From 56b072cfd9cf8c01d00ba3358ebd2f381e53ab3d Mon Sep 17 00:00:00 2001 From: Givikap120 <89256026+Givikap120@users.noreply.github.com> Date: Thu, 24 Jul 2025 18:41:36 +0300 Subject: [PATCH] remove high CS bonus from slider bonus (#34214) Co-authored-by: StanR --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index f8dcdfd5e7..5942448855 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -155,13 +155,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Add in acute angle bonus or wide angle bonus, whichever is larger. aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier); + // Apply high circle size bonus + aimStrain *= osuCurrObj.SmallCircleBonus; + // Add in additional slider velocity bonus. if (withSliderTravelDistance) aimStrain += sliderBonus * slider_multiplier; - // Apply high circle size bonus - aimStrain *= osuCurrObj.SmallCircleBonus; - return aimStrain; }