CompositeDrawable
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{
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private readonly SliderPath path;
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protected Path Path => path;
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private readonly BufferedContainer container;
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public float PathWidth
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@ -30,15 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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/// <summary>
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/// Offset in absolute coordinates from the start of the curve.
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/// </summary>
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public Vector2 PathOffset { get; private set; }
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public readonly List<Vector2> CurrentCurve = new List<Vector2>();
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public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
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public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
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public double? SnakedStart { get; private set; }
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public double? SnakedEnd { get; private set; }
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public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
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/// <summary>
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/// Used to colour the path.
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@ -74,28 +64,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
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private Vector2 topLeftOffset;
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private readonly Slider slider;
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public SliderBody(Slider s)
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protected SliderBody()
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{
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slider = s;
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Children = new Drawable[]
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InternalChild = container = new BufferedContainer
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{
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container = new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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CacheDrawnFrameBuffer = true,
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Children = new Drawable[]
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{
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path = new SliderPath
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{
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Blending = BlendingMode.None,
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},
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}
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},
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RelativeSizeAxes = Axes.Both,
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CacheDrawnFrameBuffer = true,
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Child = path = new SliderPath { Blending = BlendingMode.None }
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};
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container.Attach(RenderbufferInternalFormat.DepthComponent16);
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@ -103,80 +78,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
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public void SetRange(double p0, double p1)
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/// <summary>
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/// Sets the vertices of the path which should be drawn by this <see cref="SliderBody"/>.
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/// </summary>
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/// <param name="vertices">The vertices</param>
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protected void SetVertices(IReadOnlyList<Vector2> vertices)
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{
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if (p0 > p1)
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MathHelper.Swap(ref p0, ref p1);
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if (updateSnaking(p0, p1))
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{
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// The path is generated such that its size encloses it. This change of size causes the path
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// to move around while snaking, so we need to offset it to make sure it maintains the
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// same position as when it is fully snaked.
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var newTopLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
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path.Position = topLeftOffset - newTopLeftOffset;
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container.ForceRedraw();
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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computeSize();
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}
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private void computeSize()
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{
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// Generate the entire curve
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slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
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foreach (Vector2 p in CurrentCurve)
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path.AddVertex(p);
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Size = path.Size;
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topLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
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PathOffset = path.PositionInBoundingBox(CurrentCurve[0]);
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}
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private bool updateSnaking(double p0, double p1)
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{
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if (SnakedStart == p0 && SnakedEnd == p1) return false;
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SnakedStart = p0;
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SnakedEnd = p1;
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slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
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path.ClearVertices();
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foreach (Vector2 p in CurrentCurve)
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path.AddVertex(p);
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return true;
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}
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public void UpdateProgress(double completionProgress)
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{
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var span = slider.SpanAt(completionProgress);
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var spanProgress = slider.ProgressAt(completionProgress);
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double start = 0;
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double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
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if (span >= slider.SpanCount() - 1)
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{
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if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
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{
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start = 0;
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end = SnakingOut ? spanProgress : 1;
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}
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else
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{
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start = SnakingOut ? spanProgress : 0;
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}
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}
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SetRange(start, end);
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path.Vertices = vertices;
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container.ForceRedraw();
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}
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private class SliderPath : SmoothPath
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|
@ -0,0 +1,105 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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/// <summary>
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/// A <see cref="SliderBody"/> which changes its curve depending on the snaking progress.
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/// </summary>
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public class SnakingSliderBody : SliderBody, ISliderProgress
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{
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public readonly List<Vector2> CurrentCurve = new List<Vector2>();
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public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
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public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
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public double? SnakedStart { get; private set; }
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public double? SnakedEnd { get; private set; }
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public override Vector2 PathOffset => snakedPathOffset;
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/// <summary>
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/// The top-left position of the path when fully snaked.
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/// </summary>
|
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private Vector2 snakedPosition;
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|
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/// <summary>
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/// The offset of the path from <see cref="snakedPosition"/> when fully snaked.
