mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 19:22:54 +08:00
Add arrows overlay
This commit is contained in:
parent
5383e33f3d
commit
56bde64839
84
osu.Game/Screens/Play/BreaksOverlay/ArrowsOverlay.cs
Normal file
84
osu.Game/Screens/Play/BreaksOverlay/ArrowsOverlay.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.BreaksOverlay
|
||||||
|
{
|
||||||
|
public class ArrowsOverlay : Container
|
||||||
|
{
|
||||||
|
private const int glowing_size = 60;
|
||||||
|
private const float glowing_final_offset = 0.25f;
|
||||||
|
private const float glowing_offscreen_offset = 0.6f;
|
||||||
|
|
||||||
|
private const int blurred_size = 130;
|
||||||
|
private const float blurred_final_offset = 0.35f;
|
||||||
|
private const float blurred_offscreen_offset = 0.7f;
|
||||||
|
|
||||||
|
private readonly GlowIcon leftGlowIcon;
|
||||||
|
private readonly GlowIcon rightGlowIcon;
|
||||||
|
|
||||||
|
private readonly BlurredIcon leftBlurredIcon;
|
||||||
|
private readonly BlurredIcon rightBlurredIcon;
|
||||||
|
|
||||||
|
public ArrowsOverlay()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
leftGlowIcon = new GlowIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
X = - glowing_offscreen_offset,
|
||||||
|
Icon = Graphics.FontAwesome.fa_chevron_right,
|
||||||
|
Size = new Vector2(glowing_size),
|
||||||
|
},
|
||||||
|
rightGlowIcon = new GlowIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
X = glowing_offscreen_offset,
|
||||||
|
Icon = Graphics.FontAwesome.fa_chevron_left,
|
||||||
|
Size = new Vector2(glowing_size),
|
||||||
|
},
|
||||||
|
leftBlurredIcon = new BlurredIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
X = - blurred_offscreen_offset,
|
||||||
|
Icon = Graphics.FontAwesome.fa_chevron_right,
|
||||||
|
Size = new Vector2(blurred_size),
|
||||||
|
},
|
||||||
|
rightBlurredIcon = new BlurredIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
X = blurred_offscreen_offset,
|
||||||
|
Icon = Graphics.FontAwesome.fa_chevron_left,
|
||||||
|
Size = new Vector2(blurred_size),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Show(double fadeDuration)
|
||||||
|
{
|
||||||
|
leftGlowIcon.MoveToX(-glowing_final_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
rightGlowIcon.MoveToX(glowing_final_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
|
||||||
|
leftBlurredIcon.MoveToX(-blurred_final_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
rightBlurredIcon.MoveToX(blurred_final_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide(double fadeDuration)
|
||||||
|
{
|
||||||
|
leftGlowIcon.MoveToX(-glowing_offscreen_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
rightGlowIcon.MoveToX(glowing_offscreen_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
|
||||||
|
leftBlurredIcon.MoveToX(-blurred_offscreen_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
rightBlurredIcon.MoveToX(blurred_offscreen_offset, fadeDuration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -10,9 +10,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
{
|
{
|
||||||
public class BlurredIcon : BufferedContainer
|
public class BlurredIcon : BufferedContainer
|
||||||
{
|
{
|
||||||
private const int icon_size = 130;
|
private const int blur_sigma = 20;
|
||||||
|
|
||||||
private readonly GlowingIcon icon;
|
private readonly GlowIcon icon;
|
||||||
|
|
||||||
public FontAwesome Icon
|
public FontAwesome Icon
|
||||||
{
|
{
|
||||||
@ -20,20 +20,26 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
get { return icon.Icon; }
|
get { return icon.Icon; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Vector2 Size
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
icon.Size = value;
|
||||||
|
base.Size = value + new Vector2(blur_sigma * 2);
|
||||||
|
}
|
||||||
|
get { return icon.Size; }
|
||||||
|
}
|
||||||
|
|
