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Fix potential test failure on slow realm callback in TestSceneBeatmapDownloadButton
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
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AddUntilStep("ensure manager loaded", () => beatmaps != null);
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ensureSoleilyRemoved();
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createButtonWithBeatmap(createSoleily());
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AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
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AddUntilStep("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
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AddStep("import soleily", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()));
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AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineID == 241526));
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Online
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createButtonWithBeatmap(createSoleily());
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AddUntilStep("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
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ensureSoleilyRemoved();
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AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
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AddUntilStep("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
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}
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private void ensureSoleilyRemoved()
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