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Merge branch 'master' into mania-playfield-inversions

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Dean Herbert 2018-06-15 18:33:40 +09:00 committed by GitHub
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@ -1,36 +0,0 @@
# Linux
### 1. Requirements:
Mono >= 5.4.0 (>= 5.8.0 recommended)
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
NuGet >= 4.4.0
msbuild
git
### 2. Cloning project
Clone the entire repository with submodules using
```
git clone https://github.com/ppy/osu --recursive
```
Then restore NuGet packages from the repository
```
nuget restore
```
### 3. Compiling
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
### 4. Optimizing
If you want additional performance you can change build type to Release with
```
msbuild -p:Configuration=Release
```
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
```
mono --aot ./osu\!.exe
```
### 5. Troubleshooting
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
```
nuget
sudo nuget update -self
```
**Warning** NuGet creates few config files when it's run for the first time.
Do not run NuGet as root on the first run or you might run into very peculiar issues.

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset())
{
}
}
}

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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override int? LegacyID => 2;

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@ -1,18 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
}
}

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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public virtual bool CanBePlated => false;
public virtual bool StaysOnPlate => CanBePlated;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{

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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Pulp pulp;
public override bool StaysOnPlate => false;
public DrawableDroplet(Droplet h)
: base(h)
{

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@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;

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@ -48,6 +48,16 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
void runAfterLoaded(Action action)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete = _ => action();
}
if (judgement.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
@ -63,21 +73,17 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
}
@ -378,28 +384,31 @@ namespace osu.Game.Rulesets.Catch.UI
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
Explode(f);
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
if (ExplodingFruitTarget != null)
{
var originalX = f.X * Scale.X;
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
ExplodingFruitTarget.Add(fruit);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
fruit.Expire();
}
private class CatcherSprite : Sprite

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset())
{
}
}
}

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@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1)
{
if (segmentDuration <= 90)

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@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
convertType |= PatternType.Gathered;
}
}
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{

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@ -29,47 +29,33 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public ManiaDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public ManiaDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
private bool calculateStrainValues()
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
@ -80,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -88,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -98,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -159,5 +145,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
new ManiaModKey8(),
new ManiaModKey9(),
};
}
}

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeStrainValue()
{
// Obtain strain difficulty
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
// Longer maps are worth more
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
public override int? LegacyID => 3;

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@ -158,8 +158,13 @@ namespace osu.Game.Rulesets.Mania.UI
if (action != Action)
return false;
var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
hitObject?.PlaySamples();
var nextObject =
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjects.Objects.LastOrDefault();
nextObject?.PlaySamples();
return true;
}

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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle;
public HitExplosion(DrawableHitObject judgedObject)

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new OsuRuleset())
{
}
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
public double AimStrain;
public double SpeedStrain;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -18,31 +18,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
Skill[] skills =
{
new Aim(),
new Speed()
};
double sectionLength = section_length * TimeRate;
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
foreach (OsuDifficultyHitObject h in beatmap)
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{
while (h.BaseObject.StartTime > currentSectionEnd)
{
@ -61,16 +56,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
if (categoryDifficulty != null)
return new OsuDifficultyAttributes(mods, starRating)
{
categoryDifficulty.Add("Aim", aimRating);
categoryDifficulty.Add("Speed", speedRating);
}
return starRating;
AimStrain = aimRating,
SpeedStrain = speedRating
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]

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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
private readonly int countHitCircles;
private readonly int beatmapMaxCombo;
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMeh;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
@ -102,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAimValue()
{
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
@ -151,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +

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@ -120,9 +120,9 @@ namespace osu.Game.Rulesets.Osu
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);

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@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
};
this.beatmap.BindTo(beatmap);
beatmap.ValueChanged += v => calculateScale();
this.beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += v => calculateScale();

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@ -64,9 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects
.Select(d => d.HitObject)
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
}
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new TaikoRuleset())
{
}
}
}

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@ -27,54 +27,33 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<TaikoHitObjectDifficulty> difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public TaikoDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
foreach (var hitObject in Beatmap.HitObjects)
foreach (var hitObject in beatmap.HitObjects)
difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues()) return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
private bool calculateStrainValues()
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<TaikoHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext()) return false;
@ -84,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -92,9 +71,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -102,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
TaikoHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -144,5 +123,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
}
}

View File

@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private int countMeh;
private int countMiss;
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeStrainValue()
{
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);

View File

@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko
{
new TaikoModHardRock(),
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
new TaikoModHidden(),
new TaikoModFlashlight(),
};
@ -114,9 +114,9 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 1;

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly Box innerFill;
@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
Expire();
Expire(true);
}
/// <summary>

View File

@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public class KiaiHitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly bool isRim;
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
this.FadeOut(250);
Expire();
Expire(true);
}
}
}

View File

@ -86,7 +86,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(string.Empty, metadata.Source);
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", metadata.Tags);
Assert.AreEqual(557821, beatmapInfo.OnlineBeatmapID);
Assert.AreEqual(241526, metadata.OnlineBeatmapSetID);
Assert.AreEqual(241526, beatmapInfo.BeatmapSet.OnlineBeatmapSetID);
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var beatmap = decodeAsJson(normal);
var meta = beatmap.BeatmapInfo.Metadata;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);

View File

@ -48,11 +48,14 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var reader = new ZipArchiveReader(osz);
BeatmapMetadata meta;
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
meta = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
Beatmap beatmap;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
var meta = beatmap.Metadata;
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);

View File

@ -2,8 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -139,14 +139,14 @@ namespace osu.Game.Tests.NonVisual
private class TestDifficultyCalculator : DifficultyCalculator
{
public TestDifficultyCalculator(params Mod[] mods)
: base(null)
: base(null, null)
{
DifficultyAdjustmentMods = mods;
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
protected override Mod[] DifficultyAdjustmentMods { get; }
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => throw new NotImplementedException();
}
}
}

View File

@ -449,7 +449,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
@ -503,7 +502,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",

View File

@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
@ -15,6 +14,7 @@ using osu.Game.Users;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual
@ -22,9 +22,9 @@ namespace osu.Game.Tests.Visual
[System.ComponentModel.Description("in BeatmapOverlay")]
public class TestCaseBeatmapScoresContainer : OsuTestCase
{
private readonly IEnumerable<OnlineScore> scores;
private readonly IEnumerable<OnlineScore> anotherScores;
private readonly OnlineScore topScore;
private readonly IEnumerable<APIScore> scores;
private readonly IEnumerable<APIScore> anotherScores;
private readonly APIScore topScore;
private readonly Box background;
public TestCaseBeatmapScoresContainer()
@ -52,12 +52,12 @@ namespace osu.Game.Tests.Visual
AddStep("remove scores", () => scoresContainer.Scores = null);
AddStep("resize to big", () => container.ResizeWidthTo(1, 300));
AddStep("resize to normal", () => container.ResizeWidthTo(0.8f, 300));
AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapSetID = 1, OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
scores = new[]
{
new OnlineScore
new APIScore
{
User = new User
{
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234567890,
Accuracy = 1,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234789,
Accuracy = 0.9997,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 12345678,
Accuracy = 0.9854,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -143,7 +143,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234567,
Accuracy = 0.8765,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -169,7 +169,7 @@ namespace osu.Game.Tests.Visual
anotherScores = new[]
{
new OnlineScore
new APIScore
{
User = new User
{
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234789,
Accuracy = 0.9997,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234567890,
Accuracy = 1,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 123456,
Accuracy = 0.6543,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -251,7 +251,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 12345678,
Accuracy = 0.9854,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -279,7 +279,7 @@ namespace osu.Game.Tests.Visual
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
topScore = new OnlineScore
topScore = new APIScore
{
User = new User
{

