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Move PopoverContainer
into OnlineOverlay
to ensure correct colours
This commit is contained in:
parent
e6c45b8ab5
commit
56ef519cc2
@ -18,7 +18,6 @@ using osu.Framework.Development;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers;
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@ -358,13 +357,9 @@ namespace osu.Game
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(GlobalCursorDisplay = new GlobalCursorDisplay
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(GlobalCursorDisplay = new GlobalCursorDisplay
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{
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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}).WithChild(new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
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}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both
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Child = content = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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}
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}),
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}),
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// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
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// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
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globalBindings = new GlobalActionContainer(this)
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globalBindings = new GlobalActionContainer(this)
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@ -6,6 +6,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online;
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@ -45,7 +46,7 @@ namespace osu.Game.Overlays
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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Header.With(h => h.Depth = float.MinValue),
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Header.With(h => h.Depth = float.MinValue),
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content = new Container
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content = new PopoverContainer
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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AutoSizeAxes = Axes.Y
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