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Make not extension method
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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double beatLength;
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if (hitObject is IHasSliderVelocity hasSliderVelocity)
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beatLength = hasSliderVelocity.GetPrecisionAdjustedBeatLength(timingPoint, ManiaRuleset.SHORT_NAME);
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beatLength = LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(hasSliderVelocity, timingPoint, ManiaRuleset.SHORT_NAME);
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else
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beatLength = timingPoint.BeatLength;
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@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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double beatLength;
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if (obj is IHasSliderVelocity hasSliderVelocity)
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beatLength = hasSliderVelocity.GetPrecisionAdjustedBeatLength(timingPoint, TaikoRuleset.SHORT_NAME);
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beatLength = LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(hasSliderVelocity, timingPoint, TaikoRuleset.SHORT_NAME);
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else
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beatLength = timingPoint.BeatLength;
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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/// Introduces floating-point errors to post-multiplied beat length for legacy rulesets that depend on it.
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/// You should definitely not use this unless you know exactly what you're doing.
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/// </summary>
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public static double GetPrecisionAdjustedBeatLength(this IHasSliderVelocity hasSliderVelocity, TimingControlPoint timingControlPoint, string rulesetShortName)
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public static double GetPrecisionAdjustedBeatLength(IHasSliderVelocity hasSliderVelocity, TimingControlPoint timingControlPoint, string rulesetShortName)
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{
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double sliderVelocityAsBeatLength = -100 / hasSliderVelocity.SliderVelocityMultiplier;
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