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Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found.

This commit is contained in:
vun 2022-06-02 18:48:36 +08:00
parent 54dc22b7f3
commit 56a4034c22

View File

@ -1,3 +1,5 @@
using System;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
/// <summary>
@ -22,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
/// <summary>
/// How many notes between the current and previous identical <see cref="TaikoDifficultyHitObjectColour"/>.
/// Negative number means that there is no repetition in range.
/// If no repetition is found this will have a value of <see cref="max_repetition_interval"/> + 1.
/// </summary>
public int RepetitionInterval { get; private set; }
@ -49,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
Delta = delta,
DeltaRunLength = 1,
RepetitionInterval = -1,
RepetitionInterval = max_repetition_interval + 1,
previous = previous
};
}
@ -63,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
if (this.previous == null || this.previous.previous == null)
{
this.RepetitionInterval = -1;
this.RepetitionInterval = max_repetition_interval + 1;
return;
}
@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
if (other.Delta == this.Delta && other.DeltaRunLength == this.DeltaRunLength)
{
this.RepetitionInterval = interval;
this.RepetitionInterval = Math.Max(interval, max_repetition_interval);
return;
}
else
@ -85,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
other = other.previous;
}
this.RepetitionInterval = -1;
this.RepetitionInterval = max_repetition_interval + 1;
}
}
}