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Merge branch 'master' into scrolldirection-cleanup

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Dean Herbert 2018-07-17 15:39:13 +09:00 committed by GitHub
commit 569d0f7993
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10 changed files with 110 additions and 19 deletions

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK; using OpenTK;
@ -46,6 +47,15 @@ namespace osu.Game.Rulesets.Osu.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
public override double GameplayStartTime
{
get
{
var first = (OsuHitObject)Objects.First();
return first.StartTime - first.TimePreempt;
}
}
protected override Vector2 GetAspectAdjustedSize() protected override Vector2 GetAspectAdjustedSize()
{ {
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y); var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);

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@ -50,6 +50,11 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed; public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
/// <summary>
/// Fired when a beatmap load is requested (into the interactive game UI).
/// </summary>
public Action<BeatmapSetInfo> PresentBeatmap;
/// <summary> /// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available. /// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary> /// </summary>
@ -168,12 +173,20 @@ namespace osu.Game.Beatmaps
Task.Factory.StartNew(() => Task.Factory.StartNew(() =>
{ {
BeatmapSetInfo importedBeatmap;
// This gets scheduled back to the update thread, but we want the import to run in the background. // This gets scheduled back to the update thread, but we want the import to run in the background.
using (var stream = new MemoryStream(data)) using (var stream = new MemoryStream(data))
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString())) using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
Import(archive); importedBeatmap = Import(archive);
downloadNotification.CompletionClickAction = () =>
{
PresentBeatmap?.Invoke(importedBeatmap);
return true;
};
downloadNotification.State = ProgressNotificationState.Completed; downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request); currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning); }, TaskCreationOptions.LongRunning);
}; };

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@ -24,6 +24,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
@ -34,6 +35,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Skinning; using osu.Game.Skinning;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Overlays.Volume; using osu.Game.Overlays.Volume;
using osu.Game.Screens.Select;
namespace osu.Game namespace osu.Game
{ {
@ -179,6 +181,41 @@ namespace osu.Game
/// <param name="setId">The set to display.</param> /// <param name="setId">The set to display.</param>
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId); public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
/// <summary>
/// Present a beatmap at song select.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
{
CloseAllOverlays(false);
void setBeatmap()
{
if (Beatmap.Disabled)
{
Schedule(setBeatmap);
return;
}
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First());
}
switch (currentScreen)
{
case SongSelect _:
break;
default:
// navigate to song select if we are not already there.
var menu = (MainMenu)intro.ChildScreen;
menu.MakeCurrent();
menu.LoadToSolo();
break;
}
setBeatmap();
}
/// <summary> /// <summary>
/// Show a user's profile as an overlay. /// Show a user's profile as an overlay.
/// </summary> /// </summary>
@ -245,6 +282,7 @@ namespace osu.Game
BeatmapManager.PostNotification = n => notifications?.Post(n); BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PresentBeatmap = PresentBeatmap;
AddRange(new Drawable[] AddRange(new Drawable[]
{ {

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@ -44,6 +44,8 @@ namespace osu.Game.Overlays.Mods
private void rulesetChanged(RulesetInfo newRuleset) private void rulesetChanged(RulesetInfo newRuleset)
{ {
if (newRuleset == null) return;
var instance = newRuleset.CreateInstance(); var instance = newRuleset.CreateInstance();
foreach (ModSection section in ModSectionsContainer.Children) foreach (ModSection section in ModSectionsContainer.Children)
@ -173,7 +175,10 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods(); refreshSelectedMods();
} }
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray(); private void refreshSelectedMods()
{
SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
}
public ModSelectOverlay() public ModSelectOverlay()
{ {

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T> public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
where T : HitObject where T : HitObject
{ {
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() }; protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };

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@ -56,6 +56,12 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; } public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
/// </summary>
public virtual double GameplayStartTime => Objects.First().StartTime - 2000;
private readonly Lazy<Playfield> playfield; private readonly Lazy<Playfield> playfield;
/// <summary> /// <summary>