View File

@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseEditorComposeTimeline : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(TimelineArea), typeof(Timeline), typeof(TimelineButton) };
public TestCaseEditorComposeTimeline()
{
@ -27,11 +27,12 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopCentre,
State = Visibility.Visible
},
new ScrollableTimeline
new TimelineArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1000, 100)
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.8f, 100)
}
};
}

View File

@ -122,7 +122,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),

View File

@ -12,6 +12,7 @@ using osu.Game.Overlays.Profile.Sections.Recent;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.Visual
{
@ -49,15 +50,15 @@ namespace osu.Game.Tests.Visual
};
}
private IEnumerable<RecentActivity> createDummyActivities()
private IEnumerable<APIRecentActivity> createDummyActivities()
{
var dummyBeatmap = new RecentActivity.RecentActivityBeatmap
var dummyBeatmap = new APIRecentActivity.RecentActivityBeatmap
{
Title = @"Dummy beatmap",
Url = "/b/1337",
};
var dummyUser = new RecentActivity.RecentActivityUser
var dummyUser = new APIRecentActivity.RecentActivityUser
{
Username = "DummyReborn",
Url = "/u/666",
@ -66,61 +67,61 @@ namespace osu.Game.Tests.Visual
return new[]
{
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.Achievement,
Achievement = new RecentActivity.RecentActivityAchievement
Achievement = new APIRecentActivity.RecentActivityAchievement
{
Name = @"Feelin' It",
Slug = @"all-secret-feelinit",
},
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapPlaycount,
Count = 1337,
Beatmap = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetApprove,
Approval = BeatmapApproval.Qualified,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetDelete,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetRevive,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetRevive,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetUpdate,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetUpload,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.Rank,
@ -128,29 +129,29 @@ namespace osu.Game.Tests.Visual
Mode = "osu!",
Beatmap = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.RankLost,
Mode = "osu!",
Beatmap = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UsernameChange,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UserSupportAgain,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UserSupportFirst,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UserSupportGift,

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Overlays.Volume;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
@ -17,13 +18,21 @@ namespace osu.Game.Tests.Visual
{
VolumeMeter meter;
MuteButton mute;
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) });
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
Add(new VolumeMeter("BIG", 250, Color4.Red)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(10),
});
Add(mute = new MuteButton
{
Margin = new MarginPadding { Top = 200 }
});
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
AddToggleStep("mute", b => mute.Current.Value = b);
}
}

View File

@ -6,11 +6,11 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual
{
@ -40,14 +40,13 @@ namespace osu.Game.Tests.Visual
for (int i = 1; i <= 16; i *= 2)
{
var newDisplay = new BeatmapWaveformGraph
var newDisplay = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i,
Beatmap = Beatmap
};
Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
Beatmap.ValueChanged += b => newDisplay.Waveform = b.Waveform;
flow.Add(new Container
{

View File

@ -0,0 +1,142 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
{
private readonly ZoomableScrollContainer scrollContainer;
private readonly Drawable innerBox;
public TestCaseZoomableScrollContainer()
{
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 250,
Width = 0.75f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(30)
},
scrollContainer = new ZoomableScrollContainer { RelativeSizeAxes = Axes.Both }
}
},
new MenuCursor()
};
scrollContainer.Add(innerBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0.8f, 0.6f, 0.4f, 1f), new Color4(0.4f, 0.6f, 0.8f, 1f))
});
}
[Test]
public void TestZoom0()
{
reset();
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box width = 1x", () => Precision.AlmostEquals(boxQuad.Size, scrollQuad.Size));
}
[Test]
public void TestZoom10()
{
reset();
AddStep("Set zoom = 10", () => scrollContainer.Zoom = 10);
AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre));
AddAssert("Box width = 10x", () => Precision.AlmostEquals(boxQuad.Size.X, 10 * scrollQuad.Size.X));
}
[Test]
public void TestMouseZoomInOnceOutOnce()
{
reset();
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(3, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
// Scroll out at 0.25
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(-3, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
}
[Test]
public void TestMouseZoomInTwiceOutTwice()
{
reset();
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
// Scroll in at 0.6
AddStep("Move mouse to 0.75x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.75f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
// Very hard to determine actual position, so approximate
AddAssert("Box at correct position (1)", () => Precision.DefinitelyBigger(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X));
AddAssert("Box at correct position (2)", () => Precision.DefinitelyBigger(scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X, boxQuad.TopLeft.X + 0.3f * boxQuad.Size.X));
AddAssert("Box at correct position (3)", () => Precision.DefinitelyBigger(boxQuad.TopLeft.X + 0.6f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X));
// Scroll out at 0.6
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
// Scroll out at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
}
private void reset()
{
AddStep("Reset", () =>
{
scrollContainer.Zoom = 0;
scrollContainer.ScrollTo(0, false);
});
}
private Quad scrollQuad => scrollContainer.ScreenSpaceDrawQuad;
private Quad boxQuad => innerBox.ScreenSpaceDrawQuad;
}
}

View File

@ -23,7 +23,6 @@ namespace osu.Game.Beatmaps
public int BeatmapVersion;
private int? onlineBeatmapID;
private int? onlineBeatmapSetID;
[JsonProperty("id")]
public int? OnlineBeatmapID
@ -32,19 +31,10 @@ namespace osu.Game.Beatmaps
set { onlineBeatmapID = value > 0 ? value : null; }
}
[JsonProperty("beatmapset_id")]
[NotMapped]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
[Required]
[JsonIgnore]
public BeatmapSetInfo BeatmapSet { get; set; }
public BeatmapMetadata Metadata { get; set; }
@ -141,8 +131,8 @@ namespace osu.Game.Beatmaps
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
/// <summary>
/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.

View File

@ -81,12 +81,31 @@ namespace osu.Game.Beatmaps
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
{
model.Beatmaps = createBeatmapDifficulties(model, archive);
model.Beatmaps = createBeatmapDifficulties(archive);
// remove metadata from difficulties where it matches the set
foreach (BeatmapInfo b in model.Beatmaps)
{
// remove metadata from difficulties where it matches the set
if (model.Metadata.Equals(b.Metadata))
b.Metadata = null;
// by setting the model here, we can update the noline set id below.
b.BeatmapSet = model;
fetchAndPopulateOnlineIDs(b);
}
// check if a set already exists with the same online id, delete if it does.
if (model.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
@ -99,18 +118,6 @@ namespace osu.Game.Beatmaps
return existingHashMatch;
}
// check if a set already exists with the same online id
if (model.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
return null;
}
@ -306,29 +313,29 @@ namespace osu.Game.Beatmaps
return hashable.ComputeSHA2Hash();
}
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
BeatmapMetadata metadata;
Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
return new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = computeBeatmapSetHash(reader),
Metadata = metadata
Metadata = beatmap.Metadata
};
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(BeatmapSetInfo model, ArchiveReader reader)
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
@ -348,10 +355,6 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
// ensure we have the same online set ID as the set itself.
beatmap.BeatmapInfo.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
beatmap.BeatmapInfo.Metadata.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
// check that no existing beatmap exists that is imported with the same online beatmap ID. if so, give it precedence.
if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue && QueryBeatmap(b => b.OnlineBeatmapID.Value == beatmap.BeatmapInfo.OnlineBeatmapID.Value) != null)
beatmap.BeatmapInfo.OnlineBeatmapID = null;
@ -363,8 +366,7 @@ namespace osu.Game.Beatmaps
if (ruleset != null)
{
// TODO: this should be done in a better place once we actually need to dynamically update it.
var converted = new DummyConversionBeatmap(beatmap).GetPlayableBeatmap(ruleset);
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(converted).Calculate();
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
}
else
beatmap.BeatmapInfo.StarDifficulty = 0;
@ -376,6 +378,40 @@ namespace osu.Game.Beatmaps
return beatmapInfos;
}
/// <summary>
/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
/// </summary>
/// <param name="beatmap">The beatmap to populate.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, bool force = false)
{
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
return true;
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
try
{
var req = new GetBeatmapRequest(beatmap);
req.Perform(api);
var res = req.Result;
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
return true;
}
catch (Exception e)
{
Logger.Log($"Failed ({e})", LoggingTarget.Database);
return false;
}
}
/// <summary>
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
/// </summary>

