diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs index f8dcdfd5e7..5942448855 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs @@ -155,13 +155,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // Add in acute angle bonus or wide angle bonus, whichever is larger. aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier); + // Apply high circle size bonus + aimStrain *= osuCurrObj.SmallCircleBonus; + // Add in additional slider velocity bonus. if (withSliderTravelDistance) aimStrain += sliderBonus * slider_multiplier; - // Apply high circle size bonus - aimStrain *= osuCurrObj.SmallCircleBonus; - return aimStrain; }