||||||
public BlurredIcon()
|
public BlurredIcon()
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft;
|
|
||||||
RelativePositionAxes = Axes.X;
|
RelativePositionAxes = Axes.X;
|
||||||
Size = new Vector2(icon_size * 1.7f);
|
BlurSigma = new Vector2(blur_sigma);
|
||||||
Masking = true;
|
|
||||||
BlurSigma = new Vector2(20);
|
|
||||||
Alpha = 0.6f;
|
Alpha = 0.6f;
|
||||||
CacheDrawnFrameBuffer = true;
|
CacheDrawnFrameBuffer = true;
|
||||||
Child = icon = new GlowingIcon
|
Child = icon = new GlowIcon
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Size = new Vector2(icon_size),
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,9 +15,6 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||||
private const float remaining_time_container_max_size = 0.35f;
|
private const float remaining_time_container_max_size = 0.35f;
|
||||||
private const int vertical_margin = 25;
|
private const int vertical_margin = 25;
|
||||||
private const float glowing_x_offset = 0.13f;
|
|
||||||
private const float glowing_x_final = 0.22f;
|
|
||||||
private const float blurred_x_offset = 0.2f;
|
|
||||||
|
|
||||||
public List<BreakPeriod> Breaks;
|
public List<BreakPeriod> Breaks;
|
||||||
|
|
||||||
@ -26,12 +23,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
private readonly Container remainingTimeBox;
|
private readonly Container remainingTimeBox;
|
||||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||||
private readonly InfoContainer info;
|
private readonly InfoContainer info;
|
||||||
|
private readonly ArrowsOverlay arrowsOverlay;
|
||||||
private readonly GlowingIcon leftGlowingIcon;
|
|
||||||
private readonly GlowingIcon rightGlowingIcon;
|
|
||||||
|
|
||||||
private readonly BlurredIcon leftBlurredIcon;
|
|
||||||
private readonly BlurredIcon rightBlurredIcon;
|
|
||||||
|
|
||||||
public BreakOverlay(bool letterboxing)
|
public BreakOverlay(bool letterboxing)
|
||||||
{
|
{
|
||||||
@ -67,31 +59,10 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Margin = new MarginPadding { Top = vertical_margin },
|
Margin = new MarginPadding { Top = vertical_margin },
|
||||||
},
|
},
|
||||||
leftGlowingIcon = new GlowingIcon
|
arrowsOverlay = new ArrowsOverlay
|
||||||
{
|
{
|
||||||
Origin = Anchor.CentreRight,
|
Anchor = Anchor.Centre,
|
||||||
Icon = Graphics.FontAwesome.fa_chevron_left,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(60),
|
|
||||||
X = 1 + glowing_x_offset,
|
|
||||||
},
|
|
||||||
rightGlowingIcon = new GlowingIcon
|
|
||||||
{
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
Icon = Graphics.FontAwesome.fa_chevron_right,
|
|
||||||
Size = new Vector2(60),
|
|
||||||
X = -glowing_x_offset,
|
|
||||||
},
|
|
||||||
leftBlurredIcon = new BlurredIcon
|
|
||||||
{
|
|
||||||
Origin = Anchor.CentreRight,
|
|
||||||
Icon = Graphics.FontAwesome.fa_chevron_left,
|
|
||||||
X = 1 + blurred_x_offset,
|
|
||||||
},
|
|
||||||
rightBlurredIcon = new BlurredIcon
|
|
||||||
{
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
Icon = Graphics.FontAwesome.fa_chevron_right,
|
|
||||||
X = -blurred_x_offset,
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -136,12 +107,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
remainingTimeCounter.FadeIn(fade_duration);
|
remainingTimeCounter.FadeIn(fade_duration);
|
||||||
|
|
||||||
info.FadeIn(fade_duration);
|
info.FadeIn(fade_duration);
|
||||||
|
arrowsOverlay.Show(fade_duration);
|
||||||
leftGlowingIcon.MoveToX(1 - glowing_x_final, fade_duration, Easing.OutQuint);
|
|
||||||
rightGlowingIcon.MoveToX(glowing_x_final, fade_duration, Easing.OutQuint);
|
|
||||||
|
|
||||||
leftBlurredIcon.MoveToX(1, fade_duration, Easing.OutQuint);
|
|
||||||
rightBlurredIcon.MoveToX(0, fade_duration, Easing.OutQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onBreakOut()
|
private void onBreakOut()