View File

@ -17,16 +17,6 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public int ID { get; set; }
private int? onlineBeatmapSetID;
[NotMapped]
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
public string Title { get; set; }
public string TitleUnicode { get; set; }
public string Artist { get; set; }
@ -82,8 +72,7 @@ namespace osu.Game.Beatmaps
if (other == null)
return false;
return onlineBeatmapSetID == other.onlineBeatmapSetID
&& Title == other.Title
return Title == other.Title
&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode

View File

@ -22,18 +22,18 @@ namespace osu.Game.Beatmaps
[NotMapped]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
public double MaxStarDifficulty => Beatmaps?.Max(b => b.StarDifficulty) ?? 0;
[NotMapped]
public bool DeletePending { get; set; }
public string Hash { get; set; }
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
public string StoryboardFile => Files?.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata.ToString();
public override string ToString() => Metadata?.ToString() ?? base.ToString();
public bool Protected { get; set; }
}

View File

@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => null;
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
public override string Description => "dummy";

View File

@ -34,7 +34,8 @@ namespace osu.Game.Beatmaps.Formats
private readonly int offset;
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
public LegacyBeatmapDecoder(int version = LATEST_VERSION)
: base(version)
{
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
offset = FormatVersion < 5 ? 24 : 0;
@ -135,6 +136,7 @@ namespace osu.Game.Beatmaps.Formats
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
break;
}
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
@ -207,8 +209,7 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) };
break;
}
}

View File

@ -5,6 +5,7 @@ using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
namespace osu.Game.Configuration
@ -80,6 +81,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.FloatingComments, false);
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
@ -148,5 +151,6 @@ namespace osu.Game.Configuration
BeatmapSkins,
BeatmapHitsounds,
IncreaseFirstObjectVisibility,
ScoreDisplayMode
}
}

View File

@ -181,24 +181,6 @@ namespace osu.Game.Database
}
}
public void Migrate()
{
try
{
Database.Migrate();
}
catch (Exception e)
{
throw new MigrationFailedException(e);
}
}
}
public class MigrationFailedException : Exception
{
public MigrationFailedException(Exception exception)
: base("sqlite-net migration failed", exception)
{
}
public void Migrate() => Database.Migrate();
}
}

View File

@ -33,7 +33,7 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;

View File

@ -14,16 +14,19 @@ namespace osu.Game.Online.API
{
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
public T Result => ((JsonWebRequest<T>)WebRequest).ResponseObject;
protected APIRequest()
{
base.Success += onSuccess;
}
private void onSuccess()
{
Success?.Invoke(((JsonWebRequest<T>)WebRequest).ResponseObject);
}
private void onSuccess() => Success?.Invoke(Result);
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public new event APISuccessHandler<T> Success;
}
@ -52,7 +55,16 @@ namespace osu.Game.Online.API
protected APIAccess API;
protected WebRequest WebRequest;
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public event APISuccessHandler Success;
/// <summary>
/// Invoked on failure to complete an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public event APIFailureHandler Failure;
private bool cancelled;

View File

@ -1,149 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using System;
namespace osu.Game.Online.API.Requests
{
public class APIResponseBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
{
[JsonProperty(@"covers")]
private BeatmapSetOnlineCovers covers { get; set; }
[JsonProperty(@"preview_url")]
private string preview { get; set; }
[JsonProperty(@"play_count")]
private int playCount { get; set; }
[JsonProperty(@"favourite_count")]
private int favouriteCount { get; set; }
[JsonProperty(@"bpm")]
private double bpm { get; set; }
[JsonProperty(@"video")]
private bool hasVideo { get; set; }
[JsonProperty(@"storyboard")]
private bool hasStoryboard { get; set; }
[JsonProperty(@"status")]
private BeatmapSetOnlineStatus status { get; set; }
[JsonProperty(@"submitted_date")]
private DateTimeOffset submitted { get; set; }
[JsonProperty(@"ranked_date")]
private DateTimeOffset ranked { get; set; }
[JsonProperty(@"last_updated")]
private DateTimeOffset lastUpdated { get; set; }
[JsonProperty(@"user_id")]
private long creatorId {
set { Author.Id = value; }
}
[JsonProperty(@"beatmaps")]
private IEnumerable<APIResponseBeatmap> beatmaps { get; set; }
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Metadata = this,
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = covers,
Preview = preview,
PlayCount = playCount,
FavouriteCount = favouriteCount,
BPM = bpm,
Status = status,
HasVideo = hasVideo,
HasStoryboard = hasStoryboard,
Submitted = submitted,
Ranked = ranked,
LastUpdated = lastUpdated,
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};
}
private class APIResponseBeatmap : BeatmapMetadata
{
[JsonProperty(@"id")]
private int onlineBeatmapID { get; set; }
[JsonProperty(@"playcount")]
private int playCount { get; set; }
[JsonProperty(@"passcount")]
private int passCount { get; set; }
[JsonProperty(@"mode_int")]
private int ruleset { get; set; }
[JsonProperty(@"difficulty_rating")]
private double starDifficulty { get; set; }
[JsonProperty(@"drain")]
private float drainRate { get; set; }
[JsonProperty(@"cs")]
private float circleSize { get; set; }
[JsonProperty(@"ar")]
private float approachRate { get; set; }
[JsonProperty(@"accuracy")]
private float overallDifficulty { get; set; }
[JsonProperty(@"total_length")]
private double length { get; set; }
[JsonProperty(@"count_circles")]
private int circleCount { get; set; }
[JsonProperty(@"count_sliders")]
private int sliderCount { get; set; }
[JsonProperty(@"version")]
private string version { get; set; }
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
{
return new BeatmapInfo
{
Metadata = this,
Ruleset = rulesets.GetRuleset(ruleset),
StarDifficulty = starDifficulty,
OnlineBeatmapID = onlineBeatmapID,
Version = version,
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = drainRate,
CircleSize = circleSize,
ApproachRate = approachRate,
OverallDifficulty = overallDifficulty,
},
OnlineInfo = new BeatmapOnlineInfo
{
PlayCount = playCount,
PassCount = passCount,
Length = length,
CircleCount = circleCount,
SliderCount = sliderCount,
},
};
}
}
}
}

