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Merge pull request #11515 from frenzibyte/multiplayer-beatmap-tracker

Add beatmap availability tracker component for multiplayer and playlists
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Dan Balasescu 2021-02-05 13:14:23 +09:00 committed by GitHub
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8 changed files with 362 additions and 27 deletions

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@ -0,0 +1,188 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Online
{
[HeadlessTest]
public class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene
{
private RulesetStore rulesets;
private TestBeatmapManager beatmaps;
private string testBeatmapFile;
private BeatmapInfo testBeatmapInfo;
private BeatmapSetInfo testBeatmapSet;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
private OnlinePlayBeatmapAvailablilityTracker availablilityTracker;
[BackgroundDependencyLoader]
private void load(AudioManager audio, GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
}
[SetUp]
public void SetUp() => Schedule(() =>
{
beatmaps.AllowImport = new TaskCompletionSource<bool>();
testBeatmapFile = TestResources.GetTestBeatmapForImport();
testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile);
testBeatmapSet = testBeatmapInfo.BeatmapSet;
var existing = beatmaps.QueryBeatmapSet(s => s.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID);
if (existing != null)
beatmaps.Delete(existing);
selectedItem.Value = new PlaylistItem
{
Beatmap = { Value = testBeatmapInfo },
Ruleset = { Value = testBeatmapInfo.Ruleset },
};
Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
{
SelectedItem = { BindTarget = selectedItem, }
};
});
[Test]
public void TestBeatmapDownloadingFlow()
{
AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("start downloading", () => beatmaps.Download(testBeatmapSet));
addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddUntilStep("wait for import", () => beatmaps.CurrentImportTask?.IsCompleted == true);
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
}
[Test]
public void TestTrackerRespectsSoftDeleting()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
}
[Test]
public void TestTrackerRespectsChecksum()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("import altered beatmap", () =>
{
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
});
addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("recreate tracker", () => Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
{
SelectedItem = { BindTarget = selectedItem }
});
addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
}
private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
{
AddAssert(description, () => availablilityTracker.Availability.Value.Equals(expected.Invoke()));
}
private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
{
BeatmapInfo info;
using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile)))
using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu"))
using (var reader = new LineBufferedReader(stream))
{
var decoder = Decoder.GetDecoder<Beatmap>(reader);
var beatmap = decoder.Decode(reader);
info = beatmap.BeatmapInfo;
info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
info.BeatmapSet.Metadata = info.Metadata;
info.MD5Hash = stream.ComputeMD5Hash();
info.Hash = stream.ComputeSHA2Hash();
}
return info;
}
private class TestBeatmapManager : BeatmapManager
{
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
{
}
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, CancellationToken cancellationToken = default)
{
await AllowImport.Task;
return await (CurrentImportTask = base.Import(item, archive, cancellationToken));
}
}
private class TestDownloadRequest : ArchiveDownloadRequest<BeatmapSetInfo>
{
public new void SetProgress(float progress) => base.SetProgress(progress);
public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);
public TestDownloadRequest(BeatmapSetInfo model)
: base(model)
{
}
protected override string Target => null;
}
}
}

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@ -308,7 +308,7 @@ namespace osu.Game.Database
/// <param name="item">The model to be imported.</param> /// <param name="item">The model to be imported.</param>
/// <param name="archive">An optional archive to use for model population.</param> /// <param name="archive">An optional archive to use for model population.</param>
/// <param name="cancellationToken">An optional cancellation token.</param> /// <param name="cancellationToken">An optional cancellation token.</param>
public async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () => public virtual async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () =>
{ {
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.IO; using System.IO;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
@ -28,13 +29,19 @@ namespace osu.Game.Online.API
private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total)); private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total));
protected APIDownloadRequest() protected void TriggerSuccess(string filename)
{ {
base.Success += onSuccess; if (this.filename != null)
throw new InvalidOperationException("Attempted to trigger success more than once");
this.filename = filename;
TriggerSuccess();
} }
private void onSuccess() internal override void TriggerSuccess()
{ {
base.TriggerSuccess();
Success?.Invoke(filename); Success?.Invoke(filename);
} }

