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Merge branch 'master' into custom-data-directory
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commit
56f17fa64f
@ -3,6 +3,7 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets
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@ -15,7 +16,20 @@ namespace osu.Game.Rulesets
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public string ShortName { get; set; }
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public string InstantiationInfo { get; set; }
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private string instantiationInfo;
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public string InstantiationInfo
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{
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get => instantiationInfo;
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set => instantiationInfo = abbreviateInstantiationInfo(value);
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}
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private string abbreviateInstantiationInfo(string value)
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{
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// exclude version onwards, matching only on namespace and type.
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// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
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return string.Join(',', value.Split(',').Take(2));
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}
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[JsonIgnore]
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public bool Available { get; set; }
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@ -93,7 +93,9 @@ namespace osu.Game.Rulesets
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// add any other modes
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foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
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{
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if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
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// todo: StartsWith can be changed to Equals on 2020-11-08
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// This is to give users enough time to have their database use new abbreviated info).
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if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
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context.RulesetInfo.Add(r.RulesetInfo);
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}
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@ -104,13 +106,7 @@ namespace osu.Game.Rulesets
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{
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try
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{
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var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
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{
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// for the time being, let's ignore the version being loaded.
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// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
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asm.Version = null;
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return Assembly.Load(asm);
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}, null))).RulesetInfo;
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var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
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r.Name = instanceInfo.Name;
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r.ShortName = instanceInfo.ShortName;
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