View File

@ -1,46 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapDetailsRequest : APIRequest<GetBeatmapDetailsResponse>
public class GetBeatmapDetailsRequest : APIRequest<APIBeatmapMetrics>
{
private readonly BeatmapInfo beatmap;
private string lookupString => beatmap.OnlineBeatmapID > 0 ? beatmap.OnlineBeatmapID.ToString() : $@"lookup?checksum={beatmap.Hash}&filename={System.Uri.EscapeUriString(beatmap.Path)}";
public GetBeatmapDetailsRequest(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
protected override string Target => $@"beatmaps/{lookupString}";
}
public class GetBeatmapDetailsResponse : BeatmapMetrics
{
//the online API returns some metrics as a nested object.
[JsonProperty(@"failtimes")]
private BeatmapMetrics failTimes
{
set
{
Fails = value.Fails;
Retries = value.Retries;
}
}
//and other metrics in the beatmap set.
[JsonProperty(@"beatmapset")]
private BeatmapMetrics beatmapSet
{
set
{
Ratings = value.Ratings;
}
}
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}";
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapRequest : APIRequest<APIBeatmap>
{
private readonly BeatmapInfo beatmap;
private string lookupString => beatmap.OnlineBeatmapID > 0 ? beatmap.OnlineBeatmapID.ToString() : $@"lookup?checksum={beatmap.MD5Hash}&filename={System.Uri.EscapeUriString(beatmap.Path)}";
public GetBeatmapRequest(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
protected override string Target => $@"beatmaps/{lookupString}";
}
}

View File

@ -1,9 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
public class GetBeatmapSetRequest : APIRequest<APIBeatmapSet>
{
private readonly int id;
private readonly BeatmapSetLookupType type;

View File

@ -2,20 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Users;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Framework.IO.Network;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetScoresRequest : APIRequest<GetScoresResponse>
public class GetScoresRequest : APIRequest<APIScores>
{
private readonly BeatmapInfo beatmap;
private readonly LeaderboardScope scope;
@ -36,9 +31,9 @@ namespace osu.Game.Online.API.Requests
Success += onSuccess;
}
private void onSuccess(GetScoresResponse r)
private void onSuccess(APIScores r)
{
foreach (OnlineScore score in r.Scores)
foreach (APIScore score in r.Scores)
score.ApplyBeatmap(beatmap);
}
@ -55,112 +50,4 @@ namespace osu.Game.Online.API.Requests
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}/scores";
}
public class GetScoresResponse
{
[JsonProperty(@"scores")]
public IEnumerable<OnlineScore> Scores;
}
public class OnlineScore : Score
{
[JsonProperty(@"score")]
private double totalScore
{
set { TotalScore = value; }
}
[JsonProperty(@"max_combo")]
private int maxCombo
{
set { MaxCombo = value; }
}
[JsonProperty(@"user")]
private User user
{
set { User = value; }
}
[JsonProperty(@"replay_data")]
private Replay replay
{
set { Replay = value; }
}
[JsonProperty(@"mode_int")]
public int OnlineRulesetID { get; set; }
[JsonProperty(@"score_id")]
private long onlineScoreID
{
set { OnlineScoreID = value; }
}
[JsonProperty(@"created_at")]
private DateTimeOffset date
{
set { Date = value; }
}
[JsonProperty(@"beatmap")]
private BeatmapInfo beatmap
{
set { Beatmap = value; }
}
[JsonProperty(@"beatmapset")]
private BeatmapMetadata metadata
{
set { Beatmap.Metadata = value; }
}
[JsonProperty(@"statistics")]
private Dictionary<string, object> jsonStats
{
set
{
foreach (var kvp in value)
{
HitResult newKey;
switch (kvp.Key)
{
case @"count_300":
newKey = HitResult.Great;
break;
case @"count_100":
newKey = HitResult.Good;
break;
case @"count_50":
newKey = HitResult.Meh;
break;
case @"count_miss":
newKey = HitResult.Miss;
break;
default:
continue;
}
Statistics.Add(newKey, kvp.Value);
}
}
}
[JsonProperty(@"mods")]
private string[] modStrings { get; set; }
public void ApplyBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
ApplyRuleset(beatmap.Ruleset);
}
public void ApplyRuleset(RulesetInfo ruleset)
{
Ruleset = ruleset;
// Evaluate the mod string
Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.ShortenedName)).ToArray();
}
}
}

View File

@ -3,10 +3,11 @@
using Humanizer;
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserBeatmapsRequest : APIRequest<List<APIResponseBeatmapSet>>
public class GetUserBeatmapsRequest : APIRequest<List<APIBeatmapSet>>
{
private readonly long userId;
private readonly int offset;

View File

@ -1,14 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<MostPlayedBeatmap>>
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<APIUserMostPlayedBeatmap>>
{
private readonly long userId;
private readonly int offset;
@ -21,28 +19,4 @@ namespace osu.Game.Online.API.Requests
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
}
public class MostPlayedBeatmap
{
[JsonProperty("beatmap_id")]
public int BeatmapID;
[JsonProperty("count")]
public int PlayCount;
[JsonProperty]
private BeatmapInfo beatmap;
[JsonProperty]
private APIResponseBeatmapSet beatmapSet;
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
{
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
beatmap.BeatmapSet = setInfo;
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
beatmap.Metadata = setInfo.Metadata;
return beatmap;
}
}
}

View File

@ -1,15 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Rulesets.Scoring;
using Humanizer;
using System;
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserRecentActivitiesRequest : APIRequest<List<RecentActivity>>
public class GetUserRecentActivitiesRequest : APIRequest<List<APIRecentActivity>>
{
private readonly long userId;
private readonly int offset;
@ -23,86 +20,6 @@ namespace osu.Game.Online.API.Requests
protected override string Target => $"users/{userId}/recent_activity?offset={offset}";
}
public class RecentActivity
{
[JsonProperty("id")]
public int ID;
[JsonProperty("createdAt")]
public DateTimeOffset CreatedAt;
[JsonProperty]
private string type
{
set => Type = (RecentActivityType)Enum.Parse(typeof(RecentActivityType), value.Pascalize());
}
public RecentActivityType Type;
[JsonProperty]
private string scoreRank
{
set => ScoreRank = (ScoreRank)Enum.Parse(typeof(ScoreRank), value);
}
public ScoreRank ScoreRank;
[JsonProperty("rank")]
public int Rank;
[JsonProperty("approval")]
public BeatmapApproval Approval;
[JsonProperty("count")]
public int Count;
[JsonProperty("mode")]
public string Mode;
[JsonProperty("beatmap")]
public RecentActivityBeatmap Beatmap;
[JsonProperty("beatmapset")]
public RecentActivityBeatmap Beatmapset;
[JsonProperty("user")]
public RecentActivityUser User;
[JsonProperty("achievement")]
public RecentActivityAchievement Achievement;
public class RecentActivityBeatmap
{
[JsonProperty("title")]
public string Title;
[JsonProperty("url")]
public string Url;
}
public class RecentActivityUser
{
[JsonProperty("username")]
public string Username;
[JsonProperty("url")]
public string Url;
[JsonProperty("previousUsername")]
public string PreviousUsername;
}
public class RecentActivityAchievement
{
[JsonProperty("slug")]
public string Slug;
[JsonProperty("name")]
public string Name;
}
}
public enum RecentActivityType
{
Achievement,

View File

@ -2,10 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserScoresRequest : APIRequest<List<OnlineScore>>
public class GetUserScoresRequest : APIRequest<List<APIScore>>
{
private readonly long userId;
private readonly ScoreType type;

View File

@ -2,19 +2,12 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Users;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUsersRequest : APIRequest<List<RankingEntry>>
public class GetUsersRequest : APIRequest<List<APIUser>>
{
protected override string Target => @"rankings/osu/performance";
}
public class RankingEntry
{
[JsonProperty]
public User User;
}
}