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@ -10,7 +10,7 @@ namespace osu.Game.Online.API
{ {
public readonly TModel Model; public readonly TModel Model;
public float Progress; public float Progress { get; private set; }
public event Action<float> DownloadProgressed; public event Action<float> DownloadProgressed;
@ -18,7 +18,13 @@ namespace osu.Game.Online.API
{ {
Model = model; Model = model;
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total); Progressed += (current, total) => SetProgress((float)current / total);
}
protected void SetProgress(float progress)
{
Progress = progress;
DownloadProgressed?.Invoke(progress);
} }
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -20,7 +21,7 @@ namespace osu.Game.Online
protected readonly Bindable<TModel> Model = new Bindable<TModel>(); protected readonly Bindable<TModel> Model = new Bindable<TModel>();
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private TModelManager manager { get; set; } protected TModelManager Manager { get; private set; }
/// <summary> /// <summary>
/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded. /// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
@ -46,25 +47,41 @@ namespace osu.Game.Online
{ {
if (modelInfo.NewValue == null) if (modelInfo.NewValue == null)
attachDownload(null); attachDownload(null);
else if (manager?.IsAvailableLocally(modelInfo.NewValue) == true) else if (IsModelAvailableLocally())
State.Value = DownloadState.LocallyAvailable; State.Value = DownloadState.LocallyAvailable;
else else
attachDownload(manager?.GetExistingDownload(modelInfo.NewValue)); attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue));
}, true); }, true);
if (manager == null) if (Manager == null)
return; return;
managerDownloadBegan = manager.DownloadBegan.GetBoundCopy(); managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan.BindValueChanged(downloadBegan); managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = manager.DownloadFailed.GetBoundCopy(); managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed); managerDownloadFailed.BindValueChanged(downloadFailed);
managedUpdated = manager.ItemUpdated.GetBoundCopy(); managedUpdated = Manager.ItemUpdated.GetBoundCopy();
managedUpdated.BindValueChanged(itemUpdated); managedUpdated.BindValueChanged(itemUpdated);
managerRemoved = manager.ItemRemoved.GetBoundCopy(); managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved); managerRemoved.BindValueChanged(itemRemoved);
} }
/// <summary>
/// Checks that a database model matches the one expected to be downloaded.
/// </summary>
/// <example>
/// For online play, this could be used to check that the databased model matches the online beatmap.
/// </example>
/// <param name="databasedModel">The model in database.</param>
protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
/// <summary>
/// Whether the given model is available in the database.
/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
/// but can be overriden to add additional checks for verifying the model in database.
/// </summary>
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest) private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
{ {
if (weakRequest.NewValue.TryGetTarget(out var request)) if (weakRequest.NewValue.TryGetTarget(out var request))
@ -134,23 +151,35 @@ namespace osu.Game.Online
private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem) private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
{ {
if (weakItem.NewValue.TryGetTarget(out var item)) if (weakItem.NewValue.TryGetTarget(out var item))
setDownloadStateFromManager(item, DownloadState.LocallyAvailable); {
Schedule(() =>
{
if (!item.Equals(Model.Value))
return;
if (!VerifyDatabasedModel(item))
{
State.Value = DownloadState.NotDownloaded;
return;
}
State.Value = DownloadState.LocallyAvailable;
});
}
} }
private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem) private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
{ {
if (weakItem.NewValue.TryGetTarget(out var item)) if (weakItem.NewValue.TryGetTarget(out var item))
setDownloadStateFromManager(item, DownloadState.NotDownloaded); {
Schedule(() =>
{
if (item.Equals(Model.Value))
State.Value = DownloadState.NotDownloaded;
});
}
} }
private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() =>
{
if (!s.Equals(Model.Value))
return;
State.Value = state;
});
#region Disposal #region Disposal
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)

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@ -23,17 +23,17 @@ namespace osu.Game.Online.Rooms
/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state. /// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
/// </summary> /// </summary>
[Key(1)] [Key(1)]
public readonly double? DownloadProgress; public readonly float? DownloadProgress;
[JsonConstructor] [JsonConstructor]
public BeatmapAvailability(DownloadState state, double? downloadProgress = null) public BeatmapAvailability(DownloadState state, float? downloadProgress = null)
{ {
State = state; State = state;
DownloadProgress = downloadProgress; DownloadProgress = downloadProgress;
} }
public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded); public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress); public static BeatmapAvailability Downloading(float progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing); public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing);
public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable); public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);

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@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
namespace osu.Game.Online.Rooms
{
/// <summary>
/// Represent a checksum-verifying beatmap availability tracker usable for online play screens.
///
/// This differs from a regular download tracking composite as this accounts for the
/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
/// </summary>
public class OnlinePlayBeatmapAvailablilityTracker : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
{
public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
/// <summary>
/// The availability state of the currently selected playlist item.
/// </summary>
public IBindable<BeatmapAvailability> Availability => availability;
private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>();
public OnlinePlayBeatmapAvailablilityTracker()
{
State.BindValueChanged(_ => updateAvailability());
Progress.BindValueChanged(_ => updateAvailability(), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
SelectedItem.BindValueChanged(item => Model.Value = item.NewValue?.Beatmap.Value.BeatmapSet, true);
}
protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet)
{
int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
var matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
if (matchingBeatmap == null)
{
Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
return false;
}
return true;
}
protected override bool IsModelAvailableLocally()
{
int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
var beatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
return beatmap?.BeatmapSet.DeletePending == false;
}
private void updateAvailability()
{
switch (State.Value)
{
case DownloadState.NotDownloaded:
availability.Value = BeatmapAvailability.NotDownloaded();
break;
case DownloadState.Downloading:
availability.Value = BeatmapAvailability.Downloading((float)Progress.Value);
break;
case DownloadState.Importing:
availability.Value = BeatmapAvailability.Importing();
break;
case DownloadState.LocallyAvailable:
availability.Value = BeatmapAvailability.LocallyAvailable();
break;
default:
throw new ArgumentOutOfRangeException(nameof(State));
}
}
}
}

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@ -40,9 +40,22 @@ namespace osu.Game.Screens.OnlinePlay.Match
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated; private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
[Cached]
protected OnlinePlayBeatmapAvailablilityTracker BeatmapAvailablilityTracker { get; }
protected RoomSubScreen()
{
BeatmapAvailablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
{
SelectedItem = { BindTarget = SelectedItem },
};
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
{ {
AddInternal(BeatmapAvailablilityTracker);
sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection"); sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
} }