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/// </summary>
|
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private Vector2 snakedPathOffset;
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|
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private readonly Slider slider;
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||||
|
||||
public SnakingSliderBody(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// Generate the entire curve
|
||||
slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// The body is sized to the full path size to avoid excessive autosize computations
|
||||
Size = Path.Size;
|
||||
|
||||
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
||||
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = SnakingOut ? spanProgress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = SnakingOut ? spanProgress : 0;
|
||||
}
|
||||
}
|
||||
|
||||
setRange(start, end);
|
||||
}
|
||||
|
||||
private void setRange(double p0, double p1)
|
||||
{
|
||||
if (p0 > p1)
|
||||
MathHelper.Swap(ref p0, ref p1);
|
||||
|
||||
if (SnakedStart == p0 && SnakedEnd == p1) return;
|
||||
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// The bounding box of the path expands as it snakes, which in turn shifts the position of the path.
|
||||
// Depending on the direction of expansion, it may appear as if the path is expanding towards the position of the slider
|
||||
// rather than expanding out from the position of the slider.
|
||||
// To remove this effect, the path's position is shifted towards its final snaked position
|
||||
|
||||
Path.Position = snakedPosition - Path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|
22
osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
Normal file
22
osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/>
|
||||
/// after conversion and post-processing has completed.
|
||||
/// </summary>
|
||||
public interface IApplicableToBeatmap<TObject> : IApplicableMod
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToBeatmap{TObject}"/> to a <see cref="Beatmap{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to apply to.</param>
|
||||
void ApplyToBeatmap(Beatmap<TObject> beatmap);
|
||||
}
|
||||
}
|
@ -238,6 +238,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
applyBeatmapMods(Mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -255,16 +257,29 @@ namespace osu.Game.Rulesets.UI
|
||||
KeyBindingInputManager.Add(Cursor);
|
||||
|
||||
// Apply mods
|
||||
applyMods(Mods, config);
|
||||
applyRulesetMods(Mods, config);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to the Beatmap.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyBeatmapMods(IEnumerable<Mod> mods)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmap<TObject>>())
|
||||
mod.ApplyToBeatmap(Beatmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to this RulesetContainer.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
|
@ -307,10 +307,10 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Alpha = 0;
|
||||
|
||||
InternalChild = textContainer = new FillFlowContainer
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(spacing / 2),
|
||||
@ -337,7 +337,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
this.FadeOut(transition_duration);
|
||||
textContainer.FadeOut(transition_duration);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -345,8 +345,6 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPresent => base.IsPresent || textFlow == null; // Visibility is updated in the LoadComponentAsync callback
|
||||
|
||||
private void setTextAsync(string text)
|
||||
{
|
||||
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
|
||||
@ -361,7 +359,7 @@ namespace osu.Game.Screens.Select
|
||||
textContainer.Add(textFlow = loaded);
|
||||
|
||||
// fade in if we haven't yet.
|
||||
this.FadeIn(transition_duration);
|
||||
textContainer.FadeIn(transition_duration);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
@ -68,7 +67,7 @@ namespace osu.Game.Screens.Select
|
||||
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new Editor());
|
||||
Edit();
|
||||
}, Key.Number3);
|
||||
|
||||
if (dialogOverlay != null)
|
||||
|
@ -223,9 +223,9 @@ namespace osu.Game.Screens.Select
|
||||
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
|
||||
}
|
||||
|
||||
public void Edit(BeatmapInfo beatmap)
|
||||
public void Edit(BeatmapInfo beatmap = null)
|
||||
{
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
|
||||
Push(new Editor());
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -56,30 +57,39 @@ namespace osu.Game.Skinning
|
||||
case "Play/Great":
|
||||
componentName = "hit300";
|
||||
break;
|
||||
case "Play/osu/number-text":
|
||||
return !hasFont(Configuration.HitCircleFont) ? null : new LegacySpriteText(Textures, Configuration.HitCircleFont) { Scale = new Vector2(0.96f) };
|
||||
}
|
||||
|
||||
float ratio = 0.72f; // brings sizing roughly in-line with stable
|
||||
var texture = GetTexture(componentName);
|
||||
|
||||
var texture = GetTexture($"{componentName}@2x");
|
||||
if (texture == null)
|
||||
{
|
||||
ratio *= 2;
|
||||
texture = GetTexture(componentName);
|
||||
}
|
||||
return null;
|
||||
|
||||
if (texture == null) return null;
|
||||
|
||||
return new Sprite
|
||||
{
|
||||
Texture = texture,
|
||||
Scale = new Vector2(ratio),
|
||||
};
|
||||
return new Sprite { Texture = texture };