View File

@ -0,0 +1,85 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIBeatmap : BeatmapMetadata
{
[JsonProperty(@"id")]
public int OnlineBeatmapID { get; set; }
[JsonProperty(@"beatmapset_id")]
public int OnlineBeatmapSetID { get; set; }
[JsonProperty(@"playcount")]
private int playCount { get; set; }
[JsonProperty(@"passcount")]
private int passCount { get; set; }
[JsonProperty(@"mode_int")]
private int ruleset { get; set; }
[JsonProperty(@"difficulty_rating")]
private double starDifficulty { get; set; }
[JsonProperty(@"drain")]
private float drainRate { get; set; }
[JsonProperty(@"cs")]
private float circleSize { get; set; }
[JsonProperty(@"ar")]
private float approachRate { get; set; }
[JsonProperty(@"accuracy")]
private float overallDifficulty { get; set; }
[JsonProperty(@"total_length")]
private double length { get; set; }
[JsonProperty(@"count_circles")]
private int circleCount { get; set; }
[JsonProperty(@"count_sliders")]
private int sliderCount { get; set; }
[JsonProperty(@"version")]
private string version { get; set; }
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
{
return new BeatmapInfo
{
Metadata = this,
Ruleset = rulesets.GetRuleset(ruleset),
StarDifficulty = starDifficulty,
OnlineBeatmapID = OnlineBeatmapID,
BeatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
},
Version = version,
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = drainRate,
CircleSize = circleSize,
ApproachRate = approachRate,
OverallDifficulty = overallDifficulty,
},
OnlineInfo = new BeatmapOnlineInfo
{
PlayCount = playCount,
PassCount = passCount,
Length = length,
CircleCount = circleCount,
SliderCount = sliderCount,
},
};
}
}
}

View File

@ -0,0 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIBeatmapMetrics : BeatmapMetrics
{
//the online API returns some metrics as a nested object.
[JsonProperty(@"failtimes")]
private BeatmapMetrics failTimes
{
set
{
Fails = value.Fails;
Retries = value.Retries;
}
}
//and other metrics in the beatmap set.
[JsonProperty(@"beatmapset")]
private BeatmapMetrics beatmapSet
{
set => Ratings = value.Ratings;
}
}
}

View File

@ -0,0 +1,90 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
{
[JsonProperty(@"covers")]
private BeatmapSetOnlineCovers covers { get; set; }
private int? onlineBeatmapSetID;
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
[JsonProperty(@"preview_url")]
private string preview { get; set; }
[JsonProperty(@"play_count")]
private int playCount { get; set; }
[JsonProperty(@"favourite_count")]
private int favouriteCount { get; set; }
[JsonProperty(@"bpm")]
private double bpm { get; set; }
[JsonProperty(@"video")]
private bool hasVideo { get; set; }
[JsonProperty(@"storyboard")]
private bool hasStoryboard { get; set; }
[JsonProperty(@"status")]
private BeatmapSetOnlineStatus status { get; set; }
[JsonProperty(@"submitted_date")]
private DateTimeOffset submitted { get; set; }
[JsonProperty(@"ranked_date")]
private DateTimeOffset ranked { get; set; }
[JsonProperty(@"last_updated")]
private DateTimeOffset lastUpdated { get; set; }
[JsonProperty(@"user_id")]
private long creatorId
{
set { Author.Id = value; }
}
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Metadata = this,
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = covers,
Preview = preview,
PlayCount = playCount,
FavouriteCount = favouriteCount,
BPM = bpm,
Status = status,
HasVideo = hasVideo,
HasStoryboard = hasStoryboard,
Submitted = submitted,
Ranked = ranked,
LastUpdated = lastUpdated,
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};
}
}
}

View File

@ -0,0 +1,89 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Humanizer;
using Newtonsoft.Json;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIRecentActivity
{
[JsonProperty("id")]
public int ID;
[JsonProperty("createdAt")]
public DateTimeOffset CreatedAt;
[JsonProperty]
private string type
{
set => Type = (RecentActivityType)Enum.Parse(typeof(RecentActivityType), value.Pascalize());
}
public RecentActivityType Type;
[JsonProperty]
private string scoreRank
{
set => ScoreRank = (ScoreRank)Enum.Parse(typeof(ScoreRank), value);
}
public ScoreRank ScoreRank;
[JsonProperty("rank")]
public int Rank;
[JsonProperty("approval")]
public BeatmapApproval Approval;
[JsonProperty("count")]
public int Count;
[JsonProperty("mode")]
public string Mode;
[JsonProperty("beatmap")]
public RecentActivityBeatmap Beatmap;
[JsonProperty("beatmapset")]
public RecentActivityBeatmap Beatmapset;
[JsonProperty("user")]
public RecentActivityUser User;
[JsonProperty("achievement")]
public RecentActivityAchievement Achievement;
public class RecentActivityBeatmap
{
[JsonProperty("title")]
public string Title;
[JsonProperty("url")]
public string Url;
}
public class RecentActivityUser
{
[JsonProperty("username")]
public string Username;
[JsonProperty("url")]
public string Url;
[JsonProperty("previousUsername")]
public string PreviousUsername;
}
public class RecentActivityAchievement
{
[JsonProperty("slug")]
public string Slug;
[JsonProperty("name")]
public string Name;
}
}
}

View File

@ -0,0 +1,117 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIScore : Score
{
[JsonProperty(@"score")]
private double totalScore
{
set => TotalScore = value;
}
[JsonProperty(@"max_combo")]
private int maxCombo
{
set => MaxCombo = value;
}
[JsonProperty(@"user")]
private User user
{
set => User = value;
}
[JsonProperty(@"replay_data")]
private Replay replay
{
set => Replay = value;
}
[JsonProperty(@"mode_int")]
public int OnlineRulesetID { get; set; }
[JsonProperty(@"score_id")]
private long onlineScoreID
{
set => OnlineScoreID = value;
}
[JsonProperty(@"created_at")]
private DateTimeOffset date
{
set => Date = value;
}
[JsonProperty(@"beatmap")]
private BeatmapInfo beatmap
{
set => Beatmap = value;
}
[JsonProperty(@"beatmapset")]
private BeatmapMetadata metadata
{
set => Beatmap.Metadata = value;
}
[JsonProperty(@"statistics")]
private Dictionary<string, object> jsonStats
{
set
{
foreach (var kvp in value)
{
HitResult newKey;
switch (kvp.Key)
{
case @"count_300":
newKey = HitResult.Great;
break;
case @"count_100":
newKey = HitResult.Good;
break;
case @"count_50":
newKey = HitResult.Meh;
break;
case @"count_miss":
newKey = HitResult.Miss;
break;
default:
continue;
}
Statistics.Add(newKey, kvp.Value);
}
}
}
[JsonProperty(@"mods")]
private string[] modStrings { get; set; }
public void ApplyBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
ApplyRuleset(beatmap.Ruleset);
}
public void ApplyRuleset(RulesetInfo ruleset)
{
Ruleset = ruleset;
// Evaluate the mod string
Mods = Ruleset.CreateInstance().GetAllMods().Where(mod => modStrings.Contains(mod.ShortenedName)).ToArray();
}
}
}

View File

@ -0,0 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIScores
{
[JsonProperty(@"scores")]
public IEnumerable<APIScore> Scores;
}
}

View File

@ -0,0 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIUser
{
[JsonProperty]
public User User;
}
}

View File

@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIUserMostPlayedBeatmap
{
[JsonProperty("beatmap_id")]
public int BeatmapID;
[JsonProperty("count")]
public int PlayCount;
[JsonProperty]
private BeatmapInfo beatmap;
[JsonProperty]
private APIBeatmapSet beatmapSet;
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
{
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
beatmap.BeatmapSet = setInfo;
beatmap.Metadata = setInfo.Metadata;
return beatmap;
}
}
}