|
||||||
@ -151,12 +117,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
|
|
||||||
remainingTimeCounter.FadeOut(fade_duration);
|
remainingTimeCounter.FadeOut(fade_duration);
|
||||||
info.FadeOut(fade_duration);
|
info.FadeOut(fade_duration);
|
||||||
|
arrowsOverlay.Hide(fade_duration);
|
||||||
leftGlowingIcon.MoveToX(1 + glowing_x_offset, fade_duration, Easing.OutQuint);
|
|
||||||
rightGlowingIcon.MoveToX(-glowing_x_offset, fade_duration, Easing.OutQuint);
|
|
||||||
|
|
||||||
leftBlurredIcon.MoveToX(1 + blurred_x_offset, fade_duration, Easing.OutQuint);
|
|
||||||
rightBlurredIcon.MoveToX(-blurred_x_offset, fade_duration, Easing.OutQuint);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,42 +1,40 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.BreaksOverlay
|
||||||
{
|
{
|
||||||
public class GlowingIcon : Container
|
public class GlowIcon : Container
|
||||||
{
|
{
|
||||||
private readonly SpriteIcon icon;
|
private const int blur_sigma = 5;
|
||||||
private readonly SpriteIcon glow;
|
|
||||||
private readonly BufferedContainer glowContainer;
|
|
||||||
|
|
||||||
public FontAwesome Icon
|
private readonly SpriteIcon spriteIcon;
|
||||||
{
|
private readonly SpriteIcon glowIcon;
|
||||||
set { icon.Icon = glow.Icon = value; }
|
private readonly BufferedContainer glowContainer;
|
||||||
get { return icon.Icon; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public override Vector2 Size
|
public override Vector2 Size
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
glow.Size = icon.Size = value;
|
spriteIcon.Size = glowIcon.Size = value;
|
||||||
glowContainer.Size = value * 1.5f;
|
glowContainer.Size = value + new Vector2(blur_sigma * 2);
|
||||||
}
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return glow.Size;
|
|
||||||
}
|
}
|
||||||
|
get { return spriteIcon.Size; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public GlowingIcon()
|
public FontAwesome Icon
|
||||||
|
{
|
||||||
|
set { spriteIcon.Icon = glowIcon.Icon = value; }
|
||||||
|
get { return spriteIcon.Icon; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public GlowIcon()
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft;
|
|
||||||
RelativePositionAxes = Axes.X;
|
RelativePositionAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -45,17 +43,17 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Masking = true,
|
BlurSigma = new Vector2(blur_sigma),
|
||||||
BlurSigma = new Vector2(10),
|
|
||||||
CacheDrawnFrameBuffer = true,
|
CacheDrawnFrameBuffer = true,
|
||||||
Child = glow = new SpriteIcon
|
Child = glowIcon = new SpriteIcon
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Shadow = false,
|
Shadow = false,
|
||||||
},
|
},
|
||||||
|
|
||||||
},
|
},
|
||||||
icon = new SpriteIcon
|
spriteIcon = new SpriteIcon
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -67,7 +65,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
glow.Colour = colours.Blue;
|
glowIcon.Colour = colours.BlueLight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -275,9 +275,10 @@
|
|||||||
<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
|
<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
|
||||||
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
|
<Compile Include="Beatmaps\IO\ArchiveReader.cs" />
|
||||||
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
|
||||||
|
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
|
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
|
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\GlowingIcon.cs" />
|
<Compile Include="Screens\Play\BreaksOverlay\GlowIcon.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
|
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
|
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
|
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user