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Move into components namespace
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@ -7,7 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Profile.Header;
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using osu.Game.Overlays.Profile.Header.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -11,10 +13,8 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Users;
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using osuTK;
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using System;
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using System.Linq;
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namespace osu.Game.Overlays.Profile.Header
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class PreviousUsernamesContainer : CompositeDrawable
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{
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