View File

@ -3,13 +3,14 @@
using System.Collections.Generic;
using System.ComponentModel;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests
{
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIResponseBeatmapSet>>
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIBeatmapSet>>
{
private readonly string query;
private readonly RulesetInfo ruleset;

View File

@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
private readonly Box background;
public DrawableScore(int index, OnlineScore score)
public DrawableScore(int index, APIScore score)
{
ScoreModsContainer modsContainer;

View File

@ -11,7 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -42,8 +42,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
private readonly InfoColumn statistics;
private readonly ScoreModsContainer modsContainer;
private OnlineScore score;
public OnlineScore Score
private APIScore score;
public APIScore Score
{
get { return score; }
set

View File

@ -11,6 +11,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.BeatmapSet.Scores
{
@ -28,10 +29,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
set => loadingAnimation.FadeTo(value ? 1 : 0, fade_duration);
}
private IEnumerable<OnlineScore> scores;
private IEnumerable<APIScore> scores;
private BeatmapInfo beatmap;
public IEnumerable<OnlineScore> Scores
public IEnumerable<APIScore> Scores
{
get { return scores; }
set

View File

@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Direct
{
new OsuSpriteText
{
Text = $"{SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
TextSize = 14,
Shadow = false,
Colour = colours.Gray5,

View File

@ -160,7 +160,7 @@ namespace osu.Game.Overlays.Direct
},
new OsuSpriteText
{
Text = $"from {SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 14,

View File

@ -66,34 +66,6 @@ namespace osu.Game.Overlays
AlwaysPresent = true;
}
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
dragContainer.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
[BackgroundDependencyLoader]
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{
@ -103,7 +75,7 @@ namespace osu.Game.Overlays
Children = new Drawable[]
{
dragContainer = new Container
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -470,5 +442,36 @@ namespace osu.Game.Overlays
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
}
}
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Profile.Sections
{
Action = () =>
{
if (beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmap.OnlineBeatmapSetID.Value);
if (beatmap.BeatmapSet?.OnlineBeatmapSetID != null) beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmap.BeatmapSet.OnlineBeatmapSetID.Value);
};
Child = new FillFlowContainer

View File

@ -8,6 +8,7 @@ using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System;
using System.Linq;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
@ -49,7 +50,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
MissingText.Hide();
foreach (OnlineScore score in scores)
foreach (APIScore score in scores)
{
DrawableProfileScore drawableScore;

View File

@ -8,6 +8,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Screens.Select.Leaderboards;
@ -17,11 +18,11 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{
private APIAccess api;
private readonly RecentActivity activity;
private readonly APIRecentActivity activity;
private LinkFlowContainer content;
public DrawableRecentActivity(RecentActivity activity)
public DrawableRecentActivity(APIRecentActivity activity)
{
this.activity = activity;
}

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System.Linq;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.Profile.Sections.Recent
{
@ -36,7 +37,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
MissingText.Hide();
foreach (RecentActivity activity in activities)
foreach (APIRecentActivity activity in activities)
{
ItemsContainer.Add(new DrawableRecentActivity(activity));
}

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
@ -38,6 +39,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
}
};
}
}

View File

@ -24,6 +24,8 @@ namespace osu.Game.Overlays.Volume
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
private readonly float circleSize;
private readonly Color4 meterColour;
@ -44,90 +46,143 @@ namespace osu.Game.Overlays.Volume
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Add(new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
});
Color4 backgroundColour = colours.Gray1;
CircularProgress bgProgress;
Add(new CircularContainer
const float progress_start_radius = 0.75f;
const float progress_size = 0.03f;
const float progress_end_radius = progress_start_radius + progress_size;
const float blur_amount = 5;
Children = new Drawable[]
{
Masking = true,
Size = new Vector2(circleSize),
Children = new Drawable[]
new Container
{
new Box
Size = new Vector2(circleSize),
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
bgProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Rotation = 180,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colours.Gray2,
Size = new Vector2(0.8f)
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Padding = new MarginPadding(-Blur.KernelSize(5)),
Rotation = 180,
Child = (volumeCircle = new CircularProgress
new BufferedContainer
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_end_radius),
Children = new Drawable[]
{
bgProgress = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Colour = backgroundColour,
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Progress under covers for smoothing",
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Child = volumeCircle = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
}
},
}
},
new Circle
{
Name = "Inner Cover",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
Size = new Vector2(progress_start_radius),
},
new Container
{
Name = "Progress overlay for glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_start_radius + progress_size / 1.5f),
Rotation = 180,
Padding = new MarginPadding(-Blur.KernelSize(blur_amount)),
Child = (volumeCircleGlow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = progress_size * 0.8f,
}).WithEffect(new GlowEffect
{
Colour = meterColour,
BlurSigma = new Vector2(blur_amount),
Strength = 5,
PadExtent = true
}),
},
},
},
maxGlow = (text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = meterColour,
Strength = 2,
PadExtent = true
}),
},
maxGlow = (text = new OsuSpriteText
Colour = Color4.Transparent,
PadExtent = true,
})
}
},
new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = Color4.Transparent,
PadExtent = true,
})
new Box
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
}
});
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
};
Bindable.ValueChanged += newVolume =>
{
this.TransformTo("DisplayVolume",
newVolume,
400,
Easing.OutQuint);
};
bgProgress.Current.Value = 0.75f;
}
@ -158,6 +213,7 @@ namespace osu.Game.Overlays.Volume
}
volumeCircle.Current.Value = displayVolume * 0.75f;
volumeCircleGlow.Current.Value = displayVolume * 0.75f;
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Difficulty
{
public class DifficultyAttributes
{
public readonly Mod[] Mods;
public readonly double StarRating;
public DifficultyAttributes(Mod[] mods, double starRating)
{
Mods = mods;
StarRating = starRating;
}
}
}

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@ -13,28 +13,44 @@ namespace osu.Game.Rulesets.Difficulty
{
public abstract class DifficultyCalculator
{
protected readonly IBeatmap Beatmap;
protected readonly Mod[] Mods;
private readonly Ruleset ruleset;
private readonly WorkingBeatmap beatmap;
protected double TimeRate { get; private set; } = 1;
protected DifficultyCalculator(IBeatmap beatmap, Mod[] mods = null)
protected DifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
{
Beatmap = beatmap;
Mods = mods ?? new Mod[0];
ApplyMods(Mods);
this.ruleset = ruleset;
this.beatmap = beatmap;
}
protected virtual void ApplyMods(Mod[] mods)
/// <summary>
/// Calculates the difficulty of the beatmap using a specific mod combination.
/// </summary>
/// <param name="mods">The mods that should be applied to the beatmap.</param>
/// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate(params Mod[] mods)
{
beatmap.Mods.Value = mods;
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
TimeRate = clock.Rate;
return Calculate(playableBeatmap, mods, clock.Rate);
}
protected virtual void PreprocessHitObjects()
/// <summary>
/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
/// </summary>
/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
public IEnumerable<DifficultyAttributes> CalculateAll()
{
foreach (var combination in CreateDifficultyAdjustmentModCombinations())
{
if (combination is MultiMod multi)
yield return Calculate(multi.Mods);
else
yield return Calculate(combination);
}
}
/// <summary>
@ -75,6 +91,13 @@ namespace osu.Game.Rulesets.Difficulty
/// </summary>
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
/// <summary>
/// Calculates the difficulty of a <see cref="Beatmap"/> using a specific <see cref="Mod"/> combination.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to compute the difficulty for.</param>
/// <param name="mods">The <see cref="Mod"/>s that should be applied.</param>
/// <param name="timeRate">The rate of time in <paramref name="beatmap"/>.</param>
/// <returns>A structure containing the difficulty attributes.</returns>
protected abstract DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate);
}
}

