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Add "Argon" performance points counter
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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -30,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private int iteration;
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private Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
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private PerformancePointsCounter counter;
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private ArgonPerformancePointsCounter counter;
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[SetUpSteps]
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public void SetUpSteps() => AddStep("create components", () =>
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@ -66,7 +65,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void createCounter() => AddStep("Create counter", () =>
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{
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dependencyContainer.Child = counter = new PerformancePointsCounter
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dependencyContainer.Child = counter = new ArgonPerformancePointsCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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62
osu.Game/Screens/Play/ArgonPerformancePointsCounter.cs
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62
osu.Game/Screens/Play/ArgonPerformancePointsCounter.cs
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@ -0,0 +1,62 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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public partial class ArgonPerformancePointsCounter : GameplayPerformancePointsCounter, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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}
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protected override IHasText CreateText() => new TextComponent();
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private partial class TextComponent : CompositeDrawable, IHasText
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{
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private readonly OsuSpriteText text;
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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public TextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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new OsuSpriteText
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{
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Text = BeatmapsetsStrings.ShowScoreboardHeaderspp.ToUpper(),
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Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold),
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},
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text = new OsuSpriteText
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{
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Font = OsuFont.Torus.With(size: 16.8f, weight: FontWeight.Regular),
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}
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}
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};
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}
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}
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}
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}
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