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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Menu
OnChart = delegate { Push(new ChartListing()); }, OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); }, OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new Editor()); }, OnEdit = delegate { Push(new Editor()); },
OnSolo = delegate { Push(consumeSongSelect()); }, OnSolo = onSolo,
OnMulti = delegate { Push(new Multiplayer()); }, OnMulti = delegate { Push(new Multiplayer()); },
OnExit = Exit, OnExit = Exit,
} }
@ -85,6 +85,10 @@ namespace osu.Game.Screens.Menu
LoadComponentAsync(songSelect = new PlaySongSelect()); LoadComponentAsync(songSelect = new PlaySongSelect());
} }
public void LoadToSolo() => Schedule(onSolo);
private void onSolo() => Push(consumeSongSelect());
private Screen consumeSongSelect() private Screen consumeSongSelect()
{ {
var s = songSelect; var s = songSelect;

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@ -138,10 +138,9 @@ namespace osu.Game.Screens.Play
sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock(); sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
adjustableClock.Seek(AllowLeadIn adjustableClock.Seek(AllowLeadIn
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)) ? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
: firstObjectTime); : RulesetContainer.GameplayStartTime);
adjustableClock.ProcessFrame(); adjustableClock.ProcessFrame();
@ -199,7 +198,7 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
}, },
new SkipOverlay(firstObjectTime) new SkipOverlay(RulesetContainer.GameplayStartTime)
{ {
Clock = Clock, // skip button doesn't want to use the audio clock directly Clock = Clock, // skip button doesn't want to use the audio clock directly
ProcessCustomClock = false, ProcessCustomClock = false,

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@ -84,10 +84,10 @@ namespace osu.Game.Screens.Select
protected override void UpdateBeatmap(WorkingBeatmap beatmap) protected override void UpdateBeatmap(WorkingBeatmap beatmap)
{ {
base.UpdateBeatmap(beatmap);
beatmap.Mods.BindTo(SelectedMods); beatmap.Mods.BindTo(SelectedMods);
base.UpdateBeatmap(beatmap);
BeatmapDetails.Beatmap = beatmap; BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null) if (beatmap.Track != null)

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Linq;
using OpenTK; using OpenTK;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -20,6 +21,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
@ -70,7 +72,14 @@ namespace osu.Game.Screens.Select
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); {
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
dependencies.CacheAs(Ruleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return dependencies;
}
protected SongSelect() protected SongSelect()
{ {
@ -189,9 +198,9 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours) private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
{ {
dependencies.CacheAs(this); // manual binding to parent ruleset to allow for delayed load in the incoming direction.
dependencies.CacheAs(Ruleset); base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset); Ruleset.ValueChanged += r => base.Ruleset.Value = r;
if (Footer != null) if (Footer != null)
{ {
@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch // If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value) if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
{ {
Ruleset.Value = beatmap.BeatmapInfo.Ruleset; base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
Carousel.SelectBeatmap(beatmap.BeatmapInfo); Carousel.SelectBeatmap(beatmap.BeatmapInfo);
} }
} }
@ -295,18 +304,25 @@ namespace osu.Game.Screens.Select
void performLoad() void performLoad()
{ {
WorkingBeatmap working = Beatmap.Value;
bool preview = false;
// We may be arriving here due to another component changing the bindable Beatmap. // We may be arriving here due to another component changing the bindable Beatmap.
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again. // In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true) if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
{ {
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID; preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
ensurePlayingSelected(preview);
} }
working.Mods.Value = Enumerable.Empty<Mod>();
Beatmap.Value = working;
Ruleset.Value = ruleset; Ruleset.Value = ruleset;
ensurePlayingSelected(preview);
UpdateBeatmap(Beatmap.Value); UpdateBeatmap(Beatmap.Value);
} }