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@ -13,8 +13,7 @@ namespace osu.Game.Rulesets.Difficulty
{
public abstract class PerformanceCalculator
{
private readonly Dictionary<string, double> attributes = new Dictionary<string, double>();
protected IDictionary<string, double> Attributes => attributes;
protected readonly DifficultyAttributes Attributes;
protected readonly Ruleset Ruleset;
protected readonly IBeatmap Beatmap;
@ -22,14 +21,15 @@ namespace osu.Game.Rulesets.Difficulty
protected double TimeRate { get; private set; } = 1;
protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
{
Ruleset = ruleset;
Beatmap = beatmap;
Score = score;
var diffCalc = ruleset.CreateDifficultyCalculator(beatmap, score.Mods);
diffCalc.Calculate(attributes);
beatmap.Mods.Value = score.Mods;
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);
ApplyMods(score.Mods);
}

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@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Mods
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
// todo: fix ordering of objects so we don't have to do this (#2740).
foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility ? 1 : 0))
d.ApplyCustomUpdateState += ApplyHiddenState;
}

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@ -61,9 +61,9 @@ namespace osu.Game.Rulesets
public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
public abstract DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null);
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
public virtual PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => null;
public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => null;
public virtual HitObjectComposer CreateHitObjectComposer() => null;

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets
{
/// <summary>
/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset
/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
/// </summary>
public class RulesetConfigCache : Component

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@ -65,6 +65,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableInt HighestCombo = new BindableInt();
/// <summary>
/// The <see cref="ScoringMode"/> used to calculate scores.
/// </summary>
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
/// <summary>
/// Whether all <see cref="Judgement"/>s have been processed.
/// </summary>
@ -169,8 +174,6 @@ namespace osu.Game.Rulesets.Scoring
private const double combo_portion = 0.7;
private const double max_score = 1000000;
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
@ -199,16 +202,18 @@ namespace osu.Game.Rulesets.Scoring
if (maxBaseScore == 0 || maxHighestCombo == 0)
{
Mode.Value = ScoringMode.Exponential;
Mode.Value = ScoringMode.Classic;
Mode.Disabled = true;
}
Mode.ValueChanged += _ => updateScore();
}
/// <summary>
/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
/// <para>
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Exponential"/> will be used.
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Classic"/> will be used.
/// </para>
/// </summary>
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
@ -295,8 +300,9 @@ namespace osu.Game.Rulesets.Scoring
case ScoringMode.Standardised:
TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
break;
case ScoringMode.Exponential:
TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2);
case ScoringMode.Classic:
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
TotalScore.Value = bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25);
break;
}
}
@ -322,6 +328,6 @@ namespace osu.Game.Rulesets.Scoring
public enum ScoringMode
{
Standardised,
Exponential
Classic
}
}

View File

@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.UI
{
public class HitObjectContainer : CompositeDrawable
{
public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>();
public virtual IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>();
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 50;
private const double time_span_step = 200;
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
@ -88,10 +88,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
switch (args.Key)
{
case Key.Minus:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint);
break;
case Key.Plus:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
break;
}
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
Child = new TimelineArea { RelativeSizeAxes = Axes.Both }
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},

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@ -1,31 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class BeatmapWaveformGraph : CompositeDrawable
{
public WorkingBeatmap Beatmap { set => graph.Waveform = value.Waveform; }
private readonly WaveformGraph graph;
public BeatmapWaveformGraph()
{
InternalChild = graph = new WaveformGraph { RelativeSizeAxes = Axes.Both };
}
/// <summary>
/// Gets or sets the <see cref="WaveformGraph.Resolution"/>.
/// </summary>
public float Resolution
{
get { return graph.Resolution; }
set { graph.Resolution = value; }
}
}
}

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@ -1,126 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class ScrollableTimeline : CompositeDrawable
{
private readonly ScrollingTimelineContainer timelineContainer;
public ScrollableTimeline()
{
Masking = true;
CornerRadius = 5;
OsuCheckbox hitObjectsCheckbox;
OsuCheckbox hitSoundsCheckbox;
OsuCheckbox waveformCheckbox;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("111")
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new Container
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("222")
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
Width = 160,
Padding = new MarginPadding { Horizontal = 15 },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4),
Children = new[]
{
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
}
}
}
},
new Container
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("333")
},
new Container<TimelineButton>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new[]
{
new TimelineButton
{
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
Icon = FontAwesome.fa_search_plus,
Action = () => timelineContainer.Zoom++
},
new TimelineButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
Icon = FontAwesome.fa_search_minus,
Action = () => timelineContainer.Zoom--
},
}
}
}
},
timelineContainer = new ScrollingTimelineContainer { RelativeSizeAxes = Axes.Y }
}
}
};
hitObjectsCheckbox.Current.Value = true;
hitSoundsCheckbox.Current.Value = true;
waveformCheckbox.Current.Value = true;
timelineContainer.WaveformVisible.BindTo(waveformCheckbox.Current);
}
protected override void Update()
{
base.Update();
timelineContainer.Size = new Vector2(DrawSize.X - timelineContainer.DrawPosition.X, 1);
}
}
}

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@ -1,151 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class ScrollingTimelineContainer : ScrollContainer
{
public readonly Bindable<bool> HitObjectsVisible = new Bindable<bool>();
public readonly Bindable<bool> HitSoundsVisible = new Bindable<bool>();
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly BeatmapWaveformGraph waveform;
public ScrollingTimelineContainer()
: base(Direction.Horizontal)
{
Masking = true;
Add(waveform = new BeatmapWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("222"),
Depth = float.MaxValue
});
Content.AutoSizeAxes = Axes.None;
Content.RelativeSizeAxes = Axes.Both;
WaveformVisible.ValueChanged += waveformVisibilityChanged;
Zoom = 10;
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
this.beatmap.BindValueChanged(beatmapChanged, true);
}
private void beatmapChanged(WorkingBeatmap beatmap) => waveform.Beatmap = beatmap;
private float minZoom = 1;
/// <summary>
/// The minimum zoom level allowed.
/// </summary>
public float MinZoom
{
get { return minZoom; }
set
{
if (value <= 0)
throw new ArgumentOutOfRangeException(nameof(value));
if (minZoom == value)
return;
minZoom = value;
// Update the zoom level
Zoom = Zoom;
}
}
private float maxZoom = 30;
/// <summary>
/// The maximum zoom level allowed.
/// </summary>
public float MaxZoom
{
get { return maxZoom; }
set
{
if (value <= 0)
throw new ArgumentOutOfRangeException(nameof(value));
if (maxZoom == value)
return;
maxZoom = value;
// Update the zoom level
Zoom = Zoom;
}
}
private float zoom = 1;
/// <summary>
/// The current zoom level.
/// </summary>
public float Zoom
{
get { return zoom; }
set
{
value = MathHelper.Clamp(value, MinZoom, MaxZoom);
if (zoom == value)
return;
zoom = value;
// Make the zoom target default to the center of the graph if it hasn't been set
if (relativeContentZoomTarget == null)
relativeContentZoomTarget = ToSpaceOfOtherDrawable(DrawSize / 2, Content).X / Content.DrawSize.X;
if (localZoomTarget == null)
localZoomTarget = DrawSize.X / 2;
Content.ResizeWidthTo(Zoom);
// Update the scroll position to focus on the zoom target
float scrollPos = Content.DrawSize.X * relativeContentZoomTarget.Value - localZoomTarget.Value;
ScrollTo(scrollPos, false);
relativeContentZoomTarget = null;
localZoomTarget = null;
}
}
/// <summary>
/// Zoom target as a relative position in the <see cref="ScrollingTimelineContainer.Content"/> space.
/// </summary>
private float? relativeContentZoomTarget;
/// <summary>
/// Zoom target as a position in our local space.
/// </summary>
private float? localZoomTarget;
protected override bool OnScroll(InputState state)
{
if (!state.Keyboard.ControlPressed)
return base.OnScroll(state);
relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X;
Zoom += state.Mouse.ScrollDelta.Y;
return true;
}
private void waveformVisibilityChanged(bool visible) => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
}
}

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class Timeline : ZoomableScrollContainer
{
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public Timeline()
{
ZoomDuration = 200;
ZoomEasing = Easing.OutQuint;
Zoom = 10;
}
private WaveformGraph waveform;
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
Child = waveform = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("222"),
Depth = float.MaxValue
};
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(b => waveform.Waveform = b.Waveform);
waveform.Waveform = Beatmap.Value.Waveform;
}
protected override void Update()
{
base.Update();
// We want time = 0 to be at the centre of the container when scrolled to the start
Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
}
}
}

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@ -0,0 +1,128 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class TimelineArea : CompositeDrawable
{
private readonly Timeline timeline;
public TimelineArea()
{
Masking = true;
CornerRadius = 5;
OsuCheckbox hitObjectsCheckbox;
OsuCheckbox hitSoundsCheckbox;
OsuCheckbox waveformCheckbox;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("111")
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("222")
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
Width = 160,
Padding = new MarginPadding { Horizontal = 15 },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4),
Children = new[]
{
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
}
}
}
},
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("333")
},
new Container<TimelineButton>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new[]
{
new TimelineButton
{
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
Icon = FontAwesome.fa_search_plus,
Action = () => timeline.Zoom++
},
new TimelineButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
Icon = FontAwesome.fa_search_minus,
Action = () => timeline.Zoom--
},
}
}
}
},
timeline = new Timeline { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed),
}
}
};
hitObjectsCheckbox.Current.Value = true;
hitSoundsCheckbox.Current.Value = true;
waveformCheckbox.Current.Value = true;
timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
}
}
}

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@ -0,0 +1,174 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class ZoomableScrollContainer : ScrollContainer
{
/// <summary>
/// The time to zoom into/out of a point.
/// All user scroll input will be overwritten during the zoom transform.
/// </summary>
public double ZoomDuration;
/// <summary>
/// The easing with which to transform the zoom.
/// </summary>
public Easing ZoomEasing;
private readonly Container zoomedContent;
protected override Container<Drawable> Content => zoomedContent;
private float currentZoom = 1;
public ZoomableScrollContainer()
: base(Direction.Horizontal)
{
base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y });
}
private int minZoom = 1;
/// <summary>
/// The minimum zoom level allowed.
/// </summary>
public int MinZoom
{
get => minZoom;
set
{
if (value < 1)
throw new ArgumentException($"{nameof(MinZoom)} must be >= 1.", nameof(value));
minZoom = value;
if (Zoom < value)
Zoom = value;
}
}
private int maxZoom = 60;
/// <summary>
/// The maximum zoom level allowed.
/// </summary>
public int MaxZoom
{
get => maxZoom;
set
{
if (value < 1)
throw new ArgumentException($"{nameof(MaxZoom)} must be >= 1.", nameof(value));
maxZoom = value;
if (Zoom > value)
Zoom = value;
}
}
/// <summary>
/// Gets or sets the content zoom level of this <see cref="ZoomableScrollContainer"/>.
/// </summary>
public float Zoom
{
get => zoomTarget;
set
{
value = MathHelper.Clamp(value, MinZoom, MaxZoom);
if (IsLoaded)
setZoomTarget(value, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X);
else
currentZoom = zoomTarget = value;
}
}
protected override void Update()
{
base.Update();
zoomedContent.Width = DrawWidth * currentZoom;
}
protected override bool OnScroll(InputState state)
{
if (!state.Keyboard.ControlPressed)
return base.OnScroll(state);
setZoomTarget(zoomTarget + state.Mouse.ScrollDelta.X, zoomedContent.ToLocalSpace(state.Mouse.NativeState.Position).X);
return true;
}
private float zoomTarget = 1;
private void setZoomTarget(float newZoom, float focusPoint)
{
zoomTarget = MathHelper.Clamp(newZoom, MinZoom, MaxZoom);
transformZoomTo(zoomTarget, focusPoint, ZoomDuration, ZoomEasing);
}
private void transformZoomTo(float newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, zoomedContent.DrawWidth, Current), newZoom, duration, easing));
private class TransformZoom : Transform<float, ZoomableScrollContainer>
{
/// <summary>
/// The focus point in absolute coordinates local to the content.
/// </summary>
private readonly float focusPoint;
/// <summary>
/// The size of the content.
/// </summary>
private readonly float contentSize;
/// <summary>
/// The scroll offset at the start of the transform.
/// </summary>
private readonly float scrollOffset;
/// <summary>
/// Transforms <see cref="TimeTimelinem"/> to a new value.
/// </summary>
/// <param name="focusPoint">The focus point in absolute coordinates local to the content.</param>
/// <param name="contentSize">The size of the content.</param>
/// <param name="scrollOffset">The scroll offset at the start of the transform.</param>
public TransformZoom(float focusPoint, float contentSize, float scrollOffset)
{
this.focusPoint = focusPoint;
this.contentSize = contentSize;
this.scrollOffset = scrollOffset;
}
public override string TargetMember => nameof(currentZoom);
private float valueAt(double time)
{
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
protected override void Apply(ZoomableScrollContainer d, double time)
{
float newZoom = valueAt(time);
float focusOffset = focusPoint - scrollOffset;
float expectedWidth = d.DrawWidth * newZoom;
float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset;
d.currentZoom = newZoom;
d.ScrollTo(targetOffset, false);
}
protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.currentZoom;
}
}
}

View File

@ -18,7 +18,8 @@ namespace osu.Game.Screens.Play
{
private const int duration = 100;
private Bindable<bool> showKeyCounter;
public readonly Bindable<bool> Visible = new Bindable<bool>(true);
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
public KeyCounterCollection()
{
@ -46,9 +47,10 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
showKeyCounter.ValueChanged += keyCounterVisibility => this.FadeTo(keyCounterVisibility ? 1 : 0, duration);
showKeyCounter.TriggerChange();
config.BindWith(OsuSetting.KeyOverlay, configVisibility);
Visible.BindValueChanged(_ => updateVisibility());
configVisibility.BindValueChanged(_ => updateVisibility(), true);
}
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
@ -111,6 +113,8 @@ namespace osu.Game.Screens.Play
}
}
private void updateVisibility() => this.FadeTo(Visible.Value || configVisibility.Value ? 1 : 0, duration);
public override bool HandleKeyboardInput => receptor == null;
public override bool HandleMouseInput => receptor == null;

View File

@ -158,6 +158,7 @@ namespace osu.Game.Screens.Play
userAudioOffset.TriggerChange();
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
Children = new Drawable[]
{
@ -228,6 +229,7 @@ namespace osu.Game.Screens.Play
};
hudOverlay.HoldToQuit.Action = Exit;
hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
if (ShowStoryboard)
initializeStoryboard(false);

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