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName) => Textures.Get(componentName);
|
||||
public override Texture GetTexture(string componentName)
|
||||
{
|
||||
float ratio = 2;
|
||||
|
||||
var texture = Textures.Get($"{componentName}@2x");
|
||||
if (texture == null)
|
||||
{
|
||||
ratio = 1;
|
||||
texture = Textures.Get(componentName);
|
||||
}
|
||||
|
||||
if (texture != null)
|
||||
texture.ScaleAdjust = ratio / 0.72f; // brings sizing roughly in-line with stable
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
|
||||
|
||||
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
||||
|
||||
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||
where T : INamedFileInfo
|
||||
{
|
||||
@ -142,5 +152,40 @@ namespace osu.Game.Skinning
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
private class LegacySpriteText : OsuSpriteText
|
||||
{
|
||||
private readonly TextureStore textures;
|
||||
private readonly string font;
|
||||
|
||||
public LegacySpriteText(TextureStore textures, string font)
|
||||
{
|
||||
this.textures = textures;
|
||||
this.font = font;
|
||||
|
||||
Shadow = false;
|
||||
UseFullGlyphHeight = false;
|
||||
}
|
||||
|
||||
protected override Texture GetTextureForCharacter(char c)
|
||||
{
|
||||
string textureName = $"{font}-{c}";
|
||||
|
||||
// Approximate value that brings character sizing roughly in-line with stable
|
||||
float ratio = 36;
|
||||
|
||||
var texture = textures.Get($"{textureName}@2x");
|
||||
if (texture == null)
|
||||
{
|
||||
ratio = 18;
|
||||
texture = textures.Get(textureName);
|
||||
}
|
||||
|
||||
if (texture != null)
|
||||
texture.ScaleAdjust = ratio;
|
||||
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ namespace osu.Game.Skinning
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (pair.Key)
|
||||
@ -32,6 +33,20 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case Section.Fonts:
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (pair.Key)
|
||||
{
|
||||
case "HitCirclePrefix":
|
||||
skin.HitCircleFont = pair.Value;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
base.ParseLine(skin, section, line);
|
||||
|
@ -14,5 +14,7 @@ namespace osu.Game.Skinning
|
||||
public List<Color4> ComboColours { get; set; } = new List<Color4>();
|
||||
|
||||
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
|
||||
|
||||
public string HitCircleFont { get; set; } = "default";
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,11 @@ namespace osu.Game.Skinning
|
||||
public class SkinnableDrawable<T> : SkinReloadableDrawable
|
||||
where T : Drawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The displayed component. May or may not be a type-<typeparamref name="T"/> member.
|
||||
/// </summary>
|
||||
protected Drawable Drawable { get; private set; }
|
||||
|
||||
private readonly Func<string, T> createDefault;
|
||||
|
||||
private readonly string componentName;
|
||||
@ -31,7 +36,8 @@ namespace osu.Game.Skinning
|
||||
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
|
||||
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
|
||||
/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
|
||||
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true) : base(allowFallback)
|
||||
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
|
||||
: base(allowFallback)
|
||||
{
|
||||
componentName = name;
|
||||
createDefault = defaultImplementation;
|
||||
@ -42,26 +48,27 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
var drawable = skin.GetDrawableComponent(componentName);
|
||||
if (drawable != null)
|
||||
Drawable = skin.GetDrawableComponent(componentName);
|
||||
|
||||
if (Drawable != null)
|
||||
{
|
||||
if (restrictSize)
|
||||
{
|
||||
drawable.RelativeSizeAxes = Axes.Both;
|
||||
drawable.Size = Vector2.One;
|
||||
drawable.Scale = Vector2.One;
|
||||
drawable.FillMode = FillMode.Fit;
|
||||
Drawable.RelativeSizeAxes = Axes.Both;
|
||||
Drawable.Size = Vector2.One;
|
||||
Drawable.Scale = Vector2.One;
|
||||
Drawable.FillMode = FillMode.Fit;
|
||||
}
|
||||
}
|
||||
else if (allowFallback)
|
||||
drawable = createDefault(componentName);
|
||||
Drawable = createDefault(componentName);
|
||||
|
||||
if (drawable != null)
|
||||
if (Drawable != null)
|
||||
{
|
||||
drawable.Origin = Anchor.Centre;
|
||||
drawable.Anchor = Anchor.Centre;
|
||||
Drawable.Origin = Anchor.Centre;
|
||||
Drawable.Anchor = Anchor.Centre;
|
||||
|
||||
InternalChild = drawable;
|
||||
InternalChild = Drawable;
|
||||
}
|
||||
else
|
||||
ClearInternal();
|
||||
|
40
osu.Game/Skinning/SkinnableSpriteText.cs
Normal file
40
osu.Game/Skinning/SkinnableSpriteText.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableSpriteText : SkinnableDrawable<SpriteText>, IHasText
|
||||
{
|
||||
public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
|
||||
: base(name, defaultImplementation, allowFallback, restrictSize)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (Drawable is IHasText textDrawable)
|
||||
textDrawable.Text = Text;
|
||||
}
|
||||
|
||||
private string text;
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => text;
|
||||
set
|
||||
{
|
||||
if (text == value)
|
||||
return;
|
||||
text = value;
|
||||
|
||||
if (Drawable is IHasText textDrawable)
|
||||
textDrawable.Text = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.1018.